Building My First C++ Game — From Syntax to Structure I’ve just completed a console-based Stone-Paper-Scissor game in C++, and this project marked an important shift for me—from simply writing code to actually structuring a complete program. Key Idea I Applied Instead of relying on multiple if/else conditions, I used a mathematical approach to determine the winner: (player - computer + 3) % 3 This made the logic: Cleaner More scalable Easier to maintain What I Focused On Using enum for clear and type-safe choices Designing game data using struct (rounds & final results) Writing small, reusable functions (modular design) Handling user input validation properly Keeping the code readable and organized Features Custom number of rounds (1–10) Score tracking (Player / Computer / Draw) Final game summary Dynamic console color feedback Replay option What I Learned This project helped me improve in: Breaking down problems into smaller components Designing data before writing logic Writing cleaner and more maintainable code -> Demo video below -> GitHub Repository: https://lnkd.in/ev7ZhBYJ Next Step Refactoring this project using Object-Oriented Programming (OOP) and expanding its features. If you have any feedback or suggestions, I’d really appreciate it #cpp #programming #softwaredevelopment #coding #learning #github #beginners #programmingAdvices

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