🚀 𝗗𝗮𝘆 𝟮𝟬/𝟯𝟬 – 𝟯𝟬 𝗗𝗮𝘆𝘀 𝗼𝗳 𝗣𝘆𝘁𝗵𝗼𝗻 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲 Continuing my journey of building one Python project every day to improve consistency and real-world problem-solving. Today’s focus: **Game Development & GUI Applications** 🧠 𝗣𝗿𝗼𝗷𝗲𝗰𝘁: 𝗠𝗲𝗺𝗼𝗿𝘆 𝗣𝘂𝘇𝘇𝗹𝗲 𝗚𝗮𝗺𝗲 Built a Python GUI-based memory game where players match pairs of hidden cards within limited moves. A fun way to combine logic, UI design, and user interaction. ✨ 𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀: • 4x4 interactive card grid • Randomized card placement every run • Match-pair logic with flip animation effect • Win detection system 🎉 • Move-based losing condition ❌ • Smooth gameplay using event handling & delays 💡 𝗖𝗼𝗻𝗰𝗲𝗽𝘁𝘀 𝗨𝘀𝗲𝗱: • GUI development with Tkinter • Event-driven programming • State management (tracking clicks & matches) • Basic game logic design • Python functions & control flow 🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://lnkd.in/dXketfCh From playing memory games to building one from scratch — this was a really fun and satisfying project. Building discipline through code — one project at a time. Follow along as I complete 30 Python projects in 30 days 🚀 #Python #BuildInPublic #DeveloperJourney #30DaysOfCode #PythonProjects #Tkinter #GameDevelopment #Coding #Automation #Learning
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🚀 New Project: Interactive Turtle Race Simulation with Python! I’m excited to share a fun project I’ve been working on. A Turtle Race Simulation built entirely in Python! 🐢💨 This project was a great way to dive deeper into GUI development using the Turtle Graphics library and refine my logic in handling user inputs and randomized events. 🛠️ Key Features: 📌Dynamic Gameplay: Users can choose between 2 to 10 turtle competitors. 📌Input Validation: Built-in error handling to ensure a smooth user experience. 📌Randomized Logic: Every race is unique, thanks to the random module governing movement speeds. 📌Clean UI: Simple, effective, and interactive graphics. 💡 What I Learned: Through this project, I practiced managing the execution flow between terminal inputs and GUI windows, ensuring the race only starts once the user is ready. It’s a small but powerful example of how Python can turn simple logic into an engaging visual experience. 📂 Check out the code here: I’ve open-sourced the project on GitHub. Feel free to clone it, run it, and let me know which colour turtle wins your first race! 🔗 https://lnkd.in/gkB5Td7z #Python #Programming #Coding #TurtleGraphics #SoftwareDevelopment #OpenSource #GitHub #PythonProjects #LearningToCode
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Day 20 – Building the Snake Game 🐍🎮 Today I leveled up my Python skills by building a fully functional Snake Game using Object-Oriented Programming and real-time game logic. Key highlights from this project: 🧩 Designed a custom Snake class to manage multiple turtle segments as a single object (object composition) 🎮 Implemented a game loop for continuous movement and smooth gameplay ⚡ Used screen.tracer(0) and screen.update() to control animation and eliminate flickering 🔁 Built movement logic using a reverse loop, allowing each segment to follow the one ahead 🚫 Added smart direction controls to prevent invalid moves (like reversing into itself) ⌨️ Integrated keyboard controls using event listeners for real-time interaction This project helped me understand how core programming concepts like OOP, loops, and event-driven logic come together to build an interactive game. Excited to keep building and improving 🚀 Link: https://lnkd.in/dV3JYRu9 #Python #Programming #Coding #100DaysOfCode #GameDevelopment #OOP #LearningByDoing
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🚀 Built a Modern Snake Game using Python & Pygame 🐍 Excited to share my latest project where I recreated the classic Snake Game with a modern UI and enhanced features! ✨ Key Features: ✔️ Smooth gameplay with responsive controls ✔️ Gradient snake design for better visuals ✔️ Score & High Score tracking system ✔️ Clean and minimal dark theme UI ✔️ Game menu and restart functionality This project helped me strengthen my concepts in Python, game loops, event handling, and file management. Always learning, always building 💻🔥 #Python #Pygame #GameDevelopment #Coding #Projects #StudentDeveloper #BTech #Programming #Tech If you want a more attractive / viral style caption, try this: From basic Python to building my own game 🎮 I just developed a fully functional Snake Game using Python & Pygame 🐍 What started as simple logic turned into a complete game with UI, scoring system, and smooth gameplay. Small projects like these are helping me grow every day in my coding journey 🚀 Next step → More advanced game development! #BuildInPublic #PythonDeveloper #CodingJourney #GameDev #LearnByDoing #TechStudents
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🚀 Built My Own Flappy Bird Game in Python! I recently developed a simple Flappy Bird clone using the Arcade library in Python, and it was a great hands-on way to strengthen my understanding of game development fundamentals. 🔧 Key Features: Smooth player movement with gravity and jump mechanics Dynamic pipe generation with random gaps Collision detection (pipes, ground, ceiling) Clean game flow with Main Menu → Game → Game Over screens Reusable view-based architecture using arcade.View 💡 What I Learned: Structuring games using object-oriented design Handling real-time updates with game loops Implementing physics-like behavior (gravity, velocity) Managing game states effectively This project helped me better understand how interactive systems work under the hood and how small mechanics combine to create engaging gameplay. Next step: adding score tracking, sound effects, and maybe animations 🎯 If you're getting started with Python game development, I highly recommend trying something like this! #Python #GameDevelopment #ArcadeLibrary #FlappyBird #Coding #BeginnerProjects #Programming #LearningByDoing
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Building Stardust Crusade – A Python Game Project (2024) In 2024, as part of the Computer Science E214 module at Stellenbosch University, I worked in a team of three to design and develop Stardust Crusade, a Space Invaders-style game built in Python using object-oriented programming. The project involved building a fully functional game from the ground up, with a strong focus on structuring systems rather than just getting features to work. Some of the key components we developed included: • A real-time game loop handling input, rendering, and game state updates • Modular object-oriented systems for player control, enemies, projectiles, and powerups • A collision detection system for accurate gameplay interactions • Dynamic difficulty scaling and probabilistic enemy behaviour • A persistent leaderboard system using file handling • Multi-threaded audio for non-blocking sound playback I was heavily involved in developing core gameplay systems, particularly enemy behaviour, projectile mechanics, and collision detection, as well as contributing to the overall architecture of the game. One of the more interesting challenges was ensuring everything worked smoothly in real-time — balancing game responsiveness, performance, and feature complexity without relying on high-level game engines. We also worked within Stellenbosch’s custom libraries (stddraw and stdaudio), which standardised development and meant we had to implement much of the functionality ourselves rather than relying on frameworks like Pygame. The project ultimately achieved full marks for implementation and functionality, and it was a great introduction to thinking about software as a structured, real-time system rather than just code. #Python #GameDevelopment #SoftwareEngineering #ObjectOrientedProgramming #StellenboschUniversity Gameplay clip below 👇 Key features shown: • Real-time game loop and enemy behaviour • Dynamic health bar (top left) • Score tracking system (top right) • FPS counter for performance monitoring • Projectiles, shields, and collision mechanics • Leaderboard system integration
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Day 20 & 21 – Snake Game (OOP + Turtle) 🐍🎮 Over the past two days, I built a complete Snake Game in Python while diving deeper into Object-Oriented Programming and game development concepts. Here’s what I worked on: 🖥️ Set up the game screen with smooth animations using tracer(0) and manual updates 🧩 Structured the project into multiple classes: • Snake → handles movement • Food → generates random positions • ScoreBoard → tracks and displays score 🎮 Implemented a real-time game loop for continuous gameplay ⌨️ Added keyboard controls for interactive movement 💥 Built collision detection for: • Food → grow snake + increase score • Walls → game over • Tail → game over 🧬 Explored inheritance by creating a Food class that extends Turtle 🔁 Used super() to understand parent-child class relationships 📚 Learned additional Python concepts like: • List slicing • Tuples This project really helped me connect multiple programming concepts into one complete, interactive application. Excited to keep building and improving 🚀 Link: https://lnkd.in/dV3JYRu9 #Python #Programming #Coding #100DaysOfCode #GameDevelopment #OOP #LearningByDoing
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Feedback is the engine of progress. Released EU Anim Curve Tools v2.57 Public Beta. Thanks to the users who reported the issue — it helped identify and fix the bug quickly. This once again proves that user feedback is invaluable. You test tools in real-world conditions, across different software versions and pipelines — and catch things that a developer might miss. So don't hesitate to report bugs or share your feature requests — together we make tools better! What's fixed in v2.57 Added full compatibility with Maya 2022–2026. Fixed TypedDict import for Python 3.7 (Maya 2022). Added PySide6 support for Maya 2025–2026, which no longer use PySide2. Fixed shiboken6 import instead of shiboken2 for newer Maya versions. Fixed QAction issue — in PySide6 it moved from QtWidgets to QtGui, so slider context menus now work correctly. All fixes are consolidated into a single compat.py module, allowing the same package to work across all supported Maya versions without modification. In the Maya 2019 version, three functions weren't working: Blend to Undo, Blend to Buffer, and Blend to Default — using them threw ValueError: incomplete format errors in the log. The root cause was in blend_operations.py: during code adaptation for Python 2.7, two format specifiers in the logger were corrupted (%.3 and %.2 instead of %.3f and %.2f). Python 2.7 is stricter about such errors than Python 3, which is why everything worked in Maya 2024 but crashed in Maya 2019. Also cleaned up the code by removing comments and Unicode characters for better compatibility. Download: https://lnkd.in/eXMVQbwt #MayaAnimation #AnimationTools #Maya3D #GameDev #CharacterAnimation #TechArt #PipelineTools #MayaPython #MayaScripting #IndieGameDev #3DAnimation #AnimatorLife #GameAnimation #ToolsDevelopment #OpenSource
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🚀 Built My First 2D Game Using Python! I’ve always been curious about games—not just playing them, but understanding how they actually work behind the scenes. That curiosity pushed me to take my first step into game development. As a starting project, I developed a simple 2D Catch Game using Python and Pygame. 🎮 Features: • Player-controlled movement • Falling object mechanics • Score and lives system • Level-based difficulty increase • Pause and restart functionality • Game over system with sound 💡 Through this project, I gained hands-on experience in: • Game loop and real-time updates • Collision detection • Event handling in games • Basic game design and balancing This may be a small project, but it’s an important milestone for me as I begin my journey into game development. Looking forward to building more advanced and creative games ahead.
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Task 4 CodSoft Built a Rock Paper Scissors Game GUI using Python and PySide6 🎮 This interactive desktop application lets users play against the computer with: • Classic game logic (Rock, Paper, Scissors) with random computer choices • Live score tracking with rounds counter • Dynamic scoreboard updates in real time • Pop-up messages for results and game outcomes • User-friendly interface with icons and buttons The game ends when either the player or the computer reaches 3 points, making it engaging and competitive. This project helped me explore GUI development with PySide6, event-driven programming, and managing application state effectively. Excited to improve it further by adding animations, sound effects, and enhanced UI design! #Python #PySide6 #GUI #GameDevelopment #Coding #Projects
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🚀 Day 18 of My Coding Journey Today, I built a Browser History Simulation 🌐 using Python and Visual Studio Code. The goal was to mimic how a real browser handles navigation using commands like Back, Forward, and visiting new URLs. 🔍 Key highlights: • Implemented dynamic history tracking using arrays • Managed current page index efficiently • Handled Back and Forward navigation logic • Cleared forward history when visiting a new page 💡 Key learnings: Gained deeper understanding of state management Improved logical thinking with real-world scenarios Practiced handling edge cases effectively Building real-world logic step by step and improving consistency every day 🚀 🔗 GitHub Repository:https://lnkd.in/dRygaZbk #Python #freecodecamp #CodingJourney #ProblemSolving #Developers #LearningByDoing
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