🚀 𝗡𝗼𝘁 𝗝𝘂𝘀𝘁 𝗪𝗲𝗯𝘀𝗶𝘁𝗲𝘀 𝗔𝗻𝘆𝗺𝗼𝗿𝗲: 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗥𝗲𝗮𝗹-𝗧𝗶𝗺𝗲 𝟯𝗗 𝗦𝘆𝘀𝘁𝗲𝗺𝘀 𝗶𝗻 𝘁𝗵𝗲 𝗕𝗿𝗼𝘄𝘀𝗲𝗿 I built a mini real-time 3D system inspired by Robot Bobby’s tutorial(Bobby Roe), where objects interact with physics, respond to mouse input, and generate dynamic visual effects — all in the browser. 🧠 𝗪𝗵𝗮𝘁’𝘀 𝗯𝗲𝗵𝗶𝗻𝗱 𝘁𝗵𝗲 𝗰𝗼𝗱𝗲? - A physics-driven system where objects move based on forces (not predefined animations) - A kinematic body controlled by the mouse → enabling real interaction with the scene - A render loop that syncs physics, input, and visuals in real time - Procedural visual layers (sprites + postprocessing) to enhance depth and atmosphere 💡 𝗨𝘀𝗲 𝗖𝗮𝘀𝗲𝘀: - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗲 𝗨𝗜/𝗨𝗫 → move beyond static interfaces - 𝟯𝗗 𝗽𝗿𝗼𝗱𝘂𝗰𝘁 𝘃𝗶𝘀𝘂𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻 (𝗘-𝗰𝗼𝗺𝗺𝗲𝗿𝗰𝗲) → e-commerce in real time - 𝗗𝗮𝘁𝗮 𝘃𝗶𝘀𝘂𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻 → spatial, physics-based insights - 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 & 𝗯𝗿𝗮𝗻𝗱𝗶𝗻𝗴 → memorable landing pages & portfolios - 𝗚𝗮𝗺𝗶𝗳𝗶𝗲𝗱 𝗮𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻𝘀 → game mechanics in web platforms ⚠️  𝗕𝗶𝗴 𝘁𝗮𝗸𝗲𝗮𝘄𝗮𝘆 Understanding how to structure 𝗽𝗵𝘆𝘀𝗶𝗰𝘀 + 𝗿𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 + 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻opens the door to 𝗻𝗲𝘅𝘁-𝗴𝗲𝗻 𝘄𝗲𝗯 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝘀. Let’s connect if you’re into WebGL or creative development 🤝 #ThreeJS #WebGL #CreativeCoding #JavaScript #Frontend #3D #WebDevelopment

real-time 3D in the browser is such an underexplored space. what's the rendering approach here, raw threejs or react three fiber?

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