KernelPlay.js Visual Scene Editor Development Update

🚀 I’ve been building a small JavaScript game engine called KernelPlay.js, and recently I started working on something I’ve always wanted to try — a visual scene editor 🎮 It’s still early (and a bit rough 😅), but it’s already helping speed up how I prototype scenes. Right now, the editor includes: • A hierarchy panel for managing entities • A grid-based scene view • An inspector to edit components • Basic components like Transform, CircleRenderer, and Rigidbody Scenes are stored as JSON templates, and the editor acts as a visual layer to create and tweak that JSON — which has been surprisingly fun to build. There’s no live demo yet since things are evolving quickly, but I wanted to share a small milestone and get some thoughts from fellow devs 👇 What features would you expect or love to see in a web-based scene editor like this? #gamedev #javascript #webdev #indiedev #buildinpublic

  • graphical user interface

Thanks for checking out the project! I'm really enjoying the challenge of building a modular engine from scratch. Since I'm in the early Alpha stages, here are the best places to see what’s happening or get involved: 🌐 GitHub Repo: https://github.com/Soubhik1000/kernelplay (Star it if you like the direction!) 📦 NPM Package: https://www.npmjs.com/package/kernelplay-js 📖 Documentation: https://soubhik-rjs.github.io/kernelplay-js-demo/docs/ 🎮 Live Demo: https://soubhik-rjs.github.io/kernelplay-js-demo/

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