Art And Design Abilities

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  • View profile for Jennifer Stephens

    Co-Founder, CMO & NED ▪️ AI Strategy ▪️ Vibe Coder ▪️ Value Creation / Growth / Exit Strategy ▪️ Consumer & Fintech ▪️ My side hustle 👩🏼💻 - building at intersection of AI and brand science.

    18,283 followers

    🎨 ARTISTS AS TECH INNOVATORS WHAT BRANDS CAN LEARN 🚀 While brands focus on optimizing AI for efficiency, artists are pioneering experiences that create deeper connections through technology. As the Chair of Lumen Prize, I get a detailed view of how this works and what’s coming from a creative technology perspective. Artist innovation offers valuable lessons for brands seeking to evolve customer experiences beyond standard Gen AI. From Transient Labs to Superare, the art x technology ecosystem is multidimensional and is about 4-5 years ahead of widespread retail technology. Samuel Spratt's recent "Masquerade" experience is a great example. This digital artist didn't just sell NFTs; he created an immersive technological journey - Here is how Sam leveraged technology 👩🏼💻 1️⃣ Interactive Exploration - Sam's team developed "smart pan-and-zoom" technology allowing participants to dive deep into artwork at their own pace. 💡- Technologies that let customers explore on their terms create deeper connections than static content. 2️⃣ On-Chain Permanence - Participants could leave observations directly on the artwork, permanently preserved on the blockchain. 💡- Customers crave contributions that matter. Tech that allows consumers to leave their mark creates stronger loyalty. This can translate to packaging, engraving, etc. 3️⃣ Personalized AI - Sam developed a custom AI system that acted as "clones" of his hands - an extension of his creativity rather than a replacement. 💡- AI doesn't have to be impersonal. When treated as an extension of human creativity, it can create hyper-personalized experiences. 4️⃣ Community Building - The event fostered connections among 761 collectors participating in a collective artistic journey. If you are part of the digital art ecosystem - you couldn’t miss it on social media. Everyone shared their purchase, the reveal and their thoughts on the experience. 💡- Consumers seek belonging. Technologies that facilitate meaningful connections create communities with higher lifetime value. X.Masquerade ( Sam’s 1 of 1 ) - sold for $3 million - the largest NFT purchase in three years. Beyond monetary success, it earned Sam a museum exhibition and engagement from participants who described it as "legendary." If you want to see tomorrow's customer experience innovations today, follow digital artists pushing the boundaries of what technology can do. They're not just creating art, they are creating the experiential future that forward-thinking brands will eventually adopt. 👀 Follow The Lumen Prize & Studios as well - we often publish trends and artist moments which can be translated into customer experience innovations.

  • View profile for Raja Karmani

    Building Brands | Strategy → Visual Identity → Creative Direction → Content

    36,521 followers

    Your Design skills alone won't save you. Neither will your mastery of Figma, Illustrator, or whatever tool comes next. Because tools are commodities. And commodities get cheaper. What's expensive? Strategic thinking. A designer who understands: → Consumer psychology (why people buy) → Brand positioning (how to stand out) → Storytelling (how to connect emotionally) → Marketing fundamentals (what drives conversions) → Neuro-branding (what triggers decisions) That designer doesn't compete on price. They compete on value. They don't just design. They solve business problems through design. If you're a designer and you're not learning these skills,  you're building your career on sand. The tide is coming. Learn strategy.  Stay relevant. Work/Inquiries → https://lnkd.in/d9mXzcXr

  • View profile for Tommy Geoco

    software and media enjoyer

    70,501 followers

    After 14 years in product design, I've noticed key differences in the skillsets needed when: - Building something new - Changing something old Designers creating new products need: - Comfort with ambiguity and rapid iteration - Ability to prototype and test quickly - Skills in market/user research to validate ideas - Storytelling to articulate a vision - Flexibility to pivot as learnings emerge Designers evolving existing products need: - Deep understanding of current users - Stakeholder management and change leadership - Affinity for creating systems that scale - Empathy for legacy constraints and tech debt - Patience for incremental improvements Both require strong core design skills. But the surrounding competencies can differ greatly. The area you spend the most time in can also shape your career trajectory, intentionally or otherwise. What other differences exist?

  • Between 13 and 16, every game I designed fell apart. My projects were sprawling, inconsistent. People didn't stick around. Nothing shipped. I would take my first idea and run with it, thinking I just needed better ideas. For years, I carried this approach. Even into early professional work at Blizzard. Then I watched the senior designers churn through multiple solutions before picking one. They'd sketch three versions. Test five approaches. Kill their favorites without hesitation. I knew iteration superficially, but seeing it in practice transformed everything. That's when I realized: 𝗧𝗵𝗲𝗿𝗲'𝘀 𝗻𝗼 𝘀𝘂𝗰𝗵 𝘁𝗵𝗶𝗻𝗴 𝗮𝘀 𝗮 𝗻𝗮𝘁𝘂𝗿𝗮𝗹-𝗯𝗼𝗿𝗻 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿. Every designer who seems "naturally talented" has mastered 3 trainable skills: 𝟭. 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝗰𝗮𝘁𝗶𝗼𝗻 Find YOUR style and own it. - Scribble on paper and make it up as you go - Plan notes ahead or handle things real-time - Write beautiful PowerPoints explaining exactly what you want The method doesn't matter. Getting your message across does. 𝟮. 𝗜𝘁𝗲𝗿𝗮𝘁𝗶𝗼𝗻 This transformed my work. Now I generate three solutions minimum before picking one. You can practice this on anything. For example: Doing laundry? Try three approaches: - Pre-sort everything, wash in stages - One load of key items, powered through - Small daily loads immediately Each has trade-offs. Have you even considered iterating on daily tasks? This isn't inborn. It's a choice and practice. 𝟯. 𝗘𝗺𝗽𝗮𝘁𝗵𝘆 As a kid, I was bubbly and empathetic. Then someone stole my Nintendo Power magazine (the gold Zelda cover) and never spoke to me again. I became withdrawn and wary. But empathy can be rebuilt. I learned this the hard way at Blizzard. Now when players tell me they miss old Xerath, I understand their feeling. It sucks when something familiar changes. But understanding doesn't mean I regret reworking the class. You can develop empathy through: - Active listening (confirming what you heard) - Checking in ("Do you need to vent?") - Understanding experiences without agreeing with decisions 𝗠𝘆 𝗮𝗱𝘃𝗶𝗰𝗲 𝗳𝗼𝗿 𝗮𝘀𝗽𝗶𝗿𝗶𝗻𝗴 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿𝘀: Stop taking communication through your own lens. Pull yourself out and understand what experiences got others to their place. These skills aren't gifts. They're disciplines. And you can start training them today.

  • View profile for Matt Simon✌️

    Strategic Brand & Web Designer | Brand-First Design Consultant | Helping Businesses & Creators Elevate Their Online Presence

    4,316 followers

    Over the past couple of weeks, I’ve chatted with several design managers in my network about what they look for in senior level designers. What they told me was super interesting. It turns out that many designers who think they’re ready for that next step are missing some key skills that have nothing to do with the aesthetics of design. Here are five of the most eye opening things I learned: 1. They care more about your thinking than your visuals. A polished portfolio is great, but they’re looking for designers who can explain the why behind every design decision. 2. Collaboration matters more than solo talent. Being great on your own isn’t enough. They want designers who can work with stakeholders, developers, and other teams to move projects forward. 3. They expect you to lead without being asked. Taking initiative, solving problems before they arise, and driving projects forward is what sets senior designers apart. 4. Clear communication is a must. If you can’t explain your design decisions clearly, it doesn’t matter how good they are. Being able to advocate for your work is essential. 5. They value adaptability over perfection. Design rarely happens in ideal conditions. The best designers know how to adjust to tight deadlines, changing requirements, and feedback without losing focus. These conversations were a great reminder that taking your design career a step up isn’t just about leveling up your design skills. It’s about leveling up how you think, communicate, and lead. —- 👉 What’s one skill that you’re looking to improve right now? ♻️ Share this post to help other designers understand what it really takes to reach the next level! #DesignStrategy #UXDesign #GraphicDesign #FreelanceDesign #CreativeProcess #CareerGrowth

  • View profile for Dane O'Leary 🍀

    Web + UX Designer | Accessibility + Design Systems | Figma Fanboy + Webflow Warrior | The Design Archaeologist

    5,319 followers

    AI has raised the bar for designers, but the good news? The skills it can’t replace are unlocking influence, leadership, and long-term career security. 73% of hiring managers say they struggle to find designers ready to contribute on day one (via Nielsen Norman Group). The gap isn’t talent—it’s readiness. These days, the most valuable designers aren’t just executing pixels. They’re steering what gets built, how, and why. Here are 5 skills that will make you irreplaceable in the AI era—with practical ways to build each one: 1️⃣ Strategic Thinking → Connect design to ROI, CAC, LTV. Learn to frame design as business outcomes. 2️⃣ Stakeholder Management → Influence decisions, build trust, and align cross-functional teams. 3️⃣ Research Synthesis → Turn messy data into patterns and insights the business can act on. 4️⃣ Systems Thinking → See the big picture, anticipate ripple effects, and design for scale. 5️⃣ Ethical Advocacy → Champion accessibility, fairness, and user trust in every decision. These aren’t extras. They’re the new baseline for leadership and career resilience. 💬 Which one are you doubling down on right now? 👉 Save this post + comment your focus—I’d love to send you some tips. 📥 Want this full guide as a PDF? Drop “DOWNLOAD” below. #uxdesign #designleadership #ai #uxcareers #careergrowth ⸻ 👋🏼 Hi, I’m Dane—your source for UX and career tips. ❤️ Was this helpful? A 👍🏼 would be thuper kewl. 🔄 Share to help others (or for easy access later). ➕ Follow for more like this in your feed every day.

  • View profile for Chris Abad

    Design executive, investor, & entrepreneur. Formerly Google, Dropbox, & Square.

    6,235 followers

    The next generation of designers won’t just design—they’ll need to lead, persuade, and drive real business impact. We talk a lot about the craft of design. And yeah, being great at the craft is still really important. But if you want to grow your career, craft alone won’t get you there. The best designers aren’t just skilled at designing—they’re skilled at *influencing*. Here are four essential skills that separate good designers from great ones: 1. Storytelling The most effective designers know how to craft a compelling narrative around their work. If you can’t communicate *why* your design matters, it won’t get the support it needs. 2. Business Acumen You don’t have to be a finance expert, but you *do* need to understand how design impacts business outcomes. Can you connect your work to KPIs? Can you explain its ROI to leadership? 3. Leadership Leadership isn’t about having a title—it’s about influence. Whether you're leading a team or just leading a project, your ability to guide others and build consensus is critical. 4. Stakeholder Management Great design doesn’t happen in a vacuum. You have to navigate different perspectives, align teams, and advocate for your ideas in rooms where design might not be the top priority. If you focus only on design tools and techniques, you’re missing out on what truly accelerates a career in design. Which of these skills have helped you the most in your career? Or is there another one you’d add to the list? ✌️

  • View profile for Sarah S.

    Multi disciplinary Design & Product Development Leader | Sustainability Advocate | Levi’s, Target, Torrid, Hot Topic, prAna, Gaiam | I turn insight + inspiration into impact

    11,672 followers

    𝐃𝐞𝐬𝐢𝐠𝐧𝐞𝐫𝐬 𝐀𝐫𝐞 𝐌𝐨𝐫𝐞 𝐓𝐡𝐚𝐧 𝐂𝐫𝐞𝐚𝐭𝐢𝐯𝐞𝐬: 𝐓𝐡𝐞 𝐌𝐮𝐥𝐭𝐢𝐟𝐚𝐜𝐞𝐭𝐞𝐝 𝐑𝐨𝐥𝐞 𝐨𝐟 𝐚 𝐃𝐞𝐬𝐢𝐠𝐧𝐞𝐫 It’s easy to think of designers as “just” creative types, but in reality, being a designer requires wearing a lot of hats. Designing isn’t just about sketching ideas—it’s about becoming a strategist, a researcher, and a presenter. In fact, a designer’s role involves skills that span well beyond the creative process. Here are some of the key areas we have to master to bring collections to life: Competitive Analysis: We’re not just shopping for fun; we’re always out there analyzing competitors, studying trends, and keeping tabs on what’s happening in the market. This data drives our designs and keeps our work relevant. Trend Forecasting: Colors, prints, silhouettes—forecasting what’s coming next is essential to creating a line that resonates. We look at everything from runway shows to street style to cultural shifts to spot trends before they hit mainstream. Presentation Skills: Designers have to sell their ideas constantly, whether it’s to merchants, buyers, CEOs, or clients. Presenting our concepts and sharing our vision is a critical part of gaining buy-in and support. Time Management: Designing doesn’t happen one season at a time. We’re usually juggling multiple collections at once, each with different timelines and priorities. Staying organized is key to meeting deadlines. Technical Knowledge: Garment construction, fit, fabrics, finishes—designers have to understand every detail to ensure a product goes from concept to production smoothly. Often, we’re responsible for tech packs too, and that means every seam and measurement has to be precise. Sales Skills: Yes, designers have to be salespeople too! We need to “sell” our vision to stakeholders by backing up our ideas with research, trend insights, and a clear point of view. We can’t just present ideas; we need to explain why they’ll work. Every designer wears these hats, and it’s what makes this role so dynamic—and challenging! A great designer isn’t just an artist; they’re also a data analyst, a trend forecaster, a storyteller, a project manager, a technician, and a salesperson. Balancing all of this makes our work unique, and the final product is the result of so much more than creativity alone. 𝑾𝒉𝒂𝒕 𝒔𝒌𝒊𝒍𝒍𝒔 𝒅𝒐 𝒚𝒐𝒖 𝒕𝒉𝒊𝒏𝒌 𝒂𝒓𝒆 𝒎𝒐𝒔𝒕 𝒆𝒔𝒔𝒆𝒏𝒕𝒊𝒂𝒍 𝒇𝒐𝒓 𝒅𝒆𝒔𝒊𝒈𝒏𝒆𝒓𝒔 𝒕𝒐𝒅𝒂𝒚? 𝑶𝒓 𝒊𝒇 𝒚𝒐𝒖’𝒓𝒆 𝒊𝒏 𝒂 𝒅𝒊𝒇𝒇𝒆𝒓𝒆𝒏𝒕 𝒇𝒊𝒆𝒍𝒅, 𝒘𝒉𝒂𝒕 𝒖𝒏𝒆𝒙𝒑𝒆𝒄𝒕𝒆𝒅 𝒔𝒌𝒊𝒍𝒍𝒔 𝒉𝒂𝒗𝒆 𝒚𝒐𝒖 𝒉𝒂𝒅 𝒕𝒐 𝒑𝒊𝒄𝒌 𝒖𝒑 𝒂𝒍𝒐𝒏𝒈 𝒕𝒉𝒆 𝒘𝒂𝒚?

  • View profile for Joe Rivers

    Experiential Enthusiast | Partnerships / Strategy / Sales Growth

    16,639 followers

    I was recently inspired by a close friends trip to Japan to share the teamLab Inc. experience in Tokyo. A wondrous combination of digital technology, experiential elements of multi-sensory touchpoints, and innovative artists. TeamLab was created for experiential art, it stems from the founders' desire to break away from the traditional confines of the art world. TeamLab was founded in 2001 by a group of artists, programmers, engineers, and architects who wanted to create art that transcended the boundaries of physical space and time. 1. 𝐃𝐢𝐠𝐢𝐭𝐚𝐥 𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲: TeamLab uses a combination of digital technology, including sensors, projectors, and computer programs, to create interactive and dynamic artworks. These technologies allow for real-time interactions with the artworks, creating a sense of participation and engagement. 2. 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐭𝐢𝐚𝐥 𝐃𝐞𝐬𝐢𝐠𝐧: The design of TeamLab's installations is carefully crafted to provide a unique and immersive experience. Visitors often move through different spaces, each with its own theme and atmosphere, creating a journey-like experience. 3. 𝐀𝐫𝐭𝐢𝐬𝐭𝐢𝐜 𝐄𝐱𝐩𝐫𝐞𝐬𝐬𝐢𝐨𝐧: While technology plays a significant role, TeamLab's installations are deeply rooted in artistic expression. The artworks often draw inspiration from nature, Japanese culture, and traditional art forms, blending them with modern technology to create something entirely new. 4. 𝐌𝐮𝐥𝐭𝐢-𝐒𝐞𝐧𝐬𝐨𝐫𝐲 𝐄𝐥𝐞𝐦𝐞𝐧𝐭𝐬: TeamLab's installations engage multiple senses, including sight, sound, and sometimes even touch and smell. This multi-sensory approach creates a more immersive and memorable experience for visitors. 5. 𝐀𝐮𝐝𝐢𝐞𝐧𝐜𝐞 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐨𝐧: One of the key features of TeamLab's installations is audience interaction. Visitors are often encouraged to touch, move, or even become part of the artwork, blurring the lines between the observer and the observed. *teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. #experiential #interactive #art #design #creativity #innovation #artists #exhibition #environment #multisensory #experiences #architecture #travel #japan

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  • View profile for Steve Guengerich

    Senior Advisor, Venture Development at The University of Texas at Dallas

    4,783 followers

    A 25 yo graduate researcher in mechanical engineering at M.I.T., Alex Kachkine, improbably rocked the #art world in June. His paper in the scientific journal #Nature described a new way to restore paintings with the help of #AI. A hobbyist restorer, he wrote a program that analyzes damage and prints the fixes on a super thin mask. The mask can be laid over the #painting, making it appear fully restored, but can also be removed to reveal the original. To create the mask, the program used over 55,000 hues in several hours, and worked about 65 times as fast as traditional restoration, Mr. Kachkine estimated. At his day job, he researches the electron beam sources that create the intricate circuitry on #microchips, which are then placed into phones or other devices. “Those require very high degrees of precision,” he said. “And it turns out a lot of the techniques we use to achieve that level of precision are applicable to art restoration.” https://lnkd.in/gC_XhTaR #innovation #commercialization #research #humanities

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