🚀 Inside the GPU: Threads, Warps, Blocks & Memory
(What Actually Happens When a GPU Kernel Runs)
At this point in the series, we’ve discussed:
Now let’s go one layer deeper:
What actually happens inside the GPU when a kernel runs?
This is where GPU programming stops being abstract—and starts becoming architecture-aware engineering.
🧠 The Mental Model Most People Miss
Many people think:
“A GPU is just a CPU with more cores.”
That’s not really accurate.
A modern GPU is designed around:
The architecture is fundamentally different from a CPU.
⚙️ The Hierarchy: Grid → Block → Warp → Thread
At a high level, CUDA-style execution works like this:
🔁 Threads: The Basic Workers
Each thread:
Example:
🧩 Blocks: Cooperative Thread Groups
Threads are grouped into blocks.
Why blocks matter:
This shared memory is critical for performance optimization.
⚡ Warps: The Real Execution Unit
Here’s the key insight:
GPUs do not actually execute individual threads independently.
Threads are grouped into: 👉 warps (typically 32 threads)
A warp executes:
This is called: 👉 SIMT (Single Instruction, Multiple Threads)
⚠️ Warp Divergence (A Major Performance Issue)
Suppose half the threads take one branch:
if (condition) {
do_A();
} else {
do_B();
}
Now the warp must:
👉 Parallel efficiency drops.
This is called:
warp divergence
GPU-friendly kernels:
💾 Memory Hierarchy (This Is Where Performance Is Won)
Modern GPUs have multiple memory layers:
Registers
Shared Memory
Used for:
Global Memory
👉 Most GPU kernels are actually limited by:
memory bandwidth, not compute
🔥 Why Memory Access Patterns Matter
Best case:
Worst case:
This is why:
matter so much in GPU performance engineering.
🚀 Occupancy: Keeping the GPU Busy
GPUs hide latency by switching between warps rapidly.
The goal: 👉 keep enough warps active so computation never stalls.
But occupancy is limited by:
This is why:
Higher occupancy does not always mean higher performance.
Sometimes:
👉 runs faster.
🧠 The Bigger Insight
At a deeper level, GPU optimization is not really about “coding.”
It’s about:
🩺 From Weather Models to Medical Imaging
The same architecture principles appear everywhere:
Different applications.
Same underlying hardware realities.
🔭 Looking Ahead
In the next article, I’ll walk through:
➡️ why many GPU implementations underperform
➡️ common optimization mistakes
➡️ and how memory bandwidth often becomes the real bottleneck
💬 Final Thought
GPU acceleration is not just about launching more threads.
It’s about understanding how computation, memory, and execution interact at the hardware level.
That’s where real performance engineering begins.
💬 Working on GPU Acceleration or Large-Scale Simulation?
If you're dealing with:
I work with teams to:
Feel free to reach out if you’d like to discuss your project.
Dr. Frank Underdown Jr.
HPC | Electromagnetics | AI Systems
Founder, Keweenaw Nanoscience Center
Physics-Based Simulation | GPU Acceleration