Adobe Animate CC: The Evolution of Flash Professional
I first encountered Flash way back when it was FutureSplash Animator - a really cool authoring tool plus a plug-in so it would run in the emerging first wave of graphical web browsers. It became hugely popular and within a year, every 'cool kid' on the web was experimenting with crazy animations, one-page interactive web experiences, and flaunting the now-cursed 'skip intro' links on their site landing pages.
Flash in it's heyday was a juggernaut to behold. Used for everything from media-rich promotional sites to video ads to full-blown enterprise application development, the Flash Player was always trying to be two steps ahead of the browsers with more features, more functionality.
Today's transition of Flash Professional into Adobe Animate CC hails back to the application's original focus - animation and creative content. It's still got the familiar Flash Pro interface and features that animators and interactive application developers have become familiar with, but with a renewed energy and focus towards more platform-agnostic interactive projects.
Customizable templates for HTML5 Canvas and sprite sheet export settings are geared towards helping the familiar Flash animation toolset fit into a browser-based project workflow, and creative features like TypeKit integration and creative brush patterns help integrate the broader Adobe creative tools and ecosystem into the Animate workflow. To help introduce Animate, Adobe is hosting a series of animators and creatives on their Twitch channel this week. It should be a really interesting peek over the shoulder at some seasoned pros at work with the new Adobe Animate release.
If you're also transitioning to Animate today - or considering it, Joseph Labrecque just released Adobe Animate CC: First Look on Lynda.com to give a comprehensive but quick overview of the new focus and features in Animate CC's first release. I highly recommend watching it before you dive in so you can hit the new features at full speed.
Today's release of Adobe Animate CC is the first step of a new direction for the Flash community- and I can't wait to see what's coming next!
Dave Whelan, have you tried the HTML5 Canvas output of Flash CC? I found it very manageable especially for simple animation and simple interaction. It uses the CreateJS API as the back bone, way much easier to work with CreateJS directly.
It feels like Flash has come full circle. It started out as an animation tool, evolved into a web app tool, tried to evolve to 3D and mobile apps, and finally went back to being an animation tool. The addition of tools to export to major game engines (Unity, Unreal, even Game Maker and Construct 2) would probably breathe a lot of new life into it.
I tried this program and found it fine. Thing is though if you want to create HTML5 online ads you're better off designing it and creating a sprite sheet and let a developer write the code for you or write it yourself if you're that way inclined. The code Animate produces is way too bulky and makes changing anything later such as adding click tags nearly really difficult since the code isn't your own and hard to navigate around. It's fine to create stuff but when you get hit by the real world and need to get your files down to a certain size. Things get complicated real fast.
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Was a matter of time. Good stuff!