🚀 Excited to Share My New Project: Treasure Hunt Game 🎮 I developed a 2-Player Treasure Hunt Game using Python, Pygame, and Replit, where players compete to reach the treasure first! 💡 Key Highlights: 🔹 Two-player competitive gameplay 🔹 AI-powered auto-move using BFS (Breadth-First Search) 🔹 Smart treasure placement using Manhattan Distance 🔹 Obstacle system to block opponents 🔹 Scoring based on moves and time 🔹 Clean UI with smooth gameplay 🎯 What makes it interesting? This project combines manual gameplay with AI pathfinding, allowing players to either control movements manually or use algorithms to find the shortest path efficiently. 🛠️ Tech Used: Python | Pygame | Algorithms (BFS) | Replit 📌 Features: ✔ Real-time gameplay ✔ Intelligent pathfinding ✔ Interactive controls ✔ Play Again functionality 🌐Tested on Replit, making it easy to run and share online. 🔗 GitHub Repository: https://lnkd.in/dHUgVhBm #Python #Pygame #Replit #GameDevelopment #AI #BFS #Coding #Projects #StudentDeveloper 📽️This is the video of the game -
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🚀 Built a Modern Snake Game using Python & Pygame 🐍 Excited to share my latest project where I recreated the classic Snake Game with a modern UI and enhanced features! ✨ Key Features: ✔️ Smooth gameplay with responsive controls ✔️ Gradient snake design for better visuals ✔️ Score & High Score tracking system ✔️ Clean and minimal dark theme UI ✔️ Game menu and restart functionality This project helped me strengthen my concepts in Python, game loops, event handling, and file management. Always learning, always building 💻🔥 #Python #Pygame #GameDevelopment #Coding #Projects #StudentDeveloper #BTech #Programming #Tech If you want a more attractive / viral style caption, try this: From basic Python to building my own game 🎮 I just developed a fully functional Snake Game using Python & Pygame 🐍 What started as simple logic turned into a complete game with UI, scoring system, and smooth gameplay. Small projects like these are helping me grow every day in my coding journey 🚀 Next step → More advanced game development! #BuildInPublic #PythonDeveloper #CodingJourney #GameDev #LearnByDoing #TechStudents
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🚀 Built My First 2D Game Using Python! I’ve always been curious about games—not just playing them, but understanding how they actually work behind the scenes. That curiosity pushed me to take my first step into game development. As a starting project, I developed a simple 2D Catch Game using Python and Pygame. 🎮 Features: • Player-controlled movement • Falling object mechanics • Score and lives system • Level-based difficulty increase • Pause and restart functionality • Game over system with sound 💡 Through this project, I gained hands-on experience in: • Game loop and real-time updates • Collision detection • Event handling in games • Basic game design and balancing This may be a small project, but it’s an important milestone for me as I begin my journey into game development. Looking forward to building more advanced and creative games ahead.
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🚀 Just Built My Own Connect Four Game in Python! 🎮🐍 Excited to share my latest mini project — a Connect Four game built using Python! 🔧 Key Features: ✔️ 6x7 game board ✔️ Two-player turn-based gameplay (🔵 vs 🔴) ✔️ Column selection using A–G input ✔️ Realistic gravity logic (pieces fall to the lowest spot) ✔️ Clean console-based UI 💡 What I Learned: Working with 2D lists in Python Implementing game logic using loops & conditions Handling user input effectively Improving problem-solving skills This project helped me understand how real-world games are structured logically. Next, I’m planning to add: 👉 Win detection logic 👉 GUI using Tkinter / Pygame 👉 AI opponent 🤖 📌 Always learning, always building! #Python #Programming #Projects #GameDevelopment #Coding#InternPe #BeginnerProjects#InternPe #45DaysOfCode
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🚀 Built My Own Flappy Bird Game in Python! I recently developed a simple Flappy Bird clone using the Arcade library in Python, and it was a great hands-on way to strengthen my understanding of game development fundamentals. 🔧 Key Features: Smooth player movement with gravity and jump mechanics Dynamic pipe generation with random gaps Collision detection (pipes, ground, ceiling) Clean game flow with Main Menu → Game → Game Over screens Reusable view-based architecture using arcade.View 💡 What I Learned: Structuring games using object-oriented design Handling real-time updates with game loops Implementing physics-like behavior (gravity, velocity) Managing game states effectively This project helped me better understand how interactive systems work under the hood and how small mechanics combine to create engaging gameplay. Next step: adding score tracking, sound effects, and maybe animations 🎯 If you're getting started with Python game development, I highly recommend trying something like this! #Python #GameDevelopment #ArcadeLibrary #FlappyBird #Coding #BeginnerProjects #Programming #LearningByDoing
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Built this with Python (Pygame Zero): 🎮 Flappy Bird Clone 🚀 Space Shooter Game But this is bigger than games. This is a prototype for something much larger: A system where kids in Nigeria can: ✔ Build games ✔ Understand logic ✔ Develop problem-solving skills ✔ Create instead of consume The real question is not: “Can kids learn this?” The real question is: “Why haven’t we given them the chance?” We are building something bold. And this is just the beginning.
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Every day, I imagine a Nigerian child doing more than just playing games… Not downloading them. Not consuming them. But 𝐛𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐨𝐧𝐞. That’s the future I want to see. An Innovation hub where kids in Nigeria can: ✔ Build games ✔ Understand logic ✔ Develop problem-solving skills ✔ Create instead of consume ✔ Stand confidently on the global stage. The real question is 𝐍𝐎𝐓: “Can kids learn this?” The real question is: “𝐖𝐡𝐲 𝐡𝐚𝐯𝐞𝐧’𝐭 𝐰𝐞 𝐠𝐢𝐯𝐞𝐧 𝐭𝐡𝐞𝐦 𝐭𝐡𝐞 𝐜𝐡𝐚𝐧𝐜𝐞?”
Built this with Python (Pygame Zero): 🎮 Flappy Bird Clone 🚀 Space Shooter Game But this is bigger than games. This is a prototype for something much larger: A system where kids in Nigeria can: ✔ Build games ✔ Understand logic ✔ Develop problem-solving skills ✔ Create instead of consume The real question is not: “Can kids learn this?” The real question is: “Why haven’t we given them the chance?” We are building something bold. And this is just the beginning.
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Deepseek Day 2: Assessing the Foundation Yesterday, we had Deepseek create us a computer role playing game in Python based on the D&D 5E ruleset. It created an engine for us, which we are now going to run in Pycharm today to assess where we go from here. Here goes... When we start it up, it asks us whether we want a New Game, Load Game, or Exit. Let's go with New Game. First off, we enter our character's name, then we choose our race out of four available options (could be expanded to the full set in the future), then our class (again just four options here), and finally assign our ability scores off of a standard array, instead of them being randomly generated. We've encountered our first bug now for our first assignment with a traceback error, so this will need to be fixed. Notably, the code also exited with this so we may want exception handling here. So so far, it looks like an adequate process, though more can be developed for classes and races, we also need to fix that bug when assigning ability scores. We will be getting to that tomorrow and continuing the evaluation, as well as a high-level view of the source code including Python classes and functions that were generated.
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🚀 Project Update: Alien Shooting Game (Version 2) I’ve upgraded my 2D shooting game built with Python and Pygame! In this second version, I focused on improving the overall user experience and game feel by adding: • 🎵 Background music and sound effects for better immersion • 🖥️ Menu screen for a cleaner game start • 📖 Instruction screen to guide new players • ⏸️ Pause screen for better control during gameplay These additions pushed me to go beyond core mechanics and explore how design, audio, and user flow impact the overall experience of a game. I’m still planning to expand this further with more features and improvements. Just don't mind the design for now 🤣 Feedback is always welcome—thanks for checking it out! #Python #GameDevelopment #Pygame #SoftwareDevelopment #LearningJourney #IndieDev
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META JUST OPEN-SOURCED A PYTHON FRAMEWORK FOR AI-DRIVEN CHARACTER ANIMATION and i genuinely can't look away from this repo no unity...no game engine...no janky communication pipelines between tools just python, numpy, and pytorch doing what used to require an entire studio setup 20 hours of mocap data processed in under 5 minutes unity needed 4+ hours for the same thing...let that sink in train, visualize, infer, all in one place no context switching, no friction, no "why won't these tools talk to each other." and the feature list is insane real-time rendering, physics sim, IK solver, flow matching, GPU skinned mesh, audio this isn't someone's weekend experiment...this is a production-grade framework the distance between "i have an idea" and "i can watch it move" just collapsed https://lnkd.in/gTfVz3jW
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Feedback is the engine of progress. Released EU Anim Curve Tools v2.57 Public Beta. Thanks to the users who reported the issue — it helped identify and fix the bug quickly. This once again proves that user feedback is invaluable. You test tools in real-world conditions, across different software versions and pipelines — and catch things that a developer might miss. So don't hesitate to report bugs or share your feature requests — together we make tools better! What's fixed in v2.57 Added full compatibility with Maya 2022–2026. Fixed TypedDict import for Python 3.7 (Maya 2022). Added PySide6 support for Maya 2025–2026, which no longer use PySide2. Fixed shiboken6 import instead of shiboken2 for newer Maya versions. Fixed QAction issue — in PySide6 it moved from QtWidgets to QtGui, so slider context menus now work correctly. All fixes are consolidated into a single compat.py module, allowing the same package to work across all supported Maya versions without modification. In the Maya 2019 version, three functions weren't working: Blend to Undo, Blend to Buffer, and Blend to Default — using them threw ValueError: incomplete format errors in the log. The root cause was in blend_operations.py: during code adaptation for Python 2.7, two format specifiers in the logger were corrupted (%.3 and %.2 instead of %.3f and %.2f). Python 2.7 is stricter about such errors than Python 3, which is why everything worked in Maya 2024 but crashed in Maya 2019. Also cleaned up the code by removing comments and Unicode characters for better compatibility. Download: https://lnkd.in/eXMVQbwt #MayaAnimation #AnimationTools #Maya3D #GameDev #CharacterAnimation #TechArt #PipelineTools #MayaPython #MayaScripting #IndieGameDev #3DAnimation #AnimatorLife #GameAnimation #ToolsDevelopment #OpenSource
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