Tired of heavy JavaScript for scroll effects? - Parallax or "scroll-to-reveal" often means adding complex libraries. - This can impact performance and increase load times. - Imagine linking animations directly to scroll progress with zero JavaScript. What are your thoughts on this shift? #Frontend #WebDevelopment #CSSAnimations #WebDev
Optimize Scroll Effects with Zero JavaScript
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🚀 Just built a cool JavaScript mini-project! Today I worked on a simple but fun concept using DOM manipulation & mouse events 🎯 👉 Created a circle that follows the cursor in real-time 👉 Used event.clientX and event.clientY to track movement 👉 Applied dynamic styling with position: absolute 💡 This small project helped me understand: How browser events work Real-time UI interaction Importance of CSS positioning in JavaScript Sometimes, small projects teach BIG concepts 🔥 Excited to build more interactive UI experiences! #JavaScript #WebDevelopment #Frontend #Coding #Learning #DOM #BeginnerProjects
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Turn boring scroll into smooth animations — without writing complex JS. ✨ No GSAP setup ✨ No heavy libraries ✨ Just add attributes → done Build scroll effects, parallax, counters & more in minutes. 👉 Try MotionFlow: motionflow.dev #webdev #frontend #javascript #webanimation #nocode #devtools #buildinpublic
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🚀 I’ve been building a small JavaScript game engine called KernelPlay.js, and recently I started working on something I’ve always wanted to try — a visual scene editor 🎮 It’s still early (and a bit rough 😅), but it’s already helping speed up how I prototype scenes. Right now, the editor includes: • A hierarchy panel for managing entities • A grid-based scene view • An inspector to edit components • Basic components like Transform, CircleRenderer, and Rigidbody Scenes are stored as JSON templates, and the editor acts as a visual layer to create and tweak that JSON — which has been surprisingly fun to build. There’s no live demo yet since things are evolving quickly, but I wanted to share a small milestone and get some thoughts from fellow devs 👇 What features would you expect or love to see in a web-based scene editor like this? #gamedev #javascript #webdev #indiedev #buildinpublic
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Built a 3D loader with pure CSS. No JavaScript. No libraries. Most users view a loader as a necessary interruption. I view it as an opportunity to craft a meaningful experience. 6 faces 6 independent glow cycles 1 seamless 3D rotation 0 lines of JavaScript Under 5KB 60fps on mobile In an era dominated by heavy frameworks, pure CSS continues to demonstrate remarkable capability. Watch the loader in action in the video attached. Explore the code on GitHub: https://lnkd.in/gZ-wPsug Simple spinner or intentional animation — which approach better respects the user’s time? #CSSArt #WebDevelopment #Frontend #3DAnimation #PureCSS #CreativeCoding
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Built a real-time analog & digital clock using JavaScript, HTML & CSS. . Smooth animations for clock hands ⏱️ . Real-time updates every second 💻 Code on GitHub: https://lnkd.in/daWFt6Rm 🌐 Live Demo: https://lnkd.in/ddBSjzHJ Team : Ahsen Adil Muhammad Shayan Sir : Muhammad Fareed Ali Aftab Sheikh Ghous Ahmed Zeeshan Aijaz Wajid Ullah #JavaScript #WebDevelopment #Frontend #CodingChallenge #JS30 #ClockProject
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𝗧𝗵𝗶𝘀 𝘄𝗮𝘀 𝗱𝗼𝗻𝗲 𝘄𝗶𝘁𝗵 𝗝𝗮𝘃𝗮𝗦𝗰𝗿𝗶𝗽𝘁. 𝗡𝗼𝘄 𝗖𝗦𝗦 𝗵𝗮𝗻𝗱𝗹𝗲𝘀 𝗶𝘁. Animations and scroll effects were typically built with 𝗝𝗮𝘃𝗮𝗦𝗰𝗿𝗶𝗽𝘁 + 𝗖𝗦𝗦. Now modern CSS has features that let us 𝗱𝗼 𝗶𝘁 𝘄𝗶𝘁𝗵 𝗖𝗦𝗦 𝗼𝗻𝗹𝘆. Scroll animations without event listeners or manual calculations. Using: 𝘃𝗶𝗲𝘄() 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻-𝘁𝗶𝗺𝗲𝗹𝗶𝗻𝗲 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻-𝗿𝗮𝗻𝗴𝗲 Cleaner code. Native performance. #css #webdevelopment #frontend #javascript #programming #uidesign #reactjs #nextjs
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A visual guide on React component useEffect lifecycle. How components mount and re-render in React and their relation with the useEffect hook is one of the most important concepts in React. To summarize, 1. When first-time components are inserted in the DOM, they're referred to as "mounted," then updated via rendering, and later "unmounted." 2. While mounting, a component initializes. 3. In the render stage, a virtual DOM gets created and compared, and in the commit stage, it gets painted to the browser. 4. Any effect gets executed during the commit. If the state changes, the component re-renders with vDOM creation during rendering, painting, and attaching to real DOM during the commit phase. Would you be interested in learning React/JavaScript with visuals and to-the-point explanations of how things work under the hood? I do a deep dive into foundational concepts & how things work under the hood. You can consider connecting with or following me, Ali Raza, to get along with the journey. Thanks. #react #javascript #frontend
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🔥 Day 1/30 — Master CSS Animations Starting a 30-day series where I break down the best CSS animations every developer should know. Day 1: Neon Text Glow ⚡ No frameworks. No shortcuts. Just pure CSS. HTML <div class="preview-wrapper"> <h1 class="neon-text" data-text="NEON">NEON</h1> </div> If you’re serious about frontend, this series will push your UI skills to the next level. Follow the journey. #CSSAnimation #Frontend #WebDevelopment #ReactJS #UIDesign #LearnInPublic
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DAY 7 — Every Render Creates New Functions EVERY RENDER CREATES NEW FUNCTIONS You're passing a callback to a child. It re-renders every time. Here's why. In JavaScript, () => {} === () => {} is false. Every render, your component creates brand-new function references. When you pass these as props, child components see "new" props on every render — even if the logic is identical. This is where useCallback saves you: it memoizes a function reference across renders, only changing when its dependencies change. Pair it with React.memo on the child for maximum effect. Functions are objects. New render = new reference. useCallback stabilizes references so children don't re-render unnecessarily. How do you handle this in your projects? #useCallback #Performance #ReactJS #WebDevelopment
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