Alright, new year, new hopes about Spatial Computing It's 2025, and for the first time in almost 5 years, the biggest players in VR/AR just agreed on something pretty big. (context: There's this thing called OpenXR – think of it as the "universal language" that lets VR/AR/MR/XR devices talk to each other. Without it, every headset would be its own island.) Here's why this is a BIG deal: Imagine if every time you bought a new phone, ALL your apps stopped working. Nightmare. That's the problem OpenXR solves for VR/AR. The latest update (OpenXR 1.1) just dropped, and it's like watching all the major players in tech finally shake hands and agree: "Yeah, THIS is how we're gonna do things." They're adding 5 game-changing features that used to be "optional" but are now becoming "must-haves": 1. Local Floor: Ever tried VR and felt like you were floating in space? This fixes that. It's like giving VR its own sense of gravity. 2. Foveated Rendering: It tracks your eyes and only renders what you're actually looking at in high quality. Everything else? Blurry. Why? Because it saves a lot of computing power. 3. Grip Surface: Remember how janky it felt to grab things in VR? This makes it feel natural. Your virtual hands will finally work like... well, hands. 4. XrUuid: It's akin to everything in the virtual world its own social security number. Sounds boring, but it's crucial for keeping track of... everything. 5. xrLocateSpaces: This is like giving VR a better GPS system. Instead of checking "where am I?" a thousand times, it can do it all at once. The team behind OpenXR is sort of going founder mode. They're switching to a "ship often" mindset. This is one of those boring but important changes that we'll look back on in 5 years and be glad that everyone finally began to get their act together. The pieces are falling into place. The technology is maturing. And for once, everyone agrees on where we're headed.
Virtual Reality Hardware Enhancements
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Virtual Reality can be about more than seeing and hearing - it can also include FEELING - which we call "Haptics" Now usually this is achieved using special Haptic Gloves which create the illusion of pressure on the wearers' fingertips and resistance to their grip. There are even full body suits and rigs for total immersion. However thus far these are either cumbersome, expensive or both, ruling out many users from these more physical experiences. However, systems like the one shown use technologies like ultrasonic fields (basically high frequency, high intensity soundwaves) to "beam" the shape of virtual objects into the air, creating the illusion of touch without any need for gloves or other peripherals. Over the years I've tried several of these systems, and they have progressed from beaming vague inpressions of very small, basic shapes to providing everything from movement to texture and even temperature (imagine being able to feel the difference between a cold glass of water and a hot clay mug of coffee - when neither are really there at all?) If you've ever woken up having slept on your arm and tried to make your morning tea with a numb hand, you'll know the importance of being able to feel what you're doing. Perhaps this form of Virtual Touch technology could be the opportunity we need to bring feeling into the spatial experience. #virtualreality #vr #haptics
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The magic moment just arrived!!! Walking naturally in Virtual Reality without feeling like you're stuck in a phone booth... that's the game-changer we've all been waiting for 🎯🛼 Think about it. For years, VR experiences have been limited by space constraints. You're wearing a headset, but physically? You're confined to a tiny room, shuffling awkwardly while your mind screams for freedom. The immersion breaks. The experience suffers. The ROI deteriorates. That was yesterday's problem. Introducing VR locomotion boots — a brilliant innovation that's reshaping how we approach spatial freedom in immersive environments. I recently studied the Freeaim technology, and I'm genuinely impressed. These aren't just shoes... they're liberation wrapped in sensors and motors 🚀 Here's what makes this truly transformative: 🔹 Omnidirectional freedom — Move naturally in ANY direction, including sideways, while staying centered in compact spaces. No more awkward joystick compromises. 📩 Realistic haptic feedback — Built-in vibration, resistance, and terrain simulation create authentic sensations that amplify immersion dramatically. 🥽 Hardware agnostic — Works with SteamVR, most VR headsets, and existing game libraries. No ecosystem lock-in. In my 25+ years in tech, I've seen solutions that overpromise and underdeliver. This one... is different. It solves a real bottleneck in enterprise and consumer VR adoption. Where does this matter most? Manufacturing training floors. Military simulations. Medical surgical practice. Gaming esports. Retail product visualization in tight showrooms. The verticals are endless, and ROI potential is massive. But here's what I want you to consider: Are you still thinking about VR in old limitations, or are you reimagining what's possible with spatial freedom? Ready to explore immersive solutions that actually move the needle? Let's talk 🚀 ¡El momento mágico acaba de llegar!!! Caminar naturalmente en Realidad Virtual sin sentirse atrapado en una cabina telefónica... ese es el cambio de juego que todos hemos estado esperando 🎯🛼 Piénsalo. Las botas de locomoción en RV están aquí — una innovación brillante que está reformulando cómo abordamos la libertad espacial en entornos inmersivos. Recientemente estudié la tecnología Freeaim, y estoy genuinamente impresionado. Estos no son solo zapatos... son liberación envuelta en sensores y motores 🚀 Aquí hay lo que hace esto verdaderamente transformador: 🔹 Libertad omnidireccional — Muévete naturalmente en CUALQUIER dirección, incluyendo lateralmente, mientras permaneces centrado en espacios compactos. 📩 Retroalimentación háptica realista — La vibración integrada, la resistencia y la simulación de terreno crean sensaciones auténticas. 🥽 Agnóstico de hardware — Compatible con SteamVR y la mayoría de bibliotecas de juegos existentes. #VirtualReality #ExtendedReality #ImmersiveTech #SpatialComputing #FutureOfWork #Sustainability
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VR #EEG Headsets Researcher globally are working on incorporating EEG -brain wave reading sensors in various devices. Last week we saw the apple patent of EEG airpods and now, Researchers at The University of Texas at Austin have made significant strides in the realm of virtual reality (VR) technology, specifically in the area of measuring brain activity. They have ingeniously modified commercial VR headsets to detect brain activity and analyze our responses to various signals, pressures, and external stimuli. This pioneering study, led by Nanshu Lu, a distinguished professor in the Cockrell School of Engineering's Department of Aerospace Engineering and Engineering Mechanics, has unveiled a groundbreaking development that holds great promise for both the scientific and technological communities. The team has successfully integrated a noninvasive electroencephalogram (EEG) sensor into a Meta VR headset, enabling the measurement of the brain's electrical activity during immersive VR interactions. Unlike conventional EEG devices, which typically consist of electrode-covered caps, this innovative approach employs a more comfortable and user-friendly design. Traditional EEG electrodes often struggle to achieve accurate readings due to interference from hair, rendering them less effective when integrated with VR headsets. However, the researchers have overcome this challenge by creating a novel spongy electrode, crafted from soft and conductive materials. This electrode design provides improved contact with the scalp, ensuring reliable and precise measurements. The modified headset boasts strategically placed electrodes across the top strap and forehead pad, which are connected via a flexible circuit. This design, reminiscent of electronic tattoos, seamlessly captures and records brain activity throughout VR experiences. This achievement has opened up a realm of possibilities for various applications, from aiding individuals dealing with anxiety to assessing mental stress levels in aviators using flight simulators. This new design offers enhanced comfort, longer wearing periods, and the potential for a range of applications. The researchers have even initiated preliminary patent paperwork for their creation, demonstrating their commitment to bringing this innovation to the market. As the intersection of virtual reality and EEG technology continues to evolve, it is clear that this collaborative effort has opened up new avenues for research, development, and potential commercialization. With applications ranging from mental health support to immersive experiences and human-robot interactions, the integration of EEG sensors into VR headsets promises to revolutionize our understanding of the human brain and its responses to various stimuli. Amit Saxena Ajay Nandgaonkar Avik Ghose Dr. Sandeep Athavale Read More : https://lnkd.in/gKGVR_t3
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What You May Have Missed at Meta Connect 2025 ! Meta Connect 2025 brought tons of big announcements on new products and tools, but it also unveiled many smaller XR features during the developer sessions that you might have missed. Here are my top favorites: • AI-Powered Building Blocks (v83): The Meta SDK is getting four new Building Blocks to speed up development. These include Passthrough Camera Access, Passthrough Feed Visualizer, Object Detection, and LLM integration. • Meta Wearables Device Access Toolkit: Meta announced its first SDK for building apps on its upcoming AI smart glasses. This toolkit will let mobile apps access the glasses’ hardware (camera, microphone, etc.). A developer preview is coming later this year. • Shader “Warm Cache” Optimization: Meta device performance will be improved with background shader compilation, so apps start with a “warm cache.” This means fewer frame drops and less waiting. • Passthrough Camera Improvements: Several upgrades are rolling out to the Passthrough Camera API: improved visual quality (up to 1280x1280), reduced latency, and added dual-camera support in Unity with v81. • AI-Assisted Profiling & Debugging: LLMs can now analyze performance traces and provide optimization recommendations. The Immersive Debugger, a tool that lets you edit and test your app directly in the headset, is getting a major upgrade with AI features and voice input. • Hyperscape (Photorealistic Room Scanning): One of the most impressive new features. It lets you scan a real-world room in just a few minutes, and then explore that space in VR with photorealistic quality. • Meta XR Simulator 2.0: The XR Simulator tool (for testing VR/AR apps on PC without a headset) has received a redesigned 2.0 interface. So, what do you think about these new features? :) Did I miss anything else? Let me know your thoughts!
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We are pleased to share our new article, “Touch and Feel Virtual Objects,” (https://lnkd.in/eQyAj5dn) featured in IEEE Computer as the Technology Prediction. In this article, we explore how AR/VR is evolving from purely visual and auditory experiences to systems that let users physically interact with the virtual world. A key highlight is aerohaptics — a technology using precisely controlled air jets to simulate touch, pressure, temperature, and even scent, enabling users to feel virtual objects without wearing any devices. The article also discusses the broader shift toward natural tactile interaction in AR/VR, where virtual shapes, surfaces, and forces can be rendered in mid-air to create intuitive, lifelike experiences. Combined with emerging wireless olfactory interfaces and full-spectrum sensory integration, these advancements are poised to transform healthcare, education, entertainment, and remote collaboration. As AI-driven, context-aware environments mature, the future of AR/VR is one where digital interactions feel remarkably real. Congratulations Adamos Christou. Northeastern University Northeastern University College of Engineering ECE Northeastern Institute for Experiential Robotics Ravinder S. Dahiya #touch #feel #vr #ar #prediction #computer #ai #senses #hologram #virtual #digital #Haptics #IEEE #TechPrediction #ImmersiveTech #Research #Innovation
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