Why Construction Is So Hard to Transform : Project Thinking vs Product Thinking (2/10)

In most industries, success comes from perfecting a product and then repeating it at scale. In construction, by contrast, we start from scratch with each new project. Every building is basically a prototype – a unique design built exactly once with new plans, new materials, and a new team. No wonder it's so hard to boost productivity or make broad improvements when everything is one-of-a-kind. In this Part 2, I explore the gulf between “project thinking” and “product thinking” in construction, and why the one-of-a-kind nature of our projects makes transformation so difficult.

Every Construction Project Is One of a Kind

Even something as standard-sounding as a simple wall can be completely different from one project to the next. Take electrical work – there are hundreds of thousands of different outlets, switches, and cables out there. Each engineer or contractor has their preferred components and methods. By the time you consider all trades and components, every project is planned and executed differently, using different parts. That's the exact opposite of standardization or reuse.

"We want our systems to be so flexible that anything is possible. But configuring means you narrow the choices — you can't include 100,000 different electrical outlets in one configuration."

With such variability, any system designed to handle every scenario becomes unwieldy. Configuration is powerful, but it requires limiting options – yet we tend to keep options open as long as possible. You simply can't preload every conceivable wall type or light switch into a template and expect it to cover all future projects. Any practical “product” approach has to focus on a manageable subset of solutions, and that’s something our industry struggles with.

From Flexible Plans to Rigid Models

In the AutoCAD era, many design details were left vague on purpose. A plan might just show an outlet symbol, leaving the exact model for the contractor to decide later. That flexibility postponed decisions, and problems often only surfaced on the job site (to be fixed or quietly worked around). Today, BIM workflows push for decisions to be made much earlier and captured in a detailed 3D model. We try to specify everything upfront – exact outlet types, wall compositions, every bolt – so we can catch clashes in the computer and avoid surprises later. It's a double-edged sword: catching issues early is great, but it requires coordinating far more information from the start and leaves less room to improvise late. In short, we traded last-minute wiggle room for upfront rigor – solving some problems while introducing new ones.

No Repeatable Processes, No Product Mindset

Because each project is treated as unique, it’s very hard to create repeatable processes in construction. In manufacturing, you refine a process on the first product and then repeat it thousands of times. In our industry, we rarely build the same building twice, so we essentially reinvent the wheel for each new build. This constant “project thinking” leads to inefficiencies that other industries wouldn’t tolerate.

For example, every project begins by figuring out how the team will work together. Who are the stakeholders, which software will we use, what file formats and workflows will we adopt? By now you’d think we’d have a standard playbook, but instead each project starts with a fresh negotiation of these basics. Every firm has its own tools and processes, so weeks can go by before real design work begins.

"The entire construction industry is defined by a lack of repeatable processes. Inefficiency and friction are daily business — we've come to accept it as normal."

We’ve become so used to this chaos that it feels normal – it's just how things are in our field. Without a “product” mindset (developing standard solutions to reuse), we miss out on the compounding improvements that come from doing something over and over. Instead, each project is a do-over with new people, new tools, and new learning curves.

Why You Can’t Copy-Paste a Building

Many have tried to apply software-industry thinking directly to construction. Better digital tools are part of the solution, but a direct 1:1 transfer of software logic often falls flat. In software, once you create a product, making a thousand copies is essentially free. In construction, building a second copy of something costs almost as much as the first – all the materials and labor again. There is no Ctrl+C, Ctrl+V for real buildings.

Similarly, in software you can release a beta version and patch bugs later. You can’t release a “beta” building and then quickly patch the foundation if something’s wrong. By the time a building is finished, any design errors mean expensive change orders or safety issues – not a quick update.

The idea of a universal, ultra-flexible digital building kit is appealing but unworkable – a model that tries to handle every scenario becomes impractical. None of this means we shouldn’t pursue digital innovation in construction; we should, but with clear eyes. Building a hospital isn’t the same as coding an app. We can borrow great ideas from software (like modular design or agile planning) if we adapt them to our physical world and one-off project reality. Simply digitizing everything and hoping for a miracle won’t cut it.

Glimmers of Standardization

Despite the challenges, there are glimmers of “product thinking” in construction. One example is prefabrication. Some companies sell a small catalog of standard houses and manufacture them in factories. This is efficient for that niche – you can build hundreds of identical homes – but it doesn’t translate to hospitals or high-rises where the design must be unique.

Another approach is modular construction for larger projects. Firms create standardized room-sized modules (like container units with interiors) in a factory, then transport and stack them on site. This allows repeatability – you can perfect a module and reuse it – but modules are limited by what can be shipped on a truck, often leading to boxy layouts that don’t suit every project.

A more flexible approach is panelized building systems. Instead of full room modules, buildings are assembled from flat panels – walls, floors, etc. – made in a factory. These panels can include wiring and plumbing that connect with plug-and-play on site. Think of it like building with LEGO pieces: components are standard, but you can arrange them in many ways to create different layouts. Even if we never see 100% off-the-shelf buildings, standardizing 80% of components would make the remaining 20% far easier to manage.

Striking a Balance Between Standard and Custom

Changing construction will require more standardization and better tools to manage complexity. Right now there’s very little standardization, and inadequate processes to handle the complexity. We need a middle ground: standardize whatever we can to eliminate needless friction, and improve how we handle the parts that stay unique (with better tools, clear standards, etc.).

Standardization doesn’t mean making boring, identical buildings. The goal is simply to stop reinventing the basics. Using a proven standard wall or a common data format won’t stifle creativity – it frees us to focus on the aspects that truly need unique solutions. There will always be site conditions and client demands that require creativity. We just don’t need every detail to be unique.

If we stop treating each new project as a blank slate and start treating parts of it as repeatable products, we’ll unlock efficiencies we’ve been missing. And if we invest in better tools and processes to wrangle the remaining complexity (instead of just accepting chaos), we’ll see improvements in cost, speed, and quality.

Have you seen any successful attempts to standardize parts of construction? What do you think is the right balance between custom and standard? I'd love to hear your thoughts.

In Part 3 of this series, I’ll tackle an often overlooked topic: why a purely digital “silver bullet” won’t save construction.

This is Part 2 of my series “Why Construction Is So Hard to Transform”. At the end of this series, I’ll release a free whitepaper with all parts and extra case studies. Follow me here to catch the next parts.

#innovation #digitalconstruction #BIM #prefabrication #modularconstruction #standardization #architecture #engineering #constructionindustry #productivity #construction


"because each firm has its own way of working" ... well sometimes even each individual has its own way of working. Many firms are not even considering that it's worth standardizing processes and tools across their teams, let alone the industry. We need leaders with a different point of view. In Arup Amsterdam, for example, employees were given a copy of a short book called Productize - just to change our perspective that the services we offer can be standardized and become a product. It's mostly about a mentality shift. https://www.amazon.com/Productize-Ultimate-Professional-Services-Scalable/dp/1736929615

This is such a sharp perspective, Dominik. The way you frame project vs. product thinking really captures why transformation in construction is so challenging. Excited to see more of your series diving into these tough but important questions.

Nice thread Dominic. Would be nice to have a dedicated Spotify podcast for those topics. From my perspective it was always striking when I do some home refurbishments (same goes for big scale projects) why it is so expensive to open the wall and add a new door. There has to be a way where I can cut the opening and order new elements cut perfectly to the size and easy to assemble. Where I could unplug the electric cable and buy extension as you do for any LED stripe. You refer to furniture which I think is a good example. But rather than mass production I would focus on mass customisation. Company like "tylko" Has focused stricly on connections. They have a robus system which allows for easy assembly of custom designed or redesigned shelves. Why this custom prefabrication on a mass level has not been yet applied ? Hope AI would change it 🙃

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