𝗜𝗳 𝗬𝗼𝘂’𝗿𝗲 𝗡𝗼𝘁 𝗗𝗲𝘀𝗶𝗴𝗻𝗶𝗻𝗴 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗟𝗼𝗼𝗽𝘀, 𝗬𝗼𝘂’𝗿𝗲 𝗡𝗼𝘁 𝗗𝗲𝘀𝗶𝗴𝗻𝗶𝗻𝗴 𝗦𝘆𝘀𝘁𝗲𝗺𝘀, 𝗬𝗼𝘂’𝗿𝗲 𝗚𝘂𝗲𝘀𝘀𝗶𝗻𝗴. In service design and journey management, we talk a lot about touchpoints, channels, and experiences. 𝗛𝗲𝗿𝗲’𝘀 𝘁𝗵𝗲 𝘁𝗿𝘂𝘁𝗵: - No journey gets better without feedback. - No system evolves without learning loops. A feedback loop is the engine that turns friction into insight, and insight into action. In great systems, feedback loops are: 1. 𝗩𝗶𝘀𝗶𝗯𝗹𝗲 – Customers, brokers, employees can see the impact of their feedback 2. 𝗧𝗶𝗺𝗲𝗹𝘆 – Data isn’t stuck in a quarterly report, it’s now 3. 𝗔𝗰𝘁𝗶𝗼𝗻𝗮𝗯𝗹𝗲 – It doesn’t just inform, it drives change 4. 𝗖𝗹𝗼𝘀𝗲𝗱 – People know they’ve been heard 𝗜𝗻 𝗯𝗿𝗼𝗸𝗲𝗻 𝘀𝘆𝘀𝘁𝗲𝗺𝘀, 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗱𝗶𝗲𝘀 𝗶𝗻: 🚫 Static maps and surveys nobody reads 🚫 Call logs without analysis 🚫 Dashboards with no ownership 🚫 “That’s just how the process works” 𝗧𝗵𝗶𝗻𝗸 𝗮𝗯𝗼𝘂𝘁 𝗶𝘁: - If a customer hits the same billing error twice, that’s not bad luck, it’s a broken loop. - If frontline staff keep hacks and workarounds to themselves, that’s a missed loop. - If leadership only hears what’s escalated, that’s a distorted loop. 𝗦𝗲𝗿𝘃𝗶𝗰𝗲 𝗱𝗲𝘀𝗶𝗴𝗻 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗷𝘂𝘀𝘁 𝘁𝗵𝗲𝗮𝘁𝗲𝗿. 𝗦𝘆𝘀𝘁𝗲𝗺𝘀 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗮𝗿𝗲 𝗱𝗲𝘀𝘁𝗶𝗻𝗲𝗱 𝘁𝗼 𝗳𝗮𝗶𝗹. 𝗪𝗵𝗮𝘁 𝗰𝗮𝗻 𝘆𝗼𝘂 𝗱𝗼 𝘁𝗼𝗱𝗮𝘆? ✅ Embed feedback into your journeys—not after them ✅ Make insights operational, not optional ✅ Connect customer data to employee experience ✅ Design loops at every level—from micro-interactions to org-wide transformation 𝗬𝗼𝘂 𝗰𝗮𝗻’𝘁 𝗶𝗺𝗽𝗿𝗼𝘃𝗲 𝘄𝗵𝗮𝘁 𝘆𝗼𝘂 𝗱𝗼𝗻’𝘁 𝗹𝗶𝘀𝘁𝗲𝗻 𝘁𝗼. 𝗔𝗻𝗱 𝘆𝗼𝘂 𝗰𝗮𝗻’𝘁 𝗹𝗲𝗮𝗱 𝘄𝗵𝗮𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻’𝘁 𝗹𝗲𝗮𝗿𝗻 𝗳𝗿𝗼𝗺. #ServiceDesign #OrganizationalDesign #BusinessDesign #SystemsDesign #Research
Feedback-Driven Creative Processes
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Summary
Feedback-driven creative processes involve continuously gathering and using input from team members, customers, or data to shape and refine creative work as it develops, instead of waiting until the end. This approach helps ideas evolve, encourages innovation, and keeps creative projects aligned with real needs and insights.
- Design visible loops: Make sure everyone in your team can see how their feedback leads to real improvements by sharing progress and changes openly.
- Mix perspectives: Invite opinions from people outside your usual group and welcome dissenting views to spark new directions and avoid repetitive thinking.
- Refine as you go: Build regular feedback sessions into your workflow so you can adjust, test, and strengthen ideas at each stage, not just at the finish line.
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Does your feedback kill creativity? I’ve seen this pattern many times: brilliant ideas dying not from lack of merit, but from the way they’re critiqued. The problem isn’t feedback itself - it’s how we deliver it. When we offer criticism without direction, we’re not helping. Phrases like “This won’t work” or “That doesn’t make sense” are idea killers. They tear down without building up. The result? People stop sharing ideas when they know they’ll be shot down. And that fear becomes the team’s culture. Here’s what the best mentors I’ve seen do differently: instead of flattening ideas, they sharpen them. And here’s a practical framework that can help you do the same 👇 1️⃣ Observe a specific behavior or aspect of the idea 2️⃣ Explain why it might not achieve the desired result 3️⃣ Suggest questions or alternatives to try that may lead to the desired outcomes This approach honors the courage it takes to share creative work. It matches vulnerability with care and turns feedback sessions into collaborative problem-solving. ✨ The choice is yours: Will your feedback kill creativity, or will it help it soar?
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𝗔𝗜 𝗶𝘀𝗻’𝘁 𝗷𝘂𝘀𝘁 𝘀𝗽𝗲𝗲𝗱𝗶𝗻𝗴 𝘂𝗽 𝟯𝗗 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 — 𝗶𝘁’𝘀 𝗰𝗵𝗮𝗻𝗴𝗶𝗻𝗴 𝗵𝗼𝘄 𝘁𝗲𝗮𝗺𝘀 𝘁𝗵𝗶𝗻𝗸. We’re not just seeing tools evolve. We’re seeing mindsets evolve. 🟠 Across clients, here’s what’s becoming clear: Designers are thinking more like data analysts With AI-enhanced 3D workflows, creatives aren’t just reacting to feedback, they’re proactively interrogating it. Pattern detection, sentiment analysis, product testing via synthetic data , it’s subtle, but it’s shifting the role of a designer from executor to strategist. Validation is becoming a core creative step Traditionally, creative teams presented concepts then looked for feedback. Now, they’re integrating AI tools that surface predictive insights before samples are made. In 3D, this feedback becomes immediately visual. The result? Fewer revisions, more grounded concepts. There’s more ‘thinking in systems’ Instead of designing one product at a time, teams are using AI to model the impact of changes across categories — colour choices, fabric switch-outs, silhouette iterations. Paired with 3D, it creates a living system of connected assets, not just standalone outputs. 🟠 𝗪𝗵𝗮𝘁 𝘁𝗵𝗶𝘀 𝗺𝗲𝗮𝗻𝘀 𝗳𝗼𝗿 𝗹𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽: The creative process is becoming more transparent, iterative, and cross-functional. That’s exciting but it also demands clearer frameworks, smarter asset management, and stronger cross-team alignment. So if your 3D pipeline still feels siloed, or your AI tools are underused, it might not be the tech. It might be the thinking around it. Have you seen this play out in your team? Let’s dig in always curious to hear what others are noticing, comment below 👇🏾 #3DFashion #AIDesignTools #FashionInnovation 📸 : newarc
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Ever felt stuck in a loop of repetitive feedback? I have. And it taught me a crucial lesson. "You can’t expect anything original from an echo." Here's how to break free and foster true innovation: Diversify Your Feedback Sources → Seek opinions from people outside your usual circle. → Engage with those who challenge your ideas. → Fresh perspectives lead to fresh ideas. Ask Different Questions → Instead of “What do you think?” ask “How can this be improved?” → Focus on specific aspects. → It shifts the conversation from agreement to constructive criticism. Embrace Contrarian Views → Welcome dissenting opinions. → They force you to think deeper and refine your ideas. → Innovation thrives on diverse viewpoints. Take a Step Back → Reflect on your ideas in isolation. → Sometimes, the best insights come from selfreflection. Iterate and Test → Don’t settle for the first idea. → Develop, test, and refine multiple iterations. → Realworld feedback is invaluable. Remember, true innovation rarely comes from the comfort of agreement. It’s born from the friction of diverse thoughts and perspectives. What’s one way you ensure originality in your ideas? Let’s discuss below.
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Learning from examples is hard when rewards only come at the end. This is not a banal observation, but a fundamental truth that limited the development of AI for decades. Making a program that is good at chess is difficult if you only get a “point” at the end of each game. But the solution to this problem is both simple and elegant: score each play instead of waiting for the full game. That requires a “judge” or “critic” who guesses whether a play brings us closer to a reward. In our brains, this role is played by the dopamine system, which learns which signals anticipate a potential reward. In AI, this is the basis of reinforcement learning. But this mechanism is also prevalent in society. Consider a film crew. A movie is truly judged only when it reaches an audience, but the director must make a call after each shot: will it cut well, or do they need a reshoot? Academia works similarly. Graduate students bring charts, data, and drafts to their advisors, who decide what to keep, redo, or discard. In both cases there are no guarantees—box office revenue and peer review can be quite stochastic. Yet experienced contributors are constantly honing an intuition that is of enormous value to the team. This form of social reinforcement learning is everywhere. It is the eternal dynamics of the editor and the writer, the coach and the player. It is not the judgment of a movie critic that comes only in the end. It is feedback that must happen during the process. It is also a reminder of the importance of searching for feedback instead of avoiding it. The practical advice for graduate students is not to wait months to show something to your advisor. That is nuking the learning process. After all, the fact that this mechanism is found in brains, machines, and teams is a testament to its universality. Embrace it. To master multi-step tasks brains and teams must discover this trick. Otherwise, learning grinds to a halt. Shot by shot and draft by draft, someone must decide if the step taken brings us closer to something greater. But not everyone has that skill. Having a great leader is having a great critic. They are not easy to find, so if you bump into one, hold on.
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Purpose-driven leaders, your feedback is toxic. You're killing innovation with kindness (yes, really) And here's why: With all your good intentions about "open communication" and "constructive feedback." Here's the uncomfortable truth: Your feedback culture is a carefully constructed illusion. An illusion that's suffocating creativity, stifling honesty, and slowly poisoning trust. Let's rip off the band-aid: #1 Your "open door" is a trap. It screams: "I'm the fixer. You're the problem." Result? Surface-level "issues" that mask deeper innovations. #2 Your "feedback sandwich" is stale. Compliment. Critique. Compliment. Everyone sees through it. They're hungry for real meat. #3 Your "annual reviews" are a funeral. For ideas that died in silence months ago. But there's hope. A way to turn feedback from a weapon into a wonder-tool. Enter: The Feedback Catalyst System Step 1: Reverse the Flow For one month, ban yourself from giving unsolicited feedback. Instead, ask one question daily: "What's one thing we should change?" Watch as buried insights surge to the surface. Step 2: Idea Incubators, Not Meetings Replace status updates with 15-minute "What If" sessions. No judgments. No "buts." Just rapid-fire possibilities. Fuel: "What if we did the exact opposite of our current approach?" Step 3: The Silent Revelation Once a week, gather your team. Present a challenge. Then... do nothing. Silence for 10 full minutes. Let discomfort birth brilliance. (Tip: Bring fidget toys. Trust me.) Step 4: Feedback as Future-Casting Ditch backwards-looking critiques. Instead: "If we succeeded wildly at this, what would it look like?" Paint the vision together. Work backwards to now. Step 5: The Sacred Space of 'I Don't Know' Create a weekly 'Vulnerability Vortex'. Share one thing you're utterly clueless about. Watch as 'I don't know' transforms from shame to superpower. Here's your Paradigm Shift: True feedback isn't about fixing flaws. It's about illuminating blind spots that hide opportunities. It's not a performance review. It's an innovation incubator. Your Challenge: This week, become a Feedback Catalyst. Implement just ONE of these strategies. Then watch as your team transforms from feedback-phobic to future-focused. Remember: In a world drowning in data, The leaders who foster genuine insight will inherit the future. P.S What hidden gem of wisdom is your current 'feedback system' burying? 👇Share your experiences and join the conversation 📌📌Purpose Accelerator: See pinned comment --- Hi! I'm @lauriebanfi 👋 My mission is to help empower and support leaders like you to create a thriving, purpose-driven team culture. Let's connect and make a real difference, one small team at a time.
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Design is change. When I started leading design in the early 2000s, the focus was mostly on guiding teams through each process step. Since many people didn’t have much design experience, the goal was to move the team through stages of change. Empathy, check. Wireframing, check. It was a form of creative negotiation. As mobile apps and responsive design became more popular, the approach shifted back to specialization. We began creating systems and organizing workflows to incorporate the components needed to build websites or provide services. We were fortunate to play a role in this growth phase with Foundation, the most advanced front-end framework at the time. It was an exciting journey. As large companies began developing their frameworks, many of these ideas became widely adopted, ultimately improving user experiences for everyone. We’re now moving into a new phase of design. One that I’m excited about. Many teams that have created design systems and built design organizations have discovered that more than a structured process is required. This often leads to a "production factory" mentality, where the focus on efficiency truly overpowers the need to be user-centric. I've noticed this in discussions with teams where there's a strong desire to maintain control over their areas, even at the expense of user-centered design. The only solution for many companies is to blow it up. Start over. Over the past five years, we evolved our process beyond following a set path. We developed Helio to access targeted audiences, allowing us to shape outcomes through iterative design and continuous research. While the process feels familiar, we integrate continuous audience feedback into every design review to guide our direction. It’s a blend of fast, intuitive design and in-depth research, letting outcomes drive the agenda and facilitating better discussions with stakeholders. It takes courage. You need to be open to failure and willing to navigate some uncertainty. But the teams that adapt will gain the rewards of this approach. Design and business outcomes will improve. There’s a bright design future in front of us. Design is change. #productdesign #productdiscovery #userresearch #uxresearch
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From Studio to Strategy: How I Use Art School Critique to Lead My Team Creativity is often seen as the domain of artists: abstract, emotional, maybe even a little chaotic. But as someone who lives in both worlds = fine art and the precision-driven diamond industry. I’ve come to see creativity as something much more powerful: a leadership tool. In my studio, creativity is expression. In my team, creativity is communication, empathy, and collaboration. And sometimes, it means reimagining something as fundamental as how we give feedback. The Feedback Problem:- When I first began managing my team at AMIPI INC. (in the diamond industry) I noticed a common issue: people were reluctant to give or receive feedback. Conversations around performance were often guarded, surface-level, or avoided altogether. This wasn’t just a communication problem, it was holding back growth and innovation. So I asked myself, how would an artist approach this? Enter: The Critique Circle:- In art school, critique isn’t just part of the proces, it is the process. We hang our work on the wall, step back, and invite others in. The goal isn’t to tear it apart. It’s to learn, evolve, and see something new. It’s about trust. I brought this approach to my team by introducing something I call Critique Circles: • We replaced performance reviews with creative review sessions. • Everyone shared their “work in progress” whether it was a sales pitch, product idea, or report on a whiteboard or presentation screen. • Feedback followed a three-step flow: what works, what could be explored further, and what inspired you. • We included visuals, metaphors, even sketching when words fell short What Changed:- Within weeks, the dynamic shifted. Team members no longer feared feedback , they welcomed it. They began offering ideas freely, asking for input before being told, and even initiating their own mini critique circles on or in meetings. The result? • Faster iteration and better results. • Deeper team trust. • A more emotionally intelligent culture. What started as an artist’s instinct turned into a cornerstone of how we collaborate. Creativity Is a Culture, Not a Department! I believe creativity isn’t a skill reserved for “creatives” it’s a mindset. When we infuse it into leadership, we unlock human potential in the most unexpected places. Even in an industry as exacting as diamonds, creative leadership has helped me build not just better products, but a stronger, more connected team. And if you’re someone who leads, builds, or manages, don’t underestimate what you already have inside you. Your creative instincts might just be your greatest asset. 12-ft commissioned artwork for a hedge fund’s main boardroom (client confidential). Grateful to create at this scale.
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Visualization has shifted from being strictly a means of communicating design to an integral part of the design process. In many cases, design preceded visualization. Today, the design process is a continuous feedback loop where design is informing visualization, and the visualizations provide immediate and vital feedback to our design. Input is nearly immediately assimilated into the output, and vise versa. Virtual sketching, real-time rendering, shared documents, virtual meetings, etc. have all contributed to our ability to test and retest in a hyper-collaborative environment. This loop informs our internal design team, and also communicates with the external audiences we are presenting to. Three mainstays in my virtual collaborations are Zoom (or any other screen sharing app), Sketchup, and Procreate/Photoshop for live sketching. During a zoom call, we will fly around our model, choose a view, and live sketch to establish the direction. The 3d model is effective in assessing spatial relationships and scale, while the live sketch helps establish composition, character, and narrative. This collaboration makes for a more effective final product while augmenting the design process.
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Creative and media walk into a bar… Andrew Tindall has been on fire lately. There was a stretch where I'd open LinkedIn, see one of Andrew's "best ads" posts with more likes than I've probably gotten in my entire posting career, read the comments and think: "It's not just about the ad!" So when he posted recently about the need for creative and media to work together, and introduced excess share of creativity (ESOC), I loved it. The Creative Dividend research from Effie and System1 suggests creative quality and media support working together can explain a significant portion of business results. Their data shows campaigns with high ESOC reporting substantially higher rates of profit growth. Their findings point to a boundary case: when you've found creative that's effective across channels, maximize reach. But creative and media also need to work together while getting to that boundary. Think about attention in terms of: Signal (the creative) Noise (everything else competing for attention) Noticing threshold (how open someone is to noticing anything at all) Their ESOC framework shows that pairing strong creative with broad reach appears to compound returns, but the media choices you make shape whether that signal can break through in the first place. Take the ad du jour: the Pepsi polar bear spot. The signal comes through pretty clearly if you're sitting at your desk, scrolling LinkedIn, and someone says, "hey, look at this great ad." Same thing if you're watching the Super Bowl and you're tuned in for the ads. But what if you're making breakfast for your kids with business news on in the background? In that moment, the Pepsi ad isn't just competing with other ads. It's competing with kids, coffee, time pressure, and a brain that's already overloaded. That ad requires processing, and in that instance, the processing costs are higher than most of us can afford. This is where the creative and media feedback loop matters. You learn what creative works by seeing how it performs in different media environments; different noise levels, different thresholds, different cognitive loads. Some creative works in high-noise, high-distraction environments. That's the stuff you scale with broad reach. Some creative only works in controlled conditions, low noise, low thresholds, which you find through smarter placements or timing. And some creative won't work at all. The Creative Dividend research shows what the pattern looks like when it works: scale reach behind creative with proven signal strength, and outcomes appear to compound. Getting there requires treating creative and media as a signal detection problem. You're not just making creative stronger or buying more reach. You're iteratively learning which creative performs across contexts, then scaling the ones that clear the noticing threshold reliably. The real takeaway: The ad and the media don't just walk into the bar together. They decide whether anyone even notices they showed up.
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