🚀 Just Built an Escape Room Game using HTML & JavaScript! 🎮🔥 Excited to share my latest project – a fully interactive Escape Game developed using core web technologies! 🧠💡 In this game, players must solve puzzles, unlock clues, and make smart decisions to escape within a limited time. It’s designed to challenge logical thinking, problem-solving skills, and creativity. 🔧 Tech Used: • HTML for structure • CSS for styling & UI • JavaScript for game logic & interactivity ✨ Key Features: ✔️ Interactive puzzles & challenges ✔️ Timer-based gameplay ⏳ ✔️ Dynamic clues & user responses ✔️ Smooth and engaging UI This project helped me strengthen my concepts in DOM manipulation, event handling, and logic building in JavaScript. 💭 Building this game was not just fun, but also a great learning experience in creating real-world interactive applications. 🎥 Check out the demo video below and let me know your feedback! #WebDevelopment #JavaScript #HTML #Coding #GameDevelopment #FrontendDeveloper #Projects #LearningByDoing #TechWithArjun
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🚀 Built a Fully Functional Connect 4 Game using HTML, CSS & JavaScript! Excited to share my latest frontend project — a classic Connect 4 game developed completely from scratch 🎯 🔹 Tech Stack: • HTML – Structured the game board • CSS – Designed a clean and responsive UI • JavaScript – Implemented game logic & interactions 🔹 Key Features: ✔️ Two-player gameplay (Yellow vs Orange) ✔️ Smart piece drop (auto-falls to lowest empty slot) ✔️ Win detection: • Horizontal • Vertical • Diagonal & Anti-diagonal ✔️ Real-time turn updates ✔️ Clean and bug-free interaction This project helped me strengthen my understanding of DOM manipulation, event handling, and game logic design. Looking forward to adding more features like AI opponent, animations, and mobile responsiveness 🚀 💡 Feedback and suggestions are always welcome! #WebDevelopment #JavaScript #FrontendDevelopment #Projects #Coding #HTML #CSS #GameDevelopment #InternPe
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🚀 Just built an improved version of my Tic Tac Toe Game using HTML, CSS, and JavaScript! In this version, I focused on enhancing both UI and game functionality to make the experience more interactive and user-friendly. 🎯 Key Features: Clean and modern UI with gradient background Distinct colors for X and O for better visibility Real-time score tracking system Winner detection with result display Reset functionality for continuous gameplay Fully responsive design for mobile devices 💡 This project helped me strengthen my understanding of DOM manipulation, event handling, and managing game logic in JavaScript. 🔗 Live Demo: https://lnkd.in/dTf_RWvZ I’m continuously improving my skills by building and upgrading projects step by step. #javascript #frontenddeveloper #webdevelopment #coding #projects #learning #html #css
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🚀 Just built my Tic Tac Toe game using HTML, CSS & JavaScript! As part of my JavaScript learning journey, I created a fully functional game that covers: 🎯 DOM Manipulation 🎯 Event Handling 🎯 Game Logic Implementation 🎯 Responsive UI Design This project helped me understand how real-world applications manage state, user interactions, and logic behind the scenes. ✨ Features: * Interactive 2-player gameplay * Win detection algorithm * Reset & New Game functionality * Modern mobile-inspired UI 💡 Next step: Planning to add an AI opponent and turn this into a smarter game. 🔗 Check out the project here: https://lnkd.in/gPVZPyK9 Would love your feedback! 🙌 #JavaScript #WebDevelopment #Frontend #LearningInPublic #Projects #100DaysOfCode #ApnaCollege
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OWL Hunt Game 🦉 Excited to share a project I built as part of my NTI journey, where I strengthened my DOM manipulation skills and explored creative approaches to building interactive web experiences. Game Features: • Timed Challenge: 30-second rounds to score maximum points • Multiple Difficulty Levels: Easy, Medium, and Hard modes with varying owl speeds • Scoring System: Small owls = 1 point, Large owls = 5 points • Dynamic Owl Spawning: Randomized appearance patterns across 36 grid positions • Real-time Score Tracking: Live score updates during gameplay Frontend: • Interactive gameplay using JavaScript (ES6+) • Real-time DOM updates for score & timer • Smooth animations and responsive UI • Clean design with Bootstrap & custom CSS Backend: • RESTful API using Node.js & Express • Leaderboard system (Top 5 players) • Score persistence and retrieval 💻 GitHub • frontend: https://lnkd.in/d9K7AGZc • backend: https://lnkd.in/dWNejAUa Live Demo: https://lnkd.in/dRZ7sQnK Give it a try and see how fast your reflexes are!🎮 #NTI #FullStackDevelopment #JavaScript #DOM #NodeJS #WebDevelopment #Bootstrap #RESTfulAPI #Game
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🚀 Day 25 of #30DaysOfJavaScript Just built a ✊ Rock Paper Scissors Game using HTML, CSS & JavaScript! 🎮 It’s a simple game but helped me strengthen my core JavaScript concepts like logic building, DOM manipulation, and event handling. 🔥 Features: ✅ Player vs Computer gameplay ✅ Random AI moves ✅ Live score tracking ✅ Win / Lose / Draw logic ✅ Dark / Light mode toggle 🌙☀️ ✅ Fully responsive UI 📱 🌐 Live Demo: https://lnkd.in/gGdkuZaT 💻 GitHub Code: https://lnkd.in/g5JkVdx3 📚 What I learned: - Writing clean game logic - Handling user interactions - Updating UI dynamically - Improving UI/UX with simple features Consistency is the key 🔑 — 25 days strong and still going 💪 #JavaScript #WebDevelopment #FrontendDeveloper #100DaysOfCode #CodingJourney #HTML #CSS #Projects
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🪝: useState and useEffect are 20% of what hooks can do. Here are the others that actually matter. Everyone knows useState and useEffect. Here are the hooks I use constantly that don't get enough attention: useReducer → When useState has more than 2-3 related values, switch to useReducer → Especially useful for form state with validation → The logic is predictable and testable useRef → Not just for DOM access — use it to persist values across renders WITHOUT triggering re-renders → Storing previous values, debounce timers, animation frame IDs → Massively underused useMemo → Cache expensive computation results → But remember: useMemo itself has a cost. Don't use it for cheap operations. useCallback → Stabilise function references passed to child components → Prevents unnecessary re-renders when used with React.memo useContext → Perfect for theme, auth, or language — data that truly IS global → NOT a replacement for proper state management when state is complex Custom hooks — the real power → Every time I write the same logic in 2+ components, I extract it to a custom hook → useWalletConnection, useFormValidation, useDebounce → Your components become clean. Your logic becomes reusable. The rule I follow: If a component is longer than 100 lines, I probably need a custom hook. What's your most-used React hook that isn't useState or useEffect? #ReactHooks #ReactJS #JavaScript #FrontendDev #useReducer #useMemo #WebDevelopment #CleanCode
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🚀 Just built an advanced Tic Tac Toe Game using HTML, CSS, and JavaScript! This project helped me dive deeper into DOM manipulation, event handling, and game logic implementation. 🎯 Key Features: Dynamic player name input Real-time turn-based gameplay Winner detection with result display Automatic disabling of board after win New Game & Reset functionality Fully responsive design for mobile devices 💡 Through this project, I improved my ability to handle user interaction, manage game state, and build interactive web applications. 🔗 Live Demo: https://lnkd.in/d829cDrB� I’m currently focusing on strengthening my JavaScript and frontend development skills by building real-world projects. #javascript #frontenddeveloper #webdevelopment #coding #projects #learning #html #css
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🚀 Just Built a Fun Rock-Paper-Scissors Game! ✊✋✌️ Ever wondered how a simple childhood game can turn into a cool web project? I just created a Rock-Paper-Scissors game using HTML, CSS, and JavaScript — and it was both fun and a great learning experience! 🎯 💡 What I focused on: Clean and responsive UI with HTML & CSS 🎨 Game logic using JavaScript ⚙️ Random computer choices 🤖 Instant result display with interactive feedback 🔄 🔥 Why this project matters: Sometimes, the best way to sharpen your coding skills is by building simple, interactive projects. This game helped me better understand: ✔️ DOM manipulation ✔️ Event handling ✔️ Basic game logic 🔗 Check out the project here: https://lnkd.in/gCz98WpX 🎮 What’s next? Thinking of adding animations, score tracking, and maybe even a multiplayer mode! If you're learning web development, I highly recommend trying this out — it’s simple, fun, and super rewarding 🙌 👉 Have you built any beginner-friendly projects recently? Drop them in the comments — I’d love to check them out! 🚀 Day 18 of #100DaysOfCode #WebDevelopment #JavaScript #HTML #CSS #CodingProjects #LearningByDoing #FrontendDevelopment
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Hello everyone! 👋 I'm developing an absurd Rube Goldberg-style circuit-building game, browser-based, using Three.js and JavaScript. 🎮 Features and Current Progress: I've integrated free assets from Kenney. I'm currently testing the selection of assets grouped by sub-levels (by name). The key feature is the "circuit editing mode": users can select any piece, drag it onto the screen, and manipulate it (rotate, scale, and move it along all three axes). Piece positions are saved using a lightweight backend. The game is in a very early stage, but since everything loads directly in the browser, no installation is needed! I plan to post regular updates here and hope you find the concept interesting! More content in my IG account: devpixelbytes #devpixlbytes #ThreeJS #JavaScript #RubeGoldberg #gamedev
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🚀 I built a Dino Runner game from scratch – no frameworks, just pure HTML/CSS/JS! Ever wanted to understand how classic endless runners work? I challenged myself to recreate the Chrome Dino Game as a beginner‑friendly project. 🎮 Live demo: https://lnkd.in/gPHSD8eT 📂 Code & README: https://lnkd.in/gNsSXyvE What’s inside? Canvas‑based animation & game loop Collision detection & simple physics (gravity, jump) Dynamic difficulty (speed & spawn rate increase with score) Responsive design + mobile tap support Deployed on GitHub Pages – one click to play Why I’m proud of it: It’s 100% vanilla – no libraries, no builds. Just HTML, CSS (Flexbox + media queries), and JavaScript. A great way to practice DOM manipulation, requestAnimationFrame, and event handling. Try to beat my high score! 🦖💨 👇 Feedback & suggestions are very welcome. 🎯 From idea to live game – my first HTML/CSS/JS project: Dino Runner When I started learning web dev, I never thought I could build an interactive game. Two weeks later, here it is – a complete endless runner inspired by Chrome’s offline dinosaur. What I learned: How requestAnimationFrame() powers smooth animations Simple gravity & jump mechanics Collision detection between rectangles Using localStorage? (not here, but next time 😄) Deploying instantly with GitHub Pages The best part? The entire game fits in one index.html file. No complex setup – open it and play. 🔗 Live demo + full code in the comments If you’re also learning to code – just start building. It doesn’t have to be perfect, it just has to be yours. #buildinpublic #learntocode #webdev #javascript #gamedevelopment
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