Understanding the SOLID Principles with Visual Examples

Understanding the SOLID Principles with Visual Examples

The SOLID principles are essential guidelines in software development, providing a framework for building scalable and maintainable software. In this article, we will delve into each of these principles, emphasizing their goals and illustrating them with visual examples.

S — Single Responsibility:

The Single Responsibility principle emphasizes that a class should have a single responsibility. If a class takes on multiple responsibilities, it increases the likelihood of introducing bugs. Modifying one responsibility might inadvertently impact the others.

No alt text provided for this image

Goal: This principle aims to separate behaviors, ensuring that changes or bugs related to one responsibility do not affect unrelated behaviors.

O — Open-Closed:

The Open-Closed principle suggests that classes should be open for extension but closed for modification. Changing the behavior of a class affects all systems using that class. Instead of modifying existing functions, it's preferable to add new functions to extend a class's behavior.

No alt text provided for this image

Goal: The goal is to extend a class's behavior without altering its existing behavior, thereby avoiding bugs in other parts of the system that rely on the class.

L — Liskov Substitution:

The Liskov Substitution principle states that if S is a subtype of T, objects of type T can be replaced with objects of type S without altering the program's desirable properties. Inheritance plays a crucial role here.

No alt text provided for this image

Goal: This principle aims to ensure that child classes can perform all the actions of their parent classes. The child class should process the same requests and deliver the same results or results of the same type as the parent class.

I — Interface Segregation:

The Interface Segregation principle states that clients should not be forced to depend on methods they do not use. If a class is required to perform unnecessary actions, it becomes wasteful and can introduce unexpected bugs. A class should only implement actions necessary to fulfill its role.

No alt text provided for this image

Goal: This principle focuses on splitting a set of actions into smaller sets, allowing each class to execute only the actions it requires, promoting efficiency and reducing unwanted behavior.

D — Dependency Inversion:

The Dependency Inversion principle consists of two key concepts: high-level modules should not depend on low-level modules, and both should depend on abstractions. Abstractions should not depend on details; instead, details should depend on abstractions.

No alt text provided for this image

Goal: This principle aims to reduce the dependency of high-level classes on low-level classes by introducing interfaces. The goal is to establish a connection between classes and tools through interfaces, promoting flexibility and modularity.

Very good and well explained Bhai. Thanks

Nicely presented. I would like to disagree at "Instead of modifying existing functions, it's preferable to add new functions to extend a class's behavior." Modifying existing function is not an option that's correct but if you keep adding new functions to same class it's a violation of O/C principal too and leads you to smelly code eventually. Instead of adding new functions in the same class the consumers of that class can depend on abstraction and then it's easy to extend that and follow the O/C principal. *** I might be wrong or might misunderstood the quoted line from you blog post. Please feel free to correct me.

Aji Maulana

Automation Engineer | AI Engineer | Full-Stack Web Developer

2y

After reading this article, especially in the Interface segregation Principle (ISP) sub-section, this has an impact on the emergence of the idea to question how abstract the Interface is in the OOP concept, the abstractness of the Interface can be seen from the comparison between  Interface abstraction with class abstraction, With this comparison, it makes me understand even more about how abstract interfaces are in OOP concepts, Thank you very much

To view or add a comment, sign in

More articles by Riad Ahmed

Others also viewed

Explore content categories