C++ RVO and std::move performance impact

🚀 One small C++ mistake that can silently hurt performance I used to write this confidently: return std::move(obj); Thinking: “I’m forcing a move → this must be faster.” ❌ But in modern C++ (C++17+), this can be WRONG When you write: return obj; 👉 The compiler can apply RVO (Return Value Optimization) 👉 The object is constructed directly in the caller 👉 No copy. No move. Zero overhead. ⚠️ What happens with std::move? return std::move(obj); Now you are telling the compiler: “No RVO. Treat this as an rvalue.” 👉 RVO is disabled 👉 A move constructor is forced 👉 Extra step added 🧠 So the irony is: “Optimized” code → slower “Simple” code → faster 💡 Rule I follow now Never use std::move in return unless you really know why. 🔥 Takeaway Modern C++ is smart. Sometimes the best optimization is: Do less. Let the compiler do more. #cpp #moderncpp #performance #softwareengineering #developers

Or passing a pointer to an external object for the function to act on? ( old school c thinking, perhaps)

So basically you used that feature without understanding it. #doyourhomework #conservativewinsovergoinglasvegas

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