🏓 Day 22: Building a Two-Player Pong Game in Python! I've leveled up my game development skills by building the ultimate arcade classic—a fully functional, two-player Pong game. 💡 Fun Fact: Pong was the first commercially successful video game, and in its original 1972 hardware version, it didn't even have a CPU; the logic was built entirely using "hardwired" discrete components! 🛠️ Project Features: • Paddle Mechanics: Independent control for two players using OOP. • Ball Physics: Automated speed increases and bounce logic. • Score Tracking: Dynamic scoreboard that updates in real-time. See the action here: 🔗https://lnkd.in/guHRTPuF #Python #GameDev #Coding #Pong #TwoPlayer #100DaysOfCode
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Built a Space Shooter Game in Python — Full Gameplay Demo I recently developed a 2D space shooter using Python and Pygame to explore game development and object-oriented design. Features: Player movement and shooting Enemy spawning system Collision detection Particle effects Score tracking As a 12th grader, this project helped me understand the basics of real-time systems and game loops in Pygame. Would love to hear your feedback! Do check out the GitHub page : https://lnkd.in/gU4CFXVD #python #gamedev #pygame #programming #studentdeveloper
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🚀 Built My Own Flappy Bird Game in Python! I recently developed a simple Flappy Bird clone using the Arcade library in Python, and it was a great hands-on way to strengthen my understanding of game development fundamentals. 🔧 Key Features: Smooth player movement with gravity and jump mechanics Dynamic pipe generation with random gaps Collision detection (pipes, ground, ceiling) Clean game flow with Main Menu → Game → Game Over screens Reusable view-based architecture using arcade.View 💡 What I Learned: Structuring games using object-oriented design Handling real-time updates with game loops Implementing physics-like behavior (gravity, velocity) Managing game states effectively This project helped me better understand how interactive systems work under the hood and how small mechanics combine to create engaging gameplay. Next step: adding score tracking, sound effects, and maybe animations 🎯 If you're getting started with Python game development, I highly recommend trying something like this! #Python #GameDevelopment #ArcadeLibrary #FlappyBird #Coding #BeginnerProjects #Programming #LearningByDoing
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🐢 Day 23: Leveling Up with the Turtle Crossing Game! I’ve just completed the "Turtle Crossing" capstone project, a fast-paced survival game that put my OOP and coordinate geometry skills to the test! 💡 Fun Fact: The game is a modern Python tribute to the 1981 arcade classic "Frogger," which was so popular that it became the first video game to be featured in a music video (Bad Religion’s "Frogger"). 🚀 Key Features: • Dynamic Obstacles: Randomly generated cars with increasing speeds. • Level Progression: Difficulty scales every time the turtle safely crosses. • Collision Logic: Precise distance-based hit detection to trigger "Game Over." Check out the source code here: 🔗https://lnkd.in/gAJ2vCvW #Python #Coding #TurtleGraphics #Frogger #OOP #100DaysOfCode
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Why just play the game when you can build it? Vidyuth has all the latest games, but lately, he’s using his PS4 controller for something better: Testing the car racing game he built himself in Python. It’s amazing to see this generation’s ability to move from #consumer to #creator. He didn’t want a new cassette; he wanted his own logic, his own rules, and his own code. Watching that #transition from "playing" to "programming" is the ultimate level-up. #Python #NextGen #Coding #Innovation #ProudDad #GameDev
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Project Overview: Explains the Iterated Prisoner's Dilemma and its relevance to game theory Features: Highlights the 7 implemented strategies and simulation capabilities Usage Instructions: Step-by-step guide to clone, navigate, and run your Streamlit app Key Insights: Explains cooperation dynamics and the Folk Theorem's implications for repeated games link-https://lnkd.in/edja_sfs. Exploring game theory through Python & Streamlit with 7 different strategies. See how cooperation emerges in repeated games and learn about the Folk Theorem. #GameTheory #IteratedPrisonersDilemmaPython #Streamlit #OpenSource
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Built a simple gesture-controlled game using computer vision. The idea was to replace traditional keyboard input with real-time hand tracking. In this project, opening your hand makes the character jump, while a closed hand keeps it grounded. - Python - OpenCV - MediaPipe - Pygame This was a small experiment to explore how computer vision can be integrated into interactive systems and games. GitHub: https://lnkd.in/ghDH2e2M Would appreciate any feedback or suggestions for improvement. #Python #ComputerVision #GameDevelopment #OpenCV
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🚀 Just Built My Own Connect Four Game in Python! 🎮🐍 Excited to share my latest mini project — a Connect Four game built using Python! 🔧 Key Features: ✔️ 6x7 game board ✔️ Two-player turn-based gameplay (🔵 vs 🔴) ✔️ Column selection using A–G input ✔️ Realistic gravity logic (pieces fall to the lowest spot) ✔️ Clean console-based UI 💡 What I Learned: Working with 2D lists in Python Implementing game logic using loops & conditions Handling user input effectively Improving problem-solving skills This project helped me understand how real-world games are structured logically. Next, I’m planning to add: 👉 Win detection logic 👉 GUI using Tkinter / Pygame 👉 AI opponent 🤖 📌 Always learning, always building! #Python #Programming #Projects #GameDevelopment #Coding#InternPe #BeginnerProjects#InternPe #45DaysOfCode
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Day 20 & 21 – Snake Game (OOP + Turtle) 🐍🎮 Over the past two days, I built a complete Snake Game in Python while diving deeper into Object-Oriented Programming and game development concepts. Here’s what I worked on: 🖥️ Set up the game screen with smooth animations using tracer(0) and manual updates 🧩 Structured the project into multiple classes: • Snake → handles movement • Food → generates random positions • ScoreBoard → tracks and displays score 🎮 Implemented a real-time game loop for continuous gameplay ⌨️ Added keyboard controls for interactive movement 💥 Built collision detection for: • Food → grow snake + increase score • Walls → game over • Tail → game over 🧬 Explored inheritance by creating a Food class that extends Turtle 🔁 Used super() to understand parent-child class relationships 📚 Learned additional Python concepts like: • List slicing • Tuples This project really helped me connect multiple programming concepts into one complete, interactive application. Excited to keep building and improving 🚀 Link: https://lnkd.in/dV3JYRu9 #Python #Programming #Coding #100DaysOfCode #GameDevelopment #OOP #LearningByDoing
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In Chapter 9 of Modeling and Simulation of Everyday Things Second Edition you can learn to simulate planet formation through planetesimal aggregation, as shown in the accelerated simulation results here. We cover coding in Python, C++ and FORTRAN - yes, FORTRAN! - and visualization with native Python graphics and animation as well as POV-Ray rendered snapshots concatenated into animations with Bink Video (Rad Game Tools). https://lnkd.in/gNFzMDdm
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🐍 Day 21 of #100DaysOfCode Today I built the classic Snake Game using Python Turtle Graphics — and it was one of the most fun projects so far! 🔧 What I implemented: Object-Oriented Programming (OOP) structure Snake movement with keyboard controls Food generation at random positions Score tracking system Collision detection: Wall collision → Game Over Self collision → Game Over Food collision → Snake grows 💡 Key Learnings: How to break a project into multiple classes (Snake, Food, Scoreboard) Managing real-time game loops using while and time.sleep() Handling collisions using distance calculations Clean code structure using separate files ⚡ This project really helped me understand how games work behind the scenes! Next step → Adding levels, speed increase, and high score tracking 🚀 #Python #100DaysOfCode #CodingJourney #OOP #GameDevelopment #BeginnerProjects
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