Task 4 - Rock-Paper-Scissors Game Built my first interactive game using Python! 🕹️ I’ve been diving deeper into Python lately, and what better way to practice logic than building a classic? I’ve upgraded the standard Rock Paper Scissors into an "Extreme Edition." Key features I implemented: 🎨 Enhanced UI: Used ANSI color codes and ASCII art for a better terminal experience. ⌨️ UX: Added a "typewriter" effect for game dialogues using sys.stdout. 🎮 Modes: Built both Solo (vs Computer) and Local Multiplayer modes. 🛠️ Logic: Handled score tracking and custom winning targets. This project helped me understand loops, dictionaries, and real-time user input handling much better. Onwards to the next challenge! 🚀 #Python #Coding #Programming #LearningToCode #PythonProjects #GameDev
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Day 20 & 21 – Snake Game (OOP + Turtle) 🐍🎮 Over the past two days, I built a complete Snake Game in Python while diving deeper into Object-Oriented Programming and game development concepts. Here’s what I worked on: 🖥️ Set up the game screen with smooth animations using tracer(0) and manual updates 🧩 Structured the project into multiple classes: • Snake → handles movement • Food → generates random positions • ScoreBoard → tracks and displays score 🎮 Implemented a real-time game loop for continuous gameplay ⌨️ Added keyboard controls for interactive movement 💥 Built collision detection for: • Food → grow snake + increase score • Walls → game over • Tail → game over 🧬 Explored inheritance by creating a Food class that extends Turtle 🔁 Used super() to understand parent-child class relationships 📚 Learned additional Python concepts like: • List slicing • Tuples This project really helped me connect multiple programming concepts into one complete, interactive application. Excited to keep building and improving 🚀 Link: https://lnkd.in/dV3JYRu9 #Python #Programming #Coding #100DaysOfCode #GameDevelopment #OOP #LearningByDoing
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Day 20 – Building the Snake Game 🐍🎮 Today I leveled up my Python skills by building a fully functional Snake Game using Object-Oriented Programming and real-time game logic. Key highlights from this project: 🧩 Designed a custom Snake class to manage multiple turtle segments as a single object (object composition) 🎮 Implemented a game loop for continuous movement and smooth gameplay ⚡ Used screen.tracer(0) and screen.update() to control animation and eliminate flickering 🔁 Built movement logic using a reverse loop, allowing each segment to follow the one ahead 🚫 Added smart direction controls to prevent invalid moves (like reversing into itself) ⌨️ Integrated keyboard controls using event listeners for real-time interaction This project helped me understand how core programming concepts like OOP, loops, and event-driven logic come together to build an interactive game. Excited to keep building and improving 🚀 Link: https://lnkd.in/dV3JYRu9 #Python #Programming #Coding #100DaysOfCode #GameDevelopment #OOP #LearningByDoing
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🐢 Day 23: Leveling Up with the Turtle Crossing Game! I’ve just completed the "Turtle Crossing" capstone project, a fast-paced survival game that put my OOP and coordinate geometry skills to the test! 💡 Fun Fact: The game is a modern Python tribute to the 1981 arcade classic "Frogger," which was so popular that it became the first video game to be featured in a music video (Bad Religion’s "Frogger"). 🚀 Key Features: • Dynamic Obstacles: Randomly generated cars with increasing speeds. • Level Progression: Difficulty scales every time the turtle safely crosses. • Collision Logic: Precise distance-based hit detection to trigger "Game Over." Check out the source code here: 🔗https://lnkd.in/gAJ2vCvW #Python #Coding #TurtleGraphics #Frogger #OOP #100DaysOfCode
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🚀 Just Built My Own Connect Four Game in Python! 🎮🐍 Excited to share my latest mini project — a Connect Four game built using Python! 🔧 Key Features: ✔️ 6x7 game board ✔️ Two-player turn-based gameplay (🔵 vs 🔴) ✔️ Column selection using A–G input ✔️ Realistic gravity logic (pieces fall to the lowest spot) ✔️ Clean console-based UI 💡 What I Learned: Working with 2D lists in Python Implementing game logic using loops & conditions Handling user input effectively Improving problem-solving skills This project helped me understand how real-world games are structured logically. Next, I’m planning to add: 👉 Win detection logic 👉 GUI using Tkinter / Pygame 👉 AI opponent 🤖 📌 Always learning, always building! #Python #Programming #Projects #GameDevelopment #Coding#InternPe #BeginnerProjects#InternPe #45DaysOfCode
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🚀 Built My First 2D Game Using Python! I’ve always been curious about games—not just playing them, but understanding how they actually work behind the scenes. That curiosity pushed me to take my first step into game development. As a starting project, I developed a simple 2D Catch Game using Python and Pygame. 🎮 Features: • Player-controlled movement • Falling object mechanics • Score and lives system • Level-based difficulty increase • Pause and restart functionality • Game over system with sound 💡 Through this project, I gained hands-on experience in: • Game loop and real-time updates • Collision detection • Event handling in games • Basic game design and balancing This may be a small project, but it’s an important milestone for me as I begin my journey into game development. Looking forward to building more advanced and creative games ahead.
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This weekend I completed a new Product Analytics case study using the Steam Games API dataset. 🎮📊 I wanted to explore a common product question: How does base pricing impact user sentiment and long term product health? Using Python (Pandas/Seaborn), I analyzed 10,000+ titles and uncovered a clear threshold where premium pricing begins to damage user review ratios, severely impacting the platform's recommendation algorithm. Swipe through the PDF below for the visual breakdown and my product recommendations. The full code and data cleaning process are available on my GitHub (link in the PDF). #DataAnalysis #ProductAnalytics #DataAnalyst #ProductAnalyst
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Deepseek Day 2: Assessing the Foundation Yesterday, we had Deepseek create us a computer role playing game in Python based on the D&D 5E ruleset. It created an engine for us, which we are now going to run in Pycharm today to assess where we go from here. Here goes... When we start it up, it asks us whether we want a New Game, Load Game, or Exit. Let's go with New Game. First off, we enter our character's name, then we choose our race out of four available options (could be expanded to the full set in the future), then our class (again just four options here), and finally assign our ability scores off of a standard array, instead of them being randomly generated. We've encountered our first bug now for our first assignment with a traceback error, so this will need to be fixed. Notably, the code also exited with this so we may want exception handling here. So so far, it looks like an adequate process, though more can be developed for classes and races, we also need to fix that bug when assigning ability scores. We will be getting to that tomorrow and continuing the evaluation, as well as a high-level view of the source code including Python classes and functions that were generated.
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Task 4: Rock, Paper, Scissors Game I recently built a simple Rock, Paper, Scissors game using Python. It’s a fun project that helped me practice logic building and working with user input. 💡 What this project includes: Menu-driven user input (Rock, Paper, Scissors) Random choice generation for the computer Conditional logic to determine the winner Input validation for better user experience 🧠 Key Concepts Practiced: Python random module Conditional statements (if-elif-else) Dictionaries for mapping values Functions and clean code structure 📌 How it works: ✔ User selects Rock, Paper, or Scissors ✔ Computer randomly selects its choice ✔ Program compares both choices ✔ Displays the winner or tie result 🔧 Future Improvements: Add score tracking system Create multiple rounds gameplay Build a GUI version using Tkinter or web interface This project shows how even small programs can improve problem-solving and programming skills 🚀 #Python #Programming #GameDevelopment #CodingProjects #Codsoft #BeginnerFriendly #TechSkills #LearningByDoing #Codsoft
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Built a simple gesture-controlled game using computer vision. The idea was to replace traditional keyboard input with real-time hand tracking. In this project, opening your hand makes the character jump, while a closed hand keeps it grounded. - Python - OpenCV - MediaPipe - Pygame This was a small experiment to explore how computer vision can be integrated into interactive systems and games. GitHub: https://lnkd.in/ghDH2e2M Would appreciate any feedback or suggestions for improvement. #Python #ComputerVision #GameDevelopment #OpenCV
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