Building My First C++ Game — From Syntax to Structure I’ve just completed a console-based Stone-Paper-Scissor game in C++, and this project marked an important shift for me—from simply writing code to actually structuring a complete program. Key Idea I Applied Instead of relying on multiple if/else conditions, I used a mathematical approach to determine the winner: (player - computer + 3) % 3 This made the logic: Cleaner More scalable Easier to maintain What I Focused On Using enum for clear and type-safe choices Designing game data using struct (rounds & final results) Writing small, reusable functions (modular design) Handling user input validation properly Keeping the code readable and organized Features Custom number of rounds (1–10) Score tracking (Player / Computer / Draw) Final game summary Dynamic console color feedback Replay option What I Learned This project helped me improve in: Breaking down problems into smaller components Designing data before writing logic Writing cleaner and more maintainable code -> Demo video below -> GitHub Repository: https://lnkd.in/ev7ZhBYJ Next Step Refactoring this project using Object-Oriented Programming (OOP) and expanding its features. If you have any feedback or suggestions, I’d really appreciate it #cpp #programming #softwaredevelopment #coding #learning #github #beginners #programmingAdvices
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Hello everyone! I built a classic Rock Paper Scissors game, focusing on strengthening core programming fundamentals and clean code practices. 🔗 Repository: https://lnkd.in/dnhycKwv In this project, I worked on: • Conditional logic and decision-making • Handling user input • Randomized computer choices Feel free to check it out and share any feedback, I’d really appreciate it! 🙌 💡Live URL: https://lnkd.in/dwq_8JMV #programming #webdevelopment #frontend #github #javascript #coding
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Project #3 — Number Guessing Game in C++ Continuing my C++ journey, I built a (Number Guessing Game) where the player tries to guess a randomly generated number between 1 and 100. This project helped me focus more on **user interaction, game flow, and state management. --- What I Focused On - Structuring game logic using `struct` and `enum` - Managing state across rounds (tracking best score) - Building feedback-driven loops (Too High / Too Low) - Improving input validation and user experience --- Features - Random number generation (1–100) - Real-time feedback on guesses - Best score tracking (minimum attempts) - Continuous play option - Clean and simple console interface --- What I Improved From Previous Projects - Better handling of game state and logic flow - More interactive user experience - Cleaner function organization - Tracking performance metrics (best score) --- Demo video below GitHub Repository: https://lnkd.in/eWTWJDrK --- Next Step Moving toward (Object-Oriented Programming (OOP)) and building more scalable systems with better abstraction . #cpp #programming #softwaredevelopment #coding #learning #github #100DaysOfCode #ProgrammingAdvices
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Imagine a world where building a web app could require 12 hour deep dive into debugging linker problems after bisecting two months of nightly tool chains. Put away your JavaScript and Node, and join us in the trenches with Rust and WebAssembly! Earn your stripes. Contribute to the growing pool of blood, sweat, and tears that you've always heard about. #Rust #Programming #WebAssembly #Leptos
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🚀 Built my first (GUI+Console based) Scientific Calculator in C++! Excited to share that I’ve developed a scientific calculator with both a GUI (using Qt Creator) and a console-based version. ✨ Features: • Basic operations (+, −, ×, ÷) • Scientific functions (sin, cos, log, ln, e, power,%) • Clean GUI design using Qt • Console-based implementation for logic building 💻 This project helped me strengthen: • C++ fundamentals • Problem-solving and debugging • Understanding of UI design and event handling • GitHub project structuring Still improving it further (like handling brackets and decimals), but really happy with this progress! 🔗 Check it out here: [https://lnkd.in/g7ZtxsQW] Would love feedback and suggestions! #Cplusplus #Qt #Programming #SoftwareDevelopment #LearningJourney #WomenInTech
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Moving from Beginner to Real Problems in C#! Done with the basics (Calculator, TodoList, Guessing games). Now it's time to build things that actually solve real problems. Key things I’ve mastered so far: 1. File Handling: Opening, closing, and extracting data. 2. Methods & Loops: Making my code reusable and smart. 3. Debugging: Learning to fix things when they break! 💡 Quick tip for beginners: C# sees every input as a string. Don't forget to parse it before doing math! int my_number = int.Parse(Console.ReadLine()); To the Senior Devs: I’m moving into automation and more complex logic now. What’s one habit I should pick up early to write better code? #CSharp #Programming #BuildInPublic #Coding #DotNet
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The Dragon Programming Language extension for VS Code is now available. You can now write, edit, and run Dragon scripts directly inside Visual Studio Code with official language support. The extension includes syntax highlighting, intelligent autocomplete for core modules and built-in functions, hover documentation, smart code snippets, and a built-in run command to execute .dgn files instantly from the editor. This makes developing with Dragon faster, cleaner, and much more integrated with the modern developer workflow. If you use VS Code, you can install the extension and start building with Dragon right away. #DragonLang #ProgrammingLanguage #VSCode #DeveloperTools #SoftwareDevelopment #Coding #DevTools #Programming
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Another small game dev build using C++ + SFML 🎮 This time, I created a Pong-style game where the ball bounces across the screen, interacts with the bat, updates score on successful returns, and tracks lives as the game progresses. What I worked on: Ball movement and wall collision Bat movement and controls Score and lives system Basic game loop and event handling Collision logic using SFML shapes and bounds It’s a simple project, but a really useful one for understanding how real-time game loops, object movement, collision detection, and input handling actually come together in code. Game development is not exactly my primary domain, but projects like this are a fun way to strengthen logic-building and C++ fundamentals while exploring something different. Built with SFML and a lot of debugging 😄 #CPlusPlus #CPP #SFML #GameDevelopment #Programming #BeginnerProjects #SoftwareDevelopment #Coding
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rust 1.95.0 released ✅ cfg_select! is now built-in: Say goodbye to dependency bloat. This new macro provides a native way to handle conditional compilation with a clean, match-like syntax. It’s essentially a built-in version of the popular cfg-if crate. ✅ if let guards in matches: We finally have more power in match arms! You can now use if let patterns as guards, allowing you to bind variables and check conditions simultaneously within a single match arm. No more nested "if" soup. ✅ Fixing the "Range" Mistake: For years, the fact that Range didn't implement Copy was considered a core design regret. 1.95.0 introduces core::range::RangeInclusive, a major step toward a modern, copyable range system that will eventually become the default in Edition 2027. https://lnkd.in/ddtBn_R8 #RustLang #Programming #SoftwareEngineering #OpenSource #CodingUpdate #Rust195
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The good way to use Leetcode is to use it to learn. If you don’t find the solution to a problem in a reasonable amount of time, say one hour, stop there. Read the solution, understand it and then try it again. Even if you are into competitive programming, that's the way: you learn the patterns and use them wherever they work. Read also the many variations of solutions and learn from the best.
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Building games = Building logic 🎮 Last weekend, I built a Pac-Man game in Java. It might look like a simple game, but the process involved: • Structuring game logic • Handling user inputs • Managing object interactions • Thinking in terms of real-time execution What I implemented: • Teleportation logic for Pac-Man • Used switch instead of if-else for cleaner control flow • Added a transparent frame for a cooler visual touch 😎 This experience reinforced how game development strengthens core problem-solving and programming fundamentals. Looking forward to building more such interesting and fun projects to sharpen my fundamentals 🚀 Reference video - https://lnkd.in/g4G5K8PK #Java #GameDevelopment #Coding #Programming #SoftwareDevelopment #ProblemSolving #ComputerScience
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