Building a Mini Pinecone Vector Database in Go

I built a mini Pinecone from scratch in Go 🚀 Wanted to deeply understand how vector databases work under the hood, so I built one myself. What I implemented: → HNSW (Hierarchical Navigable Small World) algorithm for O(log n) similarity search → Cosine, Euclidean & Dot Product distance metrics → MongoDB-style metadata filtering ($eq, $gt, $in, $and, $or...) → Binary disk persistence with index serialization → OpenAI embedding integration for text-to-vector → REST API + CLI interface The interesting parts: The HNSW algorithm is fascinating - it builds a multi-layer graph where higher layers act as "express lanes" for navigation. Search starts at the top and greedily descends, achieving approximate nearest neighbor in logarithmic time. For persistence, I designed a custom binary format that stores vectors and serializes the entire HNSW graph structure, so the index doesn't need rebuilding on restart. Tech stack: Pure Go with minimal dependencies (just godotenv + gorilla/mux) What I learned: Why approximate search beats exact search at scale How graph-based indices outperform tree-based ones for high dimensions The trade-offs between recall, speed, and memory in ANN algorithms Vector databases aren't magic - they're elegant algorithms solving the curse of dimensionality. Code is open source. Link: https://lnkd.in/g5e6qC-P #golang #vectordatabase #machinelearning #systemdesign #opensource

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