Building Snake Game with JavaScript Logic

Work in progress: Building the Snake Game using JavaScript logic Yesterday I shared the idea and visual design of the Snake Game. Today I started implementing the core logic in JavaScript. The first step was creating the board dynamically instead of writing HTML for every cell. The board is divided into blocks using fixed block width and height. Using the board's width and height, I calculate how many rows and columns can fit inside the board. I then use two nested loops to generate the grid. For each row and column, a new div element is created and added to the board. Each block is also stored inside an object using coordinates like row-column so that it can be accessed quickly later. Next comes the snake structure. The snake is represented as an array of objects where each object contains x and y coordinates. These coordinates represent the position of each segment of the snake on the grid. The render function is responsible for displaying the snake on the board. It loops through each segment of the snake and finds the corresponding block using its coordinates. Then it adds a class to visually fill that block, making it appear as part of the snake. This approach makes the board behave like a coordinate system where every cell can be accessed instantly using its row and column values. The next steps will be implementing movement logic, keyboard controls, food generation, collision detection, and score updates. Currently focusing on building the core logic step by step. #JavaScript #WebDevelopment #GameDevelopment #LearningByBuilding #FrontendDevelopment

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