Robot Simulation on Grid Perimeter

Day 97: Boundary Logic 🤖🔄 Problem 2069: Walking Robot Simulation II After yesterday’s obstacle course, today’s robot was confined to the perimeter of a grid. While it sounds simpler, the tricky part was handling the orientation and large step counts efficiently. The Strategy: • Modular Optimization: Since the robot only moves along the boundary, any movement greater than the perimeter length is redundant. I calculated the total perimeter as 2⋅w+2⋅(h−2) and used num %= total to skip unnecessary laps. • The "Zero" Edge Case: A key trick here is the orientation at (0,0). If the robot completes a full lap and ends back at the start, its direction must face "South" per the specific rotation rules, not the initial "East." • Simulated Bounds: I used a while loop to process steps side-by-side. For each direction, the robot moves as far as possible until it hits a corner, then rotates counter-clockwise and continues with the remaining steps. • State Management: By maintaining x, y, and dir as class members, I ensured the getPos() and getDir() methods stay O(1). Handling cyclic movement is always about finding the pattern and isolating the edge cases. 97 days down, keeping the streak alive. 🚀 #LeetCode #Java #ObjectOrientedProgramming #Simulation #Algorithms #DailyCode

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