Ergonomics for Streaming Developers and Producers
The idea of fitting the job to the worker rather than the other way around is nothing new. The term ergonomics was widely known at least as far back as the 1850s. However when you look at ergonomics references for developers and producers the vast majority tend to center around the physical workspace with recommendations like:
· Don’t slouch,
· stay hydrated,
· keep your feet on the floor,
· position your monitor at eye-level and so on.
Not that this is bad advice for producers and developers, it’s good for pretty much anyone, meaning it doesn’t really specifically address the jobs of producing and developing.
In speaking with those developing streaming services and producing content, a few “odd-fits” come up pretty regularly like:
· “I use to just produce content but now I maintain the systems as well”,
· “I am the person at my non-profit or church that does the streaming in my spare time”,
· “I have learned a lot about streaming but I am not the expert”,
· “I am comfortable with building front-ends, full stacks and platform service but I am new to streaming”
,…. and so-on, making me think there may be another angle to ergonomics.
Producing and delivering the content in the 24x7, global, mobile first, hyper scale, 360-degree, augmented reality world, where change is the only constant and users decide where, when and how to engage, delivering content in real-time is a must but the intricacies can be a little overwhelming.
· How do I know what settings I need?
· How do I size appropriately for my audience?
· How do I provide a good, consistent experience no matter what device viewers choose?
· How do I know if my code works before I check it in?
· How do I know if my code will scale?
With Wowza Streaming Cloud we are constantly looking to find ways of making live media streaming fit the user as well as the use.
Some of the most recent examples of this include the pre-configured lower-latency http selection, the Wowza Player and the Wowza Streaming Cloud Sandbox environment.
Lower-Latency HTTP
Wowza has a lineage of powering low-latency streaming use cases at scale. With fewer browsers and endpoints supporting flash, the need for lower-latency http delivery will continue to grow. However, when delivering http streams, configuring for a good user experience with regard to latency is not always straight forward. Wowza Streaming Cloud’s pre-defined lower-latency selection makes global streaming to any device is as easy as checking a box, without taking away the ability to fine tune at any time as needs change.
Wowza Streaming Cloud Sandbox
Founded by developers, with a special focus on enablingdevelopers, Wowza provides an extensive suite of APIs, SDKs and platforms for building innovative streaming solutions at any scale. Wowza Streaming Cloud’s Sandbox environment further enhances the speed, ease and flexibility with which developers can bring their ideas and projects to life. The Wowza Streaming Cloud Sandbox environment, enables developers with any type of license (even trial) to access the best in class Wowza Streaming Cloud REST API, to build and test applications without incurring usage or risk of impacting a production workflow.
Wowza Player (Preview)
At Wowza we pride ourselves in being able to take in streams from any source and deliver to any device anywhere in the world, every time. However, often a simple, lightweight solution from a single vendor that will work everywhere for 80% of the use case is the remedy for streaming headaches. Wowza Player delivers a lightweight, responsive, professional-grade HTML5 player that works across all browsers, operating systems and endpoints, simplifying delivery of Apple HLS streams. Wowza player is available in Wowza Streaming Cloud for fast, worry-free stream set-up and delivery.
There’s no doubt that needs, technologies, use cases and innovations will continue to evolve. The question lies in selecting solutions that enable you to best adapt and even take advantage of the changes. We’ve got you cover