🚀 Built a Hybrid Game: Tic-Tac-Pinball in React 🎯 What happens when you combine strategy with physics? You don’t just click a square… You launch a ball to claim it... 🔗 Live Demo: 👉 https://lnkd.in/g_qbAmjU 🎮 How It Works Instead of placing X or O directly: · You control angle and power · Launch a ball toward the grid · The landing position decides your move · Real-time win + draw detection · Smooth turn switching between Player X and O 🛠 Tech Stack · React · Vite · Custom game state management · CSS animations 💡 What I Learned · Designing interactive game mechanics in React · Managing complex UI state cleanly · Balancing strategy logic with physics-style interactions · Building responsive layouts for dynamic UI components I’d love your feedback! #ReactJS #JavaScript #FrontendDevelopment #WebDevelopment #GameDevelopment #Vite #UIUX #PortfolioProject #IndieDev
React Hybrid Game: Tic-Tac-Pinball Demo
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Building Fun with Code: My Connect 4 Game 🎮 I recently challenged myself to create a Connect 4 game entirely in pure JavaScript, HTML, and CSS, and the result is a playful, interactive game that runs directly in the browser no setup required! Features I implemented: Classic Connect 4 mechanics: two players alternate dropping discs into a 6×7 grid. Real-time win detection: horizontal, vertical, and diagonal. Interactive UI: hover effects, smooth color changes, and reset functionality. Fun, attractive design: the game is wrapped in a creamy, soft-colored box with rounded corners and playful styling. #WebDevelopment #JavaScript #HTML #CSS #FrontendDevelopment #CodingFun #Projects
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🎮 Project Showcase: Tic-Tac-Toe Game I built a Tic-Tac-Toe web application to strengthen my front-end development skills and understand state management in interactive applications. 🔹 Key Features • Two-player gameplay • Win detection for rows, columns, and diagonals • Game status updates (Winner / Draw) • Reset functionality to restart the game • Fully responsive UI for desktop and mobile 🛠 Tech Stack • React.js • JavaScript • HTML • CSS 📚 What I Learned • Managing application state using React hooks • Implementing game logic and win conditions • Designing responsive UI components • Handling user interactions efficiently 🔗 GitHub Repository: https://lnkd.in/gAKHSX6S 🌐 Live Demo: https://lnkd.in/gqFGcwkh Feedback and suggestions are welcome! #React #JavaScript #WebDevelopment #Frontend #Projects #Coding #Learning
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Built "Bomb Safe Duel" : a fun, competitive 2-player browser game made for friends to play on one device. How it works: - Each player has their own 3x3 grid - Each secretly places 3 bombs - Players take turns revealing one tile on their own grid - Safe tile = +1 score, bomb tile = dramatic blast/slap animation - First to reveal 3 safe tiles wins What I built: - Hidden setup flow with pass-device privacy screen - Turn-based game logic, scoring, and win condition - Smooth animations, reactions, sound effects, and responsive UI Tech stack: - React (Hooks) - Tailwind CSS - Framer Motion - Local state + localStorage For core functionality development, I used OpenAI Codex as my coding copilot to speed up implementation also to solve errors and bugs and polish. What’s next (future roadmap): - Real multiplayer across different devices (not just pass-and-play) - Room creation/join via unique game code - Real-time synced turns and state updates - Reconnect handling and fair-play validation #React #TailwindCSS #FramerMotion #WebDevelopment #Frontend #JavaScript #GameDev #BuildInPublic #OpenAI #Codex #Multiplayer
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"This single Cross-platform game development with shared game logic technique will save you countless debugging hours." 1. **Use a shared game logic library.** When developing cross-platform games, build your core game logic in a shared library. This allows you to write once and deploy everywhere. I've found that libraries like .NET Standard or Godot Engine's GDScript provide seamless integration between platforms. 2. **Leverage modular architecture.** Break down your game logic into modules that can be reused across different platforms. This not only reduces redundancy but also makes it easier to maintain and update your codebase. Vibe coding becomes a breeze when your modules are easily pluggable. 3. **Build with platform-specific adaptations in mind.** Design your game logic to be flexible enough to adapt to various platform requirements. This means considering unique input methods or hardware capabilities early in the development process. 4. **Avoid platform-specific code.** Keep your shared game logic free of platform-specific elements. This minimizes the need for conditional compilation and reduces the risk of bugs creeping into your codebase. Instead, handle these specifics at the integration level. 5. **Test across platforms early and often.** Implement automated tests for your shared logic and run them across all target platforms regularly. This helps catch discrepancies and ensures consistent behavior on every platform. 6. **Utilize AI coding tools.** AI-assisted development can significantly increase your development speed by suggesting optimizations and catching errors I might overlook. It feels like having an extra set of eyes on your code at all times. 7. **Document your shared logic thoroughly.** Keep your documentation up-to-date to help your team understand the shared logic modules and any platform-specific adaptations. This is crucial for onboarding new developers and maintaining code quality. Here's a small GDScript snippet to illustrate a simple shared game logic function: ```gdscript extends Node func calculate_score(points: int, multiplier: float) -> int: return int(points * multiplier) # Call this function from any platform-specific script ``` How do you ensure your game logic stays platform-agnostic while still taking advantage of each platform’s strengths? Share your experiences! #GameDev #IndieDev #GameDesign
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I just released a small web tool for game developers: 🎮 Game Damage Formula Calculator It’s a lightweight browser-based calculator that helps prototype and balance combat systems using: • Base Damage • Critical Chance • Critical Multiplier • Armor / Resistance scaling Instead of jumping into spreadsheets, this tool allows quick testing of expected damage values during early balancing. It uses a common RPG-style diminishing returns armor formula and calculates real-time expected damage output. Built entirely with HTML, CSS, and JavaScript — simple, fast, and fully client-side. As an indie developer, I enjoy breaking down game systems into understandable mechanics. Small tools like this help make balancing decisions clearer and more intentional. If you're working on combat systems or RPG mechanics, you might find it useful. GitHub link in comments. Built by Krishnamohan Yagneswaran Indie Game Developer #gamedev #indiedev #gamedesign #rpg #combatdesign #webtools
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🚀 I built a full arcade gaming platform… using just JavaScript. No frameworks. No libraries. Just pure HTML5 Canvas + Vanilla JS. Introducing GameHub 🎮 — a browser-based arcade platform designed for smooth, low-latency gameplay. 👉 It runs at 60 FPS using an optimized rendering loop 👉 Includes games like Snake, Tetris, Flappy, and a space shooter 👉 Features an AI-powered Chess engine using Minimax + Alpha-Beta pruning 👉 Has a custom authentication system using localStorage 👉 And a real-time leaderboard to track performance But what made this project really interesting for me was the engineering behind it. Instead of manually managing everything, I built Python automation scripts to refactor the codebase and inject global components across multiple files, making the system more scalable and maintainable. This project pushed me to think beyond just coding, into system design, performance optimization, and clean architecture. 🎥 I’ve attached a short video walkthrough explaining everything. If you have 30 seconds, I’d love your feedback 🙌 🔗 GitHub : [https://lnkd.in/gd_38kFF] 🌐 Live Demo : [https://lnkd.in/gzv85GE4] #javascript #webdevelopment #frontend #gamedev #dsa #projects #coding #softwareengineering #100daysofcode #developers #openforopportunities #lpu
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🔥 Just dropped a 2D Pokémon Fighting Game Demo — built from scratch using pure JavaScript! Ever thought… what if classic Pokémon battles felt like a real-time fighting game instead of turn-based? Yeah, I tried to bring that idea to life ⚡ 🎮 About the Project This is a fast-paced 2D Pokémon fighting demo where players can battle using smooth animations, attacks, and health systems — all running directly in the browser. 💡 No heavy engines. No shortcuts. Just core logic + frontend power. ⚙️ Features 🥊 Real-time fighting mechanics 🎯 Attack combos & hit detection ❤️ Dynamic health bars 🎨 Custom sprites & battle arena 🎮 Multiple playable characters (6 fighters) 🧠 Basic AI opponent 🏆 5 progressive levels 🛠️ Tech Stack HTML5 CSS3 JavaScript (Vanilla JS) Canvas API 🔗 Links 💻 GitHub Repository: 👉 https://lnkd.in/gN-wk4ym 🌐 Live Demo: 👉 https://lnkd.in/gviGMiww 🧠 What I Learned Game loop & animation timing Collision detection logic State management in games Performance optimization in browser games 💥 Final Thought This is just the demo. Next step? Multiplayer battles + special abilities 👀 If you love Pokémon + coding… this is where nostalgia meets logic. #JavaScript #GameDevelopment #Pokemon #WebDev #IndieDev #CodingProject #Frontend
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From Figma screens to real-time multiplayer gameplay. Since childhood, playing games on PC and mobile made me curious about one thing: how do games actually work in real time? This project was my way of learning the foundations of real-time systems, WebSockets, and full-stack development by building something end-to-end. Process & Planning • Designed core flows (Game Room, Leaderboard, Player Profiles) in Figma. • Organized features, notes, and progress in Notion to stay on track. One of the Hardest Challenges • The "AWAITING OPPONENT…" frozen lobby bug — when a second player joined via HTTP, the host screen would not update. • Root cause: a REST vs Socket race condition — res.json() executed before io.emit(), delaying the socket broadcast until the next event loop tick. • Fix: emit the socket event before sending the HTTP response. Tech Stack • Frontend: Next.js, React, Tailwind CSS, Shadcn UI, Zustand • Backend: Node.js, Express.js, MongoDB (Mongoose) • Real-time: Socket.IO (server & client) • Frontend deployed on Vercel, backend on Render. Key Features • Secure JWT authentication • Live multiplayer room matchmaking • Real-time global leaderboard • Responsive, cyberpunk-themed animated UI 🔗 Live Demo: https://lnkd.in/gvZVEAte 💻 GitHub Repo: https://lnkd.in/gYZb_Nkb #WebDevelopment #MERNStack #NextJS #SocketIO #FullStack #RealTimeSystems
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🚀 New Project: JavaScript Arcade Game I recently built a small arcade-style browser game using JavaScript and the p5.js library as part of my programming practice and portfolio development. The objective of the game is simple: control the catcher, collect falling balls, avoid dangerous bombs, and survive while increasing your score. During development I focused on implementing real-time game mechanics and interactive gameplay systems. Key features of the project: • Combo multiplier scoring system • Boss fight mechanics with different attack patterns • Meteor storm events • Player abilities such as shield and slow-motion power-ups • Level progression system • Animated procedural backgrounds • Mouse-controlled gameplay This project helped me strengthen my understanding of JavaScript, HTML5 Canvas, animation loops, collision detection, and browser-based game logic. Building small game projects like this is a great way to explore programming concepts while also improving problem-solving skills. 🎮 Gameplay video: (YouTube link) https://lnkd.in/epB_N7Rw 💻 Source code: https://lnkd.in/efE3SSbx I’m currently continuing to develop more projects related to web development, software engineering, and game mechanics. #JavaScript #GameDevelopment #WebDevelopment #Programming #SoftwareEngineering #p5js
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🎮 **Interactive Tic-Tac-Toe Game – A Classic Reimagined!** Excited to share my latest mini-project: an **Interactive Tic-Tac-Toe Game** built with logic-driven gameplay and a clean user experience. This project focuses on implementing the classic strategy game while strengthening programming concepts like **game logic, condition checking, and user interaction**. 🔹 **Key Highlights of the Project:** • 🎯 Real-time move updates for both players • 🧠 Smart win-checking logic across rows, columns, and diagonals • 🤝 **Draw detection logic** when no moves remain • 💻 Clean and beginner-friendly code structure • ⚡ Smooth and interactive gameplay experience Through this project, I explored how simple games can help improve **problem-solving skills, logical thinking, and programming fundamentals**. Building game logic from scratch was both challenging and rewarding! 🚀 **What I Learned:** • Implementing conditional logic effectively • Managing game states and player turns • Improving code structure for better readability What I Used In: HTML5 CSS JavaScript Small projects like this are powerful ways to **practice core programming concepts and build confidence as a developer**. #JavaScript #ApnaCollege #WebDevelopment #LearningByBuilding
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