SOLID Principles – Explained Simply S – Single Responsibility One class = one responsibility = one reason to change. O – Open/Closed Extend behavior, don’t modify existing code. L – Liskov Substitution A subclass should seamlessly replace its parent class. I – Interface Segregation Many small, specific interfaces are better than one large interface. D – Dependency Inversion Depend on abstractions, not concrete implementations. #SOLID #CleanCode #Java #SpringBoot #SoftwareEngineering #BackendDevelopment #BestPractices

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