Another concept that appears when working with constructors is constructor overloading. It allows a class to have multiple constructors so that objects can be created in different ways depending on the information available. Things that became clear : • constructor overloading means having multiple constructors in the same class • each constructor must have a different parameter list • it allows objects to be initialized with different sets of values • Java decides which constructor to use based on the arguments passed during object creation • it helps make classes more flexible and easier to use A simple example shows how different constructors can be used : class Student { String name; int age; Student() { System.out.println("Default constructor"); } Student(String name, int age) { this.name = name; this.age = age; } } In this case, objects can be created either without values or with specific values depending on which constructor is called. Understanding constructor overloading made it clearer how classes can support different ways of creating objects. #java #oop #programming #learning #dsajourney
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Completed the object oriented programming section in Java. At the beginning it felt like a collection of separate topics, but while going through the concepts step by step it became clearer how everything connects. Things that stood out while learning this section : - classes and objects form the basic structure of object oriented programs - variables, constructors, and access modifiers help control how objects are created and how data is accessed - encapsulation protects internal data and allows controlled interaction - inheritance allows classes to reuse behaviour instead of rewriting logic - polymorphism makes programs more flexible by allowing the same operation to behave in different ways - abstraction helps focus on what an object does rather than how it does it One noticeable shift was moving from thinking about programs as a sequence of steps to thinking about them as groups of interacting objects. The concepts are simple individually, but together they create a much more organized way of designing programs. #java #oop #programming #learning #dsajourney
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🚀 Day 12/45 – Understanding Constructors in Java On Day 12 of my Java learning journey, I explored the concept of Constructors, which play an important role in object initialization. Constructors are automatically called when an object is created and help in assigning initial values to object properties. 📚 What I Learned Today Today I learned: ✔ What constructors are and how they work ✔ Difference between constructors and methods ✔ Default constructors ✔ Parameterized constructors for initializing values 💻 Practice Work To apply my learning, I implemented: • A program using a default constructor • A program using a parameterized constructor • Creating multiple objects with different values 🎯 Key Takeaway Constructors make object creation more efficient and organized by initializing data at the time of object creation. This concept is very important for building structured and scalable applications. Learning OOP step by step is making programming more interesting. #Java #Programming #LearningInPublic #CodingJourney #SoftwareDevelopment #OOP
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Revising the four pillars of Object-Oriented Programming (OOP) — starting with Encapsulation 🚀 Encapsulation is all about binding data and methods together while restricting direct access using access modifiers. It helps in improving data security, maintainability, and code organization. In this example, I used a private variable and accessed it through getter and setter methods, which is a simple and effective way to implement encapsulation in Java. 🔹 Key takeaway: Always protect your data and expose only what is necessary. #Java #OOP #Encapsulation #Programming #CodingJourney #Learning #Developer
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While learning object oriented programming in Java, the next step was understanding classes and objects. At first the terms sounded simple, but writing small examples made the idea clearer. Things that became clear : - a class acts like a blueprint that defines what properties and behaviours something will have - an object is the actual instance created from that blueprint - objects allow programs to represent real world entities in code - data and the operations on that data stay grouped inside the same structure - multiple objects can be created from the same class, each having its own state A simple example helped visualize this better : class Student { int rollNo; String name; void display() { System.out.println(rollNo + " " + name); } } Objects created from this class can store different student details while using the same structure. Understanding this idea made it clearer how Java programs move from simple logic to modelling real world entities. #java #oop #programming #learning #dsajourney
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Another concept that appears when working with constructors is constructor chaining. Sometimes a class has multiple constructors, and instead of repeating initialization logic, one constructor can call another. Things that became clear : • constructor chaining means calling one constructor from another • this() is used to call another constructor within the same class • super() is used to call the constructor of the parent class • constructor calls happen automatically during object creation • this helps avoid repeating the same initialization logic in multiple places A simple example using this() shows how one constructor can call another : class Student { String name; int age; Student() { this("Unknown", 0); } Student(String name, int age) { this.name = name; this.age = age; } } In this structure, the first constructor calls the second one, which performs the actual initialization. Understanding constructor chaining made it clearer how Java manages constructor execution when multiple constructors are present. #java #oop #programming #learning #dsajourney
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While studying object oriented programming in Java, access modifiers explain how data and methods can be accessed from different places in a program. They help control visibility and protect the internal structure of classes. Things that became clear : • access modifiers define where a variable or method can be accessed • private members are accessible only inside the same class • default members are accessible within the same package • protected members are accessible within the same package and also in subclasses • public members can be accessed from anywhere These access levels help control how different parts of a program interact with each other. A simple structure shows how access modifiers appear in code : class Example { private int a; int b; protected int c; public int d; } Using the correct access level helps maintain better control over data and keeps the program structure organized. #java #oop #programming #learning #dsajourney
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🚀 **4 Pillars of Java OOP Every Developer Must Know** Object-Oriented Programming is the backbone of Java. The 4 main pillars are: 🔹 **Encapsulation** Wrapping data and methods together. 🔹 **Inheritance** Allows one class to acquire properties of another. 🔹 **Polymorphism** Same method behaving differently. 🔹 **Abstraction** Hiding internal implementation and showing only functionality. Example: java class Animal { void sound(){ System.out.println("Animal sound"); } } Understanding these concepts helps build **scalable and maintainable applications.** 💬 Which OOP concept do you use the most in real projects? #Java #OOP #SoftwareDevelopment #Programming #BackendDevelopment #Coding #JavaDeveloper #LearnToCode
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Another important concept while working with classes in Java is the constructor. Constructors are closely related to object creation and help initialize the data inside an object. Things that became clear : • a constructor is a special method used to initialize objects • it has the same name as the class • constructors do not have a return type • they are called automatically when an object is created • they are commonly used to set initial values for instance variables A simple example helps illustrate the idea : class Employee { String name; int age; Employee() { System.out.println("Constructor called"); } } Whenever an object of the class is created, the constructor runs automatically and prepares the object for use. Understanding constructors made it clearer how Java ensures that objects start with proper initial values. #java #oop #programming #learning #dsajourney
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Another concept that appears while studying class initialization in Java is the instance block. It behaves differently from static blocks and is tied to object creation rather than class loading. Things that became clear : • an instance block runs every time an object of the class is created • it executes before the constructor • it can be used to perform common initialization steps for objects • unlike static blocks, instance blocks run for each object created • they are part of the object initialization process A simple structure shows the execution flow : class Demo { { System.out.println("Instance block executed"); } Demo() { System.out.println("Constructor executed"); } public static void main(String[] args) { Demo d = new Demo(); } } When the object is created, the instance block executes first and then the constructor runs. Understanding this order helps in seeing how Java prepares an object step by step during creation. #java #oop #programming #learning #dsajourney
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Another key idea in object oriented programming is abstraction. Abstraction focuses on exposing only the essential behaviour of an object while hiding the internal implementation details. In Java, one way to achieve abstraction is through abstract classes. Things that became clear : • an abstract class cannot be instantiated directly • abstract classes can contain both abstract methods and normal methods • abstract methods declare behaviour but do not provide implementation • child classes must provide implementation for the abstract methods • this allows a common structure while letting subclasses define specific behaviour A simple example helps illustrate the idea : abstract class Bird { abstract void fly(); } class Sparrow extends Bird { void fly() { System.out.println("Sparrow flying"); } } Here the Bird class defines the idea of flying, but the actual behaviour is implemented by the specific type of bird. This approach helps separate what an object does from how it actually performs the task. #java #oop #programming #learning #dsajourney
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