Md. Akkas Miah’s Post

🔹 OOP (Object-Oriented Programming) Concepts 1. Object An object is an instance of a class that represents a real-world entity with states (data) and behaviors (methods). Example: a book, car, or mobile. 2. Class A class is a blueprint for creating objects. It defines attributes (variables) and behaviors (methods) that its objects will have. 3. Inheritance Inheritance allows a class (child) to reuse and extend the properties and methods of another class (parent), promoting code reusability. 4. Polymorphism Polymorphism means “many forms.” It allows the same method name to behave differently in different contexts — achieved via method overloading (same class) and method overriding (child class). 5. Abstraction Abstraction hides complex internal details and exposes only the necessary features. Example: operating a car without knowing its internal mechanics. 6. Encapsulation Encapsulation binds data and methods together while restricting direct access to data. It’s achieved by making variables private and providing public methods to access them.

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