What's your approach to designing user flows? ✏️ -Understand the User and Goals: Start by gaining a deep understanding of the target users, their needs, and their goals. Conduct user research, interviews, and surveys to gather insights into their behaviors, pain points, and motivations. Define User Personas: Create user personas to represent different segments of your target audience. Personas help humanize the users and guide the design process to meet their specific needs. -Map the User Journey: Outline the entire user journey from the initial touchpoint to the final goal. This involves understanding the various stages users go through when interacting with your product and identifying potential entry and exit points. Identify Key User Tasks: Identify the primary tasks users want to accomplish within your product. Focus on the core functionality and prioritize these tasks in the user flow. Create a Flowchart: Visualize the user flow by creating a flowchart. Use arrows to show the sequence of steps users will take to complete their tasks. Consider different scenarios and decision points they might encounter. Keep it Simple and Intuitive: Aim for simplicity and clarity in the user flow. Minimize the number of steps required to achieve a task and avoid unnecessary complexity that could confuse users. Consistency across Platforms: If your product is available on multiple platforms (e.g., web, mobile), ensure a consistent user flow across all of them. Users should feel comfortable and familiar with the flow, regardless of the device they are using. Anticipate User Errors: Design the user flow with the anticipation of user errors or confusion. Provide clear error messages and guidance to help users recover quickly. User Testing and Iteration: Test the user flow with real users through usability testing sessions. Analyze the feedback and data to identify pain points and areas of improvement. Iterate and refine the user flow based on the insights gained. Collaborate with the Team: Involve stakeholders, designers, developers, and other team members in the user flow design process. Collaborative efforts lead to a more comprehensive and well-rounded user experience. Consider Edge Cases: Take into account edge cases and less common scenarios in your user flow design. This ensures that your product is accessible and usable for all users, regardless of their specific circumstances. Accessibility and Inclusivity: Design with accessibility and inclusivity in mind. Ensure that the user flow is usable by people with disabilities and diverse backgrounds.
User-Centric Design Iterations
Explore top LinkedIn content from expert professionals.
Summary
User-centric design iterations are repeated cycles of designing, testing, and refining products based on real user feedback and needs, rather than assumptions. This approach ensures that products evolve in response to actual user experiences, leading to solutions that truly solve problems and create value.
- Start with users: Always begin the process by understanding who your users are, what they need, and where their pain points lie through research and interviews.
- Visualize and refine: Create simple maps or flowcharts of how users interact with your product, then test these flows and adjust them according to feedback and observed behaviors.
- Embrace cycles: Don’t settle for your first idea; improve your designs in multiple rounds, learning from failures and user reactions each time to create outcomes that feel natural and intuitive.
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During meetings with stakeholders, we often hear about 𝒓𝒆𝒅𝒖𝒄𝒊𝒏𝒈 𝒃𝒐𝒖𝒏𝒄𝒆 𝒓𝒂𝒕𝒆𝒔, 𝒊𝒏𝒄𝒓𝒆𝒂𝒔𝒊𝒏𝒈 𝒓𝒆𝒕𝒆𝒏𝒕𝒊𝒐𝒏, 𝒂𝒏𝒅 𝒐𝒑𝒕𝒊𝒎𝒊𝒛𝒊𝒏𝒈 𝒄𝒐𝒏𝒗𝒆𝒓𝒔𝒊𝒐𝒏 𝒇𝒖𝒏𝒏𝒆𝒍𝒔. If you're feeling confused and overwhelmed about how to do all of this, you're not alone. Here's something for those new to the world of metric-driven design. Trust me, your designs can make a real difference :) 𝗙𝗶𝗿𝘀𝘁 𝘁𝗵𝗶𝗻𝗴𝘀 𝗳𝗶𝗿𝘀𝘁, 𝗴𝗲𝘁 𝘁𝗼 𝗸𝗻𝗼𝘄 𝘆𝗼𝘂𝗿 𝘂𝘀𝗲𝗿𝘀 𝗔𝗡𝗗 𝘁𝗵𝗲 𝗯𝘂𝘀𝗶𝗻𝗲𝘀𝘀 → Talk to real users. Understand their pain points. But also, grab coffee with the marketing team. Learn what those metrics mean. You'd be surprised how often a simple chat can clarify things. 𝗠𝗮𝗽 𝗼𝘂𝘁 𝘁𝗵𝗲 𝘂𝘀𝗲𝗿 𝗳𝗹𝗼𝘄 → Sketch it out, literally. Where are users dropping off? Where are they getting stuck? This visual approach can reveal problems you might miss otherwise and which screens you need to tackle. 𝗞𝗲𝗲𝗽 𝗶𝘁 𝘀𝗶𝗺𝗽𝗹𝗲, 𝘀𝘁𝘂𝗽𝗶𝗱 (𝗞𝗜𝗦𝗦)→ We've all heard this before, but it's true. A clean, intuitive interface can work wonders for conversion rates. If a user can't figure out what to do in 5 seconds, you might need to simplify. 𝗕𝘂𝗶𝗹𝗱 𝘁𝗿𝘂𝘀𝘁 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗱𝗲𝘀𝗶𝗴𝗻 → Trust isn't built by security badges alone. It's about creating an overall feeling of reliability. Clear communication, consistent branding, and transparency go a long way. 𝗠𝗮𝗸𝗲 𝗶𝘁 𝗲𝗻𝗴𝗮𝗴𝗶𝗻𝗴 → Transform mundane tasks into engaging experiences. Progress bars, thoughtful micro-animations, or even well-placed humor can keep users moving forward instead of bouncing off. Remember, engaged users are more likely to convert and return, directly impacting your key metrics. 𝗧𝗲𝘀𝘁, 𝗹𝗲𝗮𝗿𝗻, 𝗿𝗲𝗽𝗲𝗮𝘁 → Set up usability tests to validate your design decisions. Start small - even minor changes in copy or button placement can yield significant results. The key is to keep iterating based on real data, not assumptions. This approach improves your metrics and also sharpens your design intuition over time. 𝗗𝗼𝗻'𝘁 𝗿𝗲𝗶𝗻𝘃𝗲𝗻𝘁 𝘁𝗵𝗲 𝘄𝗵𝗲𝗲𝗹 → While it's tempting to create something totally new, users often prefer familiar patterns. Research industry standards and find data around successful interaction models, then adapt them to address your specific challenges. This approach combines fresh ideas with proven conventions, enhancing user comfort and adoption. Metric-driven design isn't about sacrificing creativity for numbers. It's about using data to inform and elevate your design decisions. By bridging the gap between user needs and business goals.
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I got rejected after this Interview answer 💔 Not proud of it. But this one still lives rent-free in my head. Company: One of the top product companies Round: Product Design Challenge Question: Design a feature to help users discover relevant content in our app? What I did: I jumped straight into wireframes. Added a "Recommended for You" section on the homepage, designed some cards with thumbnails and CTAs, picked nice colors, and called it a day. Result: A polite rejection email the next week. Here's what I should have actually done: Before jumping to solutions and wireframes, a good answer starts with thinking. 𝗜 𝘀𝗵𝗼𝘂𝗹𝗱'𝘃𝗲 𝘀𝘁𝗮𝗿𝘁𝗲𝗱 𝗯𝘆 𝗮𝘀𝗸𝗶𝗻𝗴: - Who are the users? (new users? power users? different personas?) - What kind of content? (articles, videos, products, connections?) - What does "relevant" mean? (based on past behavior? trending? personalized?) - What's the current discovery problem we're solving? - What are the business goals? (engagement? retention? revenue?) 𝗔 𝗳𝗹𝗼𝘄 𝗹𝗶𝗸𝗲 𝘁𝗵𝗶𝘀: 𝟭. 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵 & 𝗖𝗼𝗻𝘁𝗲𝘅𝘁 - Understand user pain points through data/interviews - Map the current user journey - Identify where discovery fails today 𝟮. 𝗗𝗲𝗳𝗶𝗻𝗲 𝗦𝘂𝗰𝗰𝗲𝘀𝘀 𝗠𝗲𝘁𝗿𝗶𝗰𝘀 - What does success look like? (time spent? click-through rate? return visits?) - How do we measure relevance? 𝟯. 𝗘𝘅𝗽𝗹𝗼𝗿𝗲 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻𝘀 - Consider multiple approaches (algorithmic, social, editorial, hybrid) - Weigh trade-offs of each - Don't marry one solution too early 𝟰. 𝗗𝗲𝘀𝗶𝗴𝗻 𝘁𝗵𝗲 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 - Information architecture first, visuals later - Think about empty states, loading states, error states - Consider personalization vs. serendipity - Design for accessibility and inclusion 𝟱. 𝗩𝗮𝗹𝗶𝗱𝗮𝘁𝗶𝗼𝗻 & 𝗜𝘁𝗲𝗿𝗮𝘁𝗶𝗼𝗻 - How would we test this? (A/B test? prototype testing?) - What could go wrong? - How do we handle edge cases? 𝟲. 𝗛𝗮𝗻𝗱𝗼𝗳𝗳 & 𝗜𝗺𝗽𝗮𝗰𝘁 - How does this scale across platforms? - What's the technical feasibility? - What's the rollout plan? This way, the solution is user-centered, strategic, and actually solves a real problem.
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Iteration drives design impact. Done well, the results of an iterative design approach far exceed the time used to “produce quality.” In my years of leading design, there’s often a misplaced idea that iteration and fast are similar, and both get in the way of design quality. Iteration and fast are different. Both fast and iteration can build momentum but serve different purposes. Fast focuses on quick results to test ideas or meet deadlines, while iteration focuses on refining and improving ideas through repeated cycles. These can also be fast. Fast helps explore options quickly, while iteration ensures the final result is well-thought-out and effective. Together, they balance speed with quality. "Having time to do the work" is a misplaced idea when it comes to creating quality design because great design isn’t about unlimited time. It’s about structured iteration and rapid problem-solving OVER TIME. I get that many struggle to find enough time to iterate properly, but the issue isn’t about choosing between time or iteration, it’s about organizing the design sequences in the right order. Focusing too much on having time often causes delays and overthinking instead of action. Quality comes from experimenting, testing ideas, and refining them with user feedback, not from waiting for the "perfect" time to start or finish. I’ve found that showing improvement over cycles opens up more time to create value. Instead of seeking perfection from the start, iterating allows teams to learn, adapt, and improve. Designers create more impact and maintain momentum throughout the process by generating ideas quickly, testing them, and refining them based on feedback. Great design isn’t about the speed of execution. It’s the thoughtfulness that happens WITH the speed of user feedback. #productdesign #productdiscovery #userresearch #uxresearch
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What users say isn't always what they think. This gap can mess up your design decisions. Here's why it happens: → Social desirability bias. → Fear of judgment. → Cognitive dissonance. → Lack of self-awareness. → Simple politeness. These factors lead to misinterpretation of user needs. Designers might miss critical usability issues. Products could fail to meet user expectations. Accurate feedback becomes hard to get. Biased data affects design choices. To overcome this, try these strategies: 1. Create a comfortable environment: Make users feel at ease. Comfort encourages honesty. 2. Encourage thinking aloud: Ask users to verbalize thoughts. This reveals their true feelings. 3. Use indirect questions: Avoid direct queries. Indirect questions uncover hidden truths. 4. Observe non-verbal cues: Watch body language. It often tells more than words. 5. Triangulate data: Use multiple data sources. This ensures a complete picture. 6. Foster honest feedback: Build trust with users. Trust leads to genuine responses. 7. Analyze discrepancies: Compare what users say and do. Identify and understand the gaps. 8. Iterate based on findings: Refine your design. Continuous improvement is key. 9. Stay aware of biases: Recognize potential biases. Work to minimize their impact. 10. Keep testing: Regular testing ensures alignment. Stay connected with user needs. By following these steps, designers can bridge the gap between user thoughts and statements. This leads to better products and happier users.
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Some of you disagreed with my last post. Fair. Let's talk. Let me explain the topic a bit more and give you a deep dive into how I see the new process. The old way: Think → Research → Wireframe → Design → Spec → Hand off → Build → Test → Iterate Weeks. Sometimes months. Before anyone touches real code. The new way: 👉 Step 1: Start with a problem, not a doc. I don't need a full PRD. I need one thing. Example: "𝘗𝘦𝘰𝘱𝘭𝘦 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘦 𝘵𝘰 𝘨𝘦𝘵 𝘩𝘰𝘯𝘦𝘴𝘵 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬 𝘰𝘯 𝘵𝘩𝘦𝘪𝘳 𝘱𝘰𝘳𝘵𝘧𝘰𝘭𝘪𝘰." That's it. That's the brief. 👉 Step 2: Build the ugliest working version. I open Lovable or Cursor and prompt my way to a prototype. Not a mockup. Not a Figma file. A real, clickable, functional thing. 30 minutes. Maybe an hour. 👉 Step 3: Use it. Don't refine it. Don't show it to anyone yet. Use it yourself like a real user would. Click every button. Try to break it. Feel where it's awkward. 👉 Step 4: Now design. This is where design skill actually matters. You're not guessing what the experience should feel like. You already know because you felt it. Now you fix what's broken, remove what's unnecessary, and polish what works. Maybe pivot or try other solutions. 👉 Step 5: Show it, don't spec it. Instead of a 20-page spec, I send a link. "Here, try this. What's confusing?" Real feedback on a real thing beats hypothetical feedback on a hypothetical thing every single time. 👉 Step 6: Iterate in minutes, not weeks. Here's where this workflow really pulls ahead. Someone says, "This flow is confusing." You don't update a Figma file, write a ticket, and wait for the next sprint. You open Cursor, fix it, and send a new link. Same conversation. Same day. The feedback loop goes from weeks to hours. Sometimes minutes. And each round gets sharper because you're iterating on something real. 3-4 rounds of this, and you have something more validated than most products get after months of traditional process. 👉 Step 7: Document what you built, not what you plan to build. Documentation becomes a record, not a prediction. It's accurate because the thing already exists. You can do it at the end or during the process. Why this works: You make decisions with information instead of assumptions. You eliminate 80% of the back-and-forth. You design from experience, not imagination. And you iterate at the speed of conversation, not the speed of sprints. Why it feels wrong at first: Because we were trained to think before we build. And thinking first felt responsible. But we did that because we couldn't build. Now we can. And I don't think it's about ignoring thinking. (𝘔𝘢𝘯𝘺 𝘰𝘧 𝘺𝘰𝘶 𝘢𝘤𝘤𝘶𝘴𝘦𝘥 𝘮𝘦 𝘰𝘧 𝘵𝘩𝘢𝘵) I believe it's about doing it at every step. Refining it based on real feedback. Insights you can get internally and from user testing. If you're still reading this, let me know what you think about it all. ✌️
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While auditing content for an Entrepreneurship course at UNSW Arts, Design & Architecture I discovered a secret. The secret to enhanced user-centric innovation: We often get "stuck" with what we're taught, and this sometimes affects how we think. We all learn about Design Thinking as a standalone tool, but there's MUCH MORE to it. Integrating Design Thinking, Lean UX, and Agile methodologies creates a powerful framework for driving user-centric innovation. Here's how it works: → Design Thinking: for deep empathy and problem definition → Lean UX: for rapid prototyping and validation → Agile: for iterative development and delivery ... And what happens when each is missing? • Without Design Thinking = "Misunderstanding" • Without Lean UX = "Wasted Effort" • Without Agile = "Stagnation" Combining these methodologies offers a holistic approach. Concept Exploration + Iterative Experimentation = Needs-and-Pain-point Discovery The initial stages emphasize brainstorming and prioritizing insights, leading to hypothesis formation that guides subsequent experiments. Continuous experimentation allows for the revision of hypotheses based on real user feedback, creating a dynamic loop of learning and adaptation. Here's how to integrate them: 1/ Design Thinking: Start with empathy. Understand your users deeply before defining the problem. 2/ Lean UX: Prototype quickly. Validate your ideas with real users early and often. 3/ Agile: Iterate. Develop in short cycles and adapt based on feedback. As teams build and explore new ideas, they foster collaboration across disciplines, leveraging diverse perspectives to refine solutions. This integrated framework not only enhances the customer experience but also drives sustainable growth. This helps founders ensure they remain competitive and relevant in their respective industries. George Dr. Kelsey Burton Yenni 👀 LESSGO!
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The UX Workflow 𝘐𝘴𝘯’𝘵 𝘓𝘪𝘯𝘦𝘢𝘳. It’s a 𝗖𝗼𝗻𝘁𝗶𝗻𝘂𝗼𝘂𝘀 𝗟𝗼𝗼𝗽 Many people think UX design starts with wireframes and ends with UI screens. In reality, strong user experiences are built through a 𝘀𝘁𝗿𝘂𝗰𝘁𝘂𝗿𝗲𝗱 and 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵-𝗱𝗿𝗶𝘃𝗲𝗻 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄. – 𝗯𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻 🔍 𝗔𝗻𝗮𝗹𝘆𝘀𝗲 – 𝗨𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱 𝗕𝗲𝗳𝗼𝗿𝗲 𝗬𝗼𝘂 𝗖𝗿𝗲𝗮𝘁𝗲 This stage focuses on learning the problem deeply. ✔️ Stakeholder Interviews – Align business goals expectations and success metrics ✔️ User Interviews – Understand real user behaviour pain points and motivations ✔️ Field Studies – Observe how users interact with products in real environments Outcome: Clear problem definition and validated insights 🎨 𝗗𝗲𝘀𝗶𝗴𝗻 – 𝗧𝘂𝗿𝗻 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 𝗜𝗻𝘁𝗼 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻𝘀 Once the research is clear, solution building begins. ✔️ User Journey Mapping – Visualize user emotions actions and touchpoints ✔️ User Stories – Translate needs into actionable design requirements ✔️ Affinity Mapping – Organize research insights into patterns ✔️ User Flow Creation – Define how users move across the product Outcome: Structured experience blueprint ready for visualization 🧪 𝗧𝗲𝘀𝘁𝗶𝗻𝗴 – 𝗩𝗮𝗹𝗶𝗱𝗮𝘁𝗲 𝗕𝗲𝗳𝗼𝗿𝗲 𝗟𝗮𝘂𝗻𝗰𝗵 Design without testing is guessing. ✔️ Usability Testing – Identify friction and improve usability ✔️ Analytics – Track behaviour and performance metrics ✔️ Surveys – Collect qualitative feedback from users ✔️ Wireframing Iterations – Refine structure based on insights Outcome: Data-backed design improvements and user-validated experiences 💡 𝗞𝗲𝘆 𝗧𝗮𝗸𝗲𝗮𝘄𝗮𝘆: UX is not a one-time process. It’s a 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘰𝘶𝘴 𝘤𝘺𝘤𝘭𝘦 𝘰𝘧 𝘭𝘦𝘢𝘳𝘯𝘪𝘯𝘨 𝘥𝘦𝘴𝘪𝘨𝘯𝘪𝘯𝘨 𝘵𝘦𝘴𝘵𝘪𝘯𝘨 𝘢𝘯𝘥 𝘪𝘮𝘱𝘳𝘰𝘷𝘪𝘯𝘨. Great products are not built on assumptions. They are built on understanding users deeply and validating solutions consistently. How does your team approach UX workflow? Do you follow a structured process or adapt based on project needs? #UXDesign #UserExperience #ProductDesign #DesignProcess #UserResearch #UsabilityTesting #DesignThinking #UXStrategy #DigitalProductDesign #UXWorkflow
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🔁 MVP UI/UX Design Process --- 1. Understand the Business & User Goals Define your problem statement Identify the core value proposition Clarify the target audience (user persona) --- 2. Prioritize Core Features List all features, then strip down to the essentials Ask: What is the one thing users need to do? Map user stories or use cases --- 3. Conduct User & Market Research Study competitors' flows and gaps Interview potential users to validate assumptions Use quick surveys or usability tests for insights --- 4. Map the User Flow (Journey) Design the shortest, simplest path to solve the main problem Prioritize clarity, speed, and ease of use --- 5. Create Wireframes (Low-Fidelity) Sketch layout and interactions in grayscale (paper, Figma, etc.) Focus on layout, spacing, and flow — not visuals yet --- 6. Build Interactive Prototypes Use tools like Figma, InVision, Framer Simulate the experience for testing without code --- 7. Conduct Usability Testing Ask 5–10 users to go through the prototype Gather feedback on: Navigation clarity Task completion Frustration points --- 8. Refine Based on Feedback Identify blockers or confusion areas Tweak layouts, copy, or interactions Keep iterations light but impactful --- 9. Finalize UI Design (High-Fidelity) Apply branding, colors, typography, icons Maintain consistency using a design system or style guide Keep it clean — avoid over-polishing V1 --- 10. Handoff to Development Share assets and specs via tools like Zeplin, Figma Inspect, or Storybook Collaborate with developers to maintain design intent --- 11. Monitor and Iterate Post-Launch Use UX analytics (Hotjar, Mixpanel, Google Analytics) Collect usage data and session recordings Prioritize fixes or improvements for V2 --- 🎯 Key MVP Principles in UI/UX Build for function, not flash Test early, test often Iterate based on real data Speed + clarity > perfection
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