The Single Responsibility Principle in Code Design

The God class in your codebase was probably built by engineers doing the right thing. It started small. Focused. Every method belonged there. Then more related logic got added. Then more. Then more. Nobody was cutting corners. Nobody was being careless. Every addition made sense at the time. User registration lives here. User profile. User preferences. User activity. User billing. User notifications. All user-related. All in one place. 4,000 lines later, the class is doing everything. Changing one method breaks three others. Adding a new feature requires understanding the entire file. Every code review becomes a negotiation about what is safe to touch. The problem was never the intent. It was the missing boundary. Related is not the same as same responsibility. User registration and user billing are both user-related. But they change for completely different reasons. One changes when the signup flow changes. The other changes when the pricing model changes. When two things change for different reasons, they don’t belong in the same class. No matter how related they feel. This is the Single Responsibility Principle. Not one method per class. Not one feature per class. One reason to change per class. A class that grows to 4,000 lines is not a code problem. It is what happens when boundaries are never defined. #Java #SystemDesign #SoftwareEngineering

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