The Future User Interface
FUI designed by Denis Lugansky

The Future User Interface

FUIs, Future User Interfaces, influence the design of every device we interact with, yet it’s a niche within the design world. Film is the main vector for these incredible design pieces, though the gaming industry has a part to play too. This is part one of a series where I’ll explore the origins, elements, and influences of FUIs on and off screen, so strap in, this should be fun :) 


Article content
Oblivion - 2013, FUI designed by GMunk

What the FUI?

You’ve all seen them. James Bond peers over a touch screen that displays intricate plans for his next mission. Jack Reacher analyses surveillance footage with impossible precision, Lex in Jurassic Park taps away at a Unix system to save the day. In essence they're interfaces that look and feel futuristic, designed not for realism, but for narrative and visual impact. Exposition is delivered as our protagonists are lit by the glow of the screens. Data flies, decisions are made, and our heroes execute their mission, but while FUIs feel futuristic, their origins on screen go back over one hundred years. 

Art imitates life. FUIs imitate radars. 

In 1935 Scottish radio engineer Robert Watson-Watt and his team added a screen to their fledgling radar system; a simple electron sweep across a phosphor-coated screen to show reflected signals. This was cutting edge. The glowing, oscilloscope-esque line combined with the knobs and switches surrounding it wasn’t aping the future, it was the future. The form of the interface was a direct by-product of its function, and when that form is complex and its function borderline magical, it imprints itself on our imagination.

Article content
Early H2S Bomber Radar Display circa 1940

Radar technology and the interfaces driving them improved at breakneck speed and by the 1970s we had systems like the LRP4 where data density had increased fifty-fold. The dimness of the CRT screens necessitated the radar be used in dark environments, and so additional backlights were added to the text labelling switch inputs.

Article content
LRP4 Radar circa 1970.

These advances served to progressively upgrade our mental blueprint of the technical interface to the point where today no self respecting FUI is complete without a radar or radar-adjacent visual. 

Article content
Concept FUI by Nawaz Alamgir

The Wireframe

While Robert Watson-Watt pioneered the visual radar in 1935, the seeds of another FUI mainstay had been sown a full thirty three years earlier. In the frankly bonkers silent film, A Trip to the Moon, we can spot the unmistakable drawing of a wireframe sphere chalked up on a mad scientist's board, and in this one scene the visual language of implied technicality is birthed. 

Article content
A Trip to the Moon - 1902

Jump forward to 1968, and 2001: A Space Odyssey featured the first rotating wireframe seen on screen. This was achieved not through computers, but by rotoscoping over footage of a handmade physical model, a curiously analogue approach used to simulate digital complexity, and a sign of how ubiquitous the aesthetic had already become.

The first fully computer-generated 3D animated wireframe appeared in the 1976 film Futureworld. It was created by a young Ed Catmull who used his own hand as the basis for the shot. That short sequence was a technological milestone, and Catmull would later co-found Pixar.

Article content

But why does the wireframe feel so intrinsically futuristic?

One answer lies in its rarity. Wireframes are almost never used in everyday consumer interfaces. Instead, they're the domain of engineers, CAD technicians, prototypes: as with radars, tools built for functionality over form. Ironically, this minimalism feels more advanced. The absence of polish suggests systems that haven't yet been packaged for public use, hinting at raw, under-the-hood power.

The transparency also implies mastery. A wireframe interface suggests that the user doesn’t need visual crutches like texture, shading, or skeuomorphism. They understand the system so intimately that a mesh of lines is enough. In this way, wireframes become shorthand for expertise and for technology operating ahead of its time.

Today, wireframes are a staple of FUIs across film, games, and speculative design. They have become visual code for the future: abstract, elegant, and strangely believable. Whether projected in mid air, embedded in a helmet HUD, or scrolling across a spaceship console, wireframes continue to signal that what we're seeing is not just fictional, but advanced.

And despite their age, they show no sign of leaving the screen anytime soon.

Article content


To view or add a comment, sign in

More articles by Sam Clark

  • What are we missing?

    “We are literally on the brink of a new generation of technology that can make us our better selves.” Last week we got…

    8 Comments
  • The challenging future of vehicle virtual assistants

    It was 2014 at CES when I had my first experience of a voice assistant in a vehicle. The gentlemen demonstrating the…

    2 Comments
  • Streaks and the Zeigarnik effect

    Three weeks ago Clash Royale, Finnish studio Supercell’s hugely popular mobile game made a radical shift in interface…

  • Bio-Motion in HMI

    For the best part of a decade travellers queuing up at Gatwick airport’s passport control could not have failed to…

  • Colour and light for reactions and warnings

    When at rest, the red-eyed tree frog’s vibrant green body blends seamlessly into the surrounding jungle foliage…

    6 Comments
  • The Evolution of HMI: Shape Coding and the Art of Switch Safety Design

    I’m joined by the fantastic Tim Cherny of Arrival fame as a collaborator on this subject. The history of Human-Machine…

    2 Comments
  • Return of the Button

    Forgotten Lessons As World War Two came to a close Alphonse Chapanis, armed with a freshly minted PHD in psychology…

    7 Comments
  • Car HMI Europe 2024

    Car HMI Europe closed on the final days of June and once again it delivered in spades. Following its tried and trusted…

  • How to Run a Successful Discovery Workshop

    Why do we do it? Building an app is easy when you have a highly skilled cross-functional development team. Knowing what…

  • How to Deliver an Excellent Customer Experience Whilst Balancing Commercial Pressures

    In today’s competitive business landscape, delivering an excellent customer experience has become more important than…

Others also viewed

Explore content categories