🚀 Built a Fully Functional Connect 4 Game using HTML, CSS & JavaScript! Excited to share my latest frontend project — a classic Connect 4 game developed completely from scratch 🎯 🔹 Tech Stack: • HTML – Structured the game board • CSS – Designed a clean and responsive UI • JavaScript – Implemented game logic & interactions 🔹 Key Features: ✔️ Two-player gameplay (Yellow vs Orange) ✔️ Smart piece drop (auto-falls to lowest empty slot) ✔️ Win detection: • Horizontal • Vertical • Diagonal & Anti-diagonal ✔️ Real-time turn updates ✔️ Clean and bug-free interaction This project helped me strengthen my understanding of DOM manipulation, event handling, and game logic design. Looking forward to adding more features like AI opponent, animations, and mobile responsiveness 🚀 💡 Feedback and suggestions are always welcome! #WebDevelopment #JavaScript #FrontendDevelopment #Projects #Coding #HTML #CSS #GameDevelopment #InternPe
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🚀 Just built my Tic Tac Toe game using HTML, CSS & JavaScript! As part of my JavaScript learning journey, I created a fully functional game that covers: 🎯 DOM Manipulation 🎯 Event Handling 🎯 Game Logic Implementation 🎯 Responsive UI Design This project helped me understand how real-world applications manage state, user interactions, and logic behind the scenes. ✨ Features: * Interactive 2-player gameplay * Win detection algorithm * Reset & New Game functionality * Modern mobile-inspired UI 💡 Next step: Planning to add an AI opponent and turn this into a smarter game. 🔗 Check out the project here: https://lnkd.in/gPVZPyK9 Would love your feedback! 🙌 #JavaScript #WebDevelopment #Frontend #LearningInPublic #Projects #100DaysOfCode #ApnaCollege
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🚀 Just built an improved version of my Tic Tac Toe Game using HTML, CSS, and JavaScript! In this version, I focused on enhancing both UI and game functionality to make the experience more interactive and user-friendly. 🎯 Key Features: Clean and modern UI with gradient background Distinct colors for X and O for better visibility Real-time score tracking system Winner detection with result display Reset functionality for continuous gameplay Fully responsive design for mobile devices 💡 This project helped me strengthen my understanding of DOM manipulation, event handling, and managing game logic in JavaScript. 🔗 Live Demo: https://lnkd.in/dTf_RWvZ I’m continuously improving my skills by building and upgrading projects step by step. #javascript #frontenddeveloper #webdevelopment #coding #projects #learning #html #css
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🚀 Just built an advanced Tic Tac Toe Game using HTML, CSS, and JavaScript! This project helped me dive deeper into DOM manipulation, event handling, and game logic implementation. 🎯 Key Features: Dynamic player name input Real-time turn-based gameplay Winner detection with result display Automatic disabling of board after win New Game & Reset functionality Fully responsive design for mobile devices 💡 Through this project, I improved my ability to handle user interaction, manage game state, and build interactive web applications. 🔗 Live Demo: https://lnkd.in/d829cDrB� I’m currently focusing on strengthening my JavaScript and frontend development skills by building real-world projects. #javascript #frontenddeveloper #webdevelopment #coding #projects #learning #html #css
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Nostalgia trip! 🚀 I was digging through some old folders today and stumbled upon a gaming web project I built round about two years ago. It’s a neon themed platform layout featuring dynamic filtering, hover animations, and a fully responsive design. Looking back at this code is surreal it really puts into perspective how much my development skills have grown since then. Back then, I built this using: 🔹 HTML & CSS 🔹 Vanilla JavaScript 🔹 Bootstrap 🔹 React To any students or aspiring developers currently building their first projects, here are 3 quick tips from my journey: 1️⃣ Master the Fundamentals: Frameworks are powerful, but deeply understanding vanilla JavaScript and core CSS will make learning anything else 10 times easier. 2️⃣ Build What You Love: Tie your projects to your hobbies. It keeps you motivated when the bugs get frustrating! 3️⃣ Embrace "Ugly" Code: If you don't cringe a little at your old code, you aren't growing. Just make it work, then learn how to make it better next time. Keep building, keep breaking things, and keep learning! #WebDevelopment #ReactJS #JavaScript #CodingJourney #StudentAdvice #FrontendDevelopment
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🚀 Day 18 – Advanced JavaScript Game Project I’m excited to share my latest project: “Avoid The Box – Level 2” 🎮 This is an upgraded version of my previous mouse-avoidance game, now enhanced with more interactive features and improved gameplay mechanics. 🔹 Key Features: • Dynamic box movement with increasing difficulty • Real-time score tracking and countdown timer • High score system using local storage • Interactive sound effects for start, touch, and game over • Responsive gameplay with mouse and touch support • Smart positioning logic (box avoids UI sections) • Color-changing box on every interaction • Smooth UI with modern glassmorphism design 🌐 Live Demo: https://lnkd.in/gR9qkqVb 💻 Source Code: https://lnkd.in/gaHq9n-V This project helped me strengthen my understanding of DOM manipulation, event handling, game logic, and UI/UX design in JavaScript. I’m continuously working on improving my projects and building more interactive web experiences. Feedback is always welcome 🙌 #JavaScript #WebDevelopment #Frontend #Coding #Projects #30DaysOfCode #GitHub #GameDevelopment
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🚀 Just Built a Fun Rock-Paper-Scissors Game! ✊✋✌️ Ever wondered how a simple childhood game can turn into a cool web project? I just created a Rock-Paper-Scissors game using HTML, CSS, and JavaScript — and it was both fun and a great learning experience! 🎯 💡 What I focused on: Clean and responsive UI with HTML & CSS 🎨 Game logic using JavaScript ⚙️ Random computer choices 🤖 Instant result display with interactive feedback 🔄 🔥 Why this project matters: Sometimes, the best way to sharpen your coding skills is by building simple, interactive projects. This game helped me better understand: ✔️ DOM manipulation ✔️ Event handling ✔️ Basic game logic 🔗 Check out the project here: https://lnkd.in/gCz98WpX 🎮 What’s next? Thinking of adding animations, score tracking, and maybe even a multiplayer mode! If you're learning web development, I highly recommend trying this out — it’s simple, fun, and super rewarding 🙌 👉 Have you built any beginner-friendly projects recently? Drop them in the comments — I’d love to check them out! 🚀 Day 18 of #100DaysOfCode #WebDevelopment #JavaScript #HTML #CSS #CodingProjects #LearningByDoing #FrontendDevelopment
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Over the past months I’ve been quietly building CozyCraft, a fully browser-based game development environment built from the ground up using HTML, JavaScript, and Three.js. The goal wasn’t just to make a game, it was to prove how much of a modern engine and toolchain can exist directly inside the browser. Instead of relying on traditional engines, I designed a custom web-native pipeline where the tools, renderer, and runtime all live in the same ecosystem. This meant building systems from scratch that normally exist inside large desktop engines. One of the core pieces is a mesh editor running directly in the browser. It supports importing models, inspecting geometry, managing materials, viewing UV layouts, and preparing assets for use in-game. Everything operates inside the same WebGL environment that renders the world, so iteration is immediate. On top of that sits the world editor, which allows environments to be assembled interactively using the same engine runtime. Terrain, assets, materials, and world data are managed through structured asset documents and a custom asset pipeline that keeps everything organized and reloadable in real time. To support this workflow I also built: • a custom asset manager for structured game assets • a texture and material workflow designed for stylized game art • a sprite and icon pipeline for generating and managing UI assets • systems for hot-reloading authored content into the runtime • debugging tools, performance overlays, and data-driven content structures The interesting part is that all of this runs entirely in the browser. No installs, no compiled engine, just web technologies pushing much further than people typically expect. Projects like this are a reminder that the web is capable of far more than static pages or simple apps. With the right architecture, it can support complex creative tools, interactive worlds, and full development pipelines. CozyCraft is still evolving, but building these systems from scratch has been an incredible technical exercise in engine architecture, rendering, tooling, and data-driven design. Excited to keep pushing the limits of what can be built with Three.js and modern web tech. #gamedev #threejs #webgl #javascript #gameengine #indiedev #webdevelopment
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🪝: useState and useEffect are 20% of what hooks can do. Here are the others that actually matter. Everyone knows useState and useEffect. Here are the hooks I use constantly that don't get enough attention: useReducer → When useState has more than 2-3 related values, switch to useReducer → Especially useful for form state with validation → The logic is predictable and testable useRef → Not just for DOM access — use it to persist values across renders WITHOUT triggering re-renders → Storing previous values, debounce timers, animation frame IDs → Massively underused useMemo → Cache expensive computation results → But remember: useMemo itself has a cost. Don't use it for cheap operations. useCallback → Stabilise function references passed to child components → Prevents unnecessary re-renders when used with React.memo useContext → Perfect for theme, auth, or language — data that truly IS global → NOT a replacement for proper state management when state is complex Custom hooks — the real power → Every time I write the same logic in 2+ components, I extract it to a custom hook → useWalletConnection, useFormValidation, useDebounce → Your components become clean. Your logic becomes reusable. The rule I follow: If a component is longer than 100 lines, I probably need a custom hook. What's your most-used React hook that isn't useState or useEffect? #ReactHooks #ReactJS #JavaScript #FrontendDev #useReducer #useMemo #WebDevelopment #CleanCode
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🚀 Exploring Anime.js Tried working with Anime.js, a lightweight JavaScript library for creating smooth and interactive web animations — and honestly, it felt really interesting to use. 🔹 Highlights: ✔ Smooth and flexible animations ✔ Easy to integrate with JavaScript ✔ Makes UI more interactive and engaging It’s always exciting to explore tools that make web development more creative and fun. 💡 Building and sharing as I go! #JavaScript #AnimeJS #WebDevelopment #Frontend #CodingJourney #Learning
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#Hello #Connections 👋 #100DaysOfCodeChallenge | #Day61 Project: Mood Vibe Generator What I built Today I built a Mood Vibe Generator where users can select their mood and get a curated visual vibe experience. Technologies Used HTML5 CSS3 JavaScript (DOM, Dynamic Rendering) Challenge I faced Designing a clean and aesthetic UI while keeping it interactive and responsive. How I solved it Used modern CSS effects (blobs, gradients) and dynamic rendering using JavaScript arrays. Features Multiple mood options Beautiful UI with ambient effects Smooth animations Live Demo: https://lnkd.in/d4WqXGQ3 Note: This project is not fully completed yet — more features coming soon Open to feedback and suggestions Code Of School Avinash Gour | Ritendra Gour #FrontendDeveloper #JavaScript #WebDevelopment #100DaysOfCode #DeveloperJourney #Coding #UIUX
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