Dart OOP: Extends vs Implements Explained with Java Comparison

"extends" vs "implements" in Dart — explained with my Java understanding Coming from Java, I used to think: → extends = class/abstract class → implements = interface class But in Dart, things are a bit different— in Dart ↓ extends → reuse + inherit behavior Just like Java: Child class gets all properties & methods You can override if needed Example: Dog extends Animal → Dog already has eat() and sleep() from Animal ✔️ Using this when I want code reuse ***But for "implements", here’s the twist in Dart ↓ In Java, we implement interfaces. But in Dart, there is no interface keyword to create a interface class. Here we can implement any class. When we use implements, we get no code and we must override everything manually It’s like saying: “I agree with your structure, but I’ll write my own logic.” Simple way to remember: extends → reuse code (like Java class inheritance) implements → follow rules (like Java interface) _____ Real-world use (Flutter thinking): extends → when building base classes or reusable logic like, extends "ChangeNotifier" for provider pkg. implements → when you want strict control or custom behavior like, when applying Dependency Inversion Principle or repository pattern. Once I connected this with Java, Dart OOP inheritance started making much more sense. #Flutter #Dart #Java #OOP #LearningInPublic

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