SOLID Principle : Basic of Design Pattern

The SOLID principles are a set of five design principles that help developers to have a significant impact on design patterns by guiding developers toward better design decisions.

The SOLID principles were introduced by Robert C. Martin.

Article content

1. S - Single Responsibility Principle (SRP) : Each component focuses on one task , allowing better management as the system grows.

2. O - Open/Closed Principle (OCP) : New functionality can be added without changing the existing structure.

3. L - Liskov Substitution Principle (LSP) : Correct inheritance and interface implementation Any derived class should be able to replace its base class without affecting the functionality of the application.

4. I - Interface Segregation Principle (ISP) : Specialized interfaces, systems where components can be reused in different contexts.

5. D - Dependency Inversion Principle (DIP) : Dependency Injection, systems where components can be reused in different contexts

Implementing design patterns ensures that the software remains clean, modular, and flexible, leading to long-term maintainability and scalability.

To view or add a comment, sign in

Explore content categories