🚀 Inside the GPU: Threads, Warps, Blocks & Memory

🚀 Inside the GPU: Threads, Warps, Blocks & Memory

(What Actually Happens When a GPU Kernel Runs)

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GPU Grid, Blocks and Treads

At this point in the series, we’ve discussed:

  • why modern simulation requires parallel computing
  • how GPUs accelerate large-scale workloads
  • and what makes a problem GPU-friendly

Now let’s go one layer deeper:

What actually happens inside the GPU when a kernel runs?

This is where GPU programming stops being abstract—and starts becoming architecture-aware engineering.

🧠 The Mental Model Most People Miss

Many people think:

“A GPU is just a CPU with more cores.”

That’s not really accurate.

A modern GPU is designed around:

  • massive concurrency
  • throughput optimization
  • and latency hiding through warp scheduling

The architecture is fundamentally different from a CPU.

⚙️ The Hierarchy: Grid → Block → Warp → Thread

At a high level, CUDA-style execution works like this:

  • Grid → all work launched by the kernel
  • Block → groups of threads
  • Warp → groups of 32 executing threads
  • Thread → smallest execution unit visible to the programmer

🔁 Threads: The Basic Workers

Each thread:

  • executes the kernel code
  • operates on a small piece of data
  • has its own registers and local variables

Example:

  • one thread per pixel
  • one thread per grid cell
  • one thread per field sample

🧩 Blocks: Cooperative Thread Groups

Threads are grouped into blocks.

Why blocks matter:

  • threads within a block can cooperate
  • they can synchronize
  • and they can share fast on-chip memory

This shared memory is critical for performance optimization.

⚡ Warps: The Real Execution Unit

Here’s the key insight:

GPUs do not actually execute individual threads independently.

Threads are grouped into: 👉 warps (typically 32 threads)

A warp executes:

  • the same instruction
  • at the same time
  • across multiple data elements

This is called: 👉 SIMT (Single Instruction, Multiple Threads)

⚠️ Warp Divergence (A Major Performance Issue)

Suppose half the threads take one branch:

if (condition) {

do_A();

} else {

do_B();

}

Now the warp must:

  • execute path A
  • then execute path B

👉 Parallel efficiency drops.

This is called:

warp divergence

GPU-friendly kernels:

  • minimize branching
  • keep warp execution aligned

💾 Memory Hierarchy (This Is Where Performance Is Won)

Modern GPUs have multiple memory layers:

Registers

  • fastest memory
  • private to each thread


Shared Memory

  • fast on-chip memory
  • shared within a block

Used for:

  • tiling
  • caching reused data
  • reducing global memory traffic

Global Memory

  • large but relatively slow
  • accessible by all threads

👉 Most GPU kernels are actually limited by:

memory bandwidth, not compute

🔥 Why Memory Access Patterns Matter

Best case:

  • neighboring threads access neighboring addresses
  • accesses become coalesced

Worst case:

  • random scattered access
  • inefficient transactions
  • bandwidth bottlenecks

This is why:

  • data layout
  • memory alignment
  • access ordering

matter so much in GPU performance engineering.

🚀 Occupancy: Keeping the GPU Busy

GPUs hide latency by switching between warps rapidly.

The goal: 👉 keep enough warps active so computation never stalls.

But occupancy is limited by:

  • registers per thread
  • shared memory usage
  • thread count
  • warp limits per SM (Streaming Multiprocessor)

This is why:

Higher occupancy does not always mean higher performance.

Sometimes:

  • fewer threads
  • but better memory access

👉 runs faster.

🧠 The Bigger Insight

At a deeper level, GPU optimization is not really about “coding.”

It’s about:

  • mapping computation onto hardware efficiently
  • minimizing memory bottlenecks
  • structuring execution to maximize throughput

🩺 From Weather Models to Medical Imaging

The same architecture principles appear everywhere:

  • weather simulation
  • medical image reconstruction
  • CFD
  • electromagnetic solvers
  • AI inference systems

Different applications.

Same underlying hardware realities.

🔭 Looking Ahead

In the next article, I’ll walk through:

➡️ why many GPU implementations underperform

➡️ common optimization mistakes

➡️ and how memory bandwidth often becomes the real bottleneck

💬 Final Thought

GPU acceleration is not just about launching more threads.

It’s about understanding how computation, memory, and execution interact at the hardware level.

That’s where real performance engineering begins.


💬 Working on GPU Acceleration or Large-Scale Simulation?

If you're dealing with:

  • GPU performance bottlenecks
  • parallelizing large-scale simulations
  • medical imaging or physics-based modeling challenges
  • or trying to determine whether a GPU approach is even the right fit

I work with teams to:

  • map complex problems onto parallel architectures
  • identify performance limits (memory, occupancy, data layout)
  • and design efficient, scalable solutions

Feel free to reach out if you’d like to discuss your project.

Dr. Frank Underdown Jr.

HPC | Electromagnetics | AI Systems

Founder, Keweenaw Nanoscience Center

Physics-Based Simulation | GPU Acceleration

www.keweenawnano.com

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