"Good code solves a problem. Great code is designed to survive change." Design Patterns have become one of my primary area of new learning. I've started at the very beginning of design patterns and am slowly working my way up to the advanced concepts. At first I didn't have really good coding practices; my code was really in a mess; classes were tightly coupled, each of my objects were created at different places, when I made any small change it caused multiple files to break. Until; I found out that there are three groups of design pattern: (1) Creational Patterns - define how to create an object (examples are Factory, Singleton or Builder) (2) Structural Patterns - define how classes and objects are organized (examples are Adapter, Decorator or Facade) (3) Behavioral Patterns - define how objects interact with each other (examples are Observer, Strategy or Command). After I learned about these groups of design patterns, it has been easier to build my systems. Instead of writing code randomly I now think; Which pattern would be the most appropriate for the specific design challenge I have? Takeaway: Design Patterns are not just a means to prepare for an interview, they can also be viewed as way of thinking, providing a standard framework for developing scalable solutions. What are some of the design patterns that you work or use in real-world systems? #Java #ProblemSolving #CodingJourney #DeveloperCommunity #DesignPatterns #SoftwareArchitecture
Design Patterns for Scalable Solutions
More Relevant Posts
-
SOLID Principles — Writing Scalable & Maintainable Design S — Single Responsibility Principle (SRP) - A class should have only one reason to change - Keeps code simple and easy to maintain - Avoids “God classes” Example: class Invoice { public void calculateTotal() {} } class InvoicePrinter { public void print(Invoice invoice) {} } --- O — Open/Closed Principle (OCP) - Open for extension, closed for modification - Add new behavior without changing existing code Example: interface Payment { void pay(); } class UpiPayment implements Payment { public void pay() {} } class CardPayment implements Payment { public void pay() {} } --- L — Liskov Substitution Principle (LSP) - Child classes should replace parent without breaking logic - Ensures proper inheritance usage Bad Example: class Bird { void fly() {} } class Penguin extends Bird { void fly() { throw new UnsupportedOperationException(); } } --- I — Interface Segregation Principle (ISP) - Do not force classes to implement unused methods - Prefer smaller, specific interfaces Example: interface Workable { void work(); } interface Eatable { void eat(); } --- D — Dependency Inversion Principle (DIP) - Depend on abstractions, not concrete classes - Improves flexibility and testing Example: class OrderService { private Payment payment; public OrderService(Payment payment) { this.payment = payment; } } How Interviewers Evaluate SOLID - Clean separation of responsibilities - Ability to extend system easily - Use of interfaces and abstractions - Avoid tightly coupled code Common Mistakes - Mixing multiple responsibilities in one class - Tight coupling with concrete implementations - Ignoring abstraction layers Action - Pick any system (e.g., Payment System, Parking Lot) - Try applying all 5 SOLID principles - Refactor your existing code using these concepts #LLD #SOLID #SystemDesign #SDE #Java #CodingInterview #100DaysOfCode
To view or add a comment, sign in
-
Most developers use design patterns. Few know when not to use them. Early in my career, I was obsessed with patterns: Factory, Strategy, Singleton… everywhere. Every problem looked like a chance to “apply a pattern.” Until one day, a simple service turned into: • 6 classes • 3 interfaces • Endless abstraction For a problem that needed… 50 lines of code. ⸻ That’s when it clicked: 👉 Design patterns are tools, not goals. ⸻ Take the Strategy Pattern: Great when: • You have multiple interchangeable behaviors • Logic changes frequently Overkill when: • You have 2 simple conditions • Logic is unlikely to evolve ⸻ What I follow now: • Start simple • Refactor when complexity actually appears • Introduce patterns only when they remove pain ⸻ Big lesson: Bad code ignores patterns. Overengineered code worships them. Good code uses them when needed. ⸻ Before using any pattern, ask: “Am I solving a real problem… or just showing I know this pattern?” ⸻ #DesignPatterns #Java #SoftwareEngineering #CleanCode #BackendDevelopment #SystemDesign
To view or add a comment, sign in
-
Object Oriented Design Explained Simply� It reinforced something we often overlook while coding — good design matters more than just working code. 🔹 What is Object-Oriented Design (OOD)? At its core, OOD is about designing systems as a collection of interacting objects, each encapsulating data and behavior. � GeeksforGeeks But beyond theory, it’s about writing code that is: ✔️ Maintainable ✔️ Scalable ✔️ Easy to understand 💡 Key Principles Every Developer Should Know 🔸 Encapsulation Bundle data + methods together → control access, reduce complexity 🔸 Abstraction Expose only what’s necessary → hide implementation details 🔸 Inheritance & Polymorphism Promote reusability and flexibility in design 🧠 The Game-Changer: SOLID Principles OOD truly shines when you apply SOLID principles: S – Single Responsibility → one class, one job O – Open/Closed → open for extension, closed for modification L – Liskov Substitution → replace objects safely I – Interface Segregation → avoid bulky interfaces D – Dependency Inversion → depend on abstractions These principles help reduce tight coupling and improve system flexibility. � TechTarget ⚡ My Takeaway :- Writing code is easy. Designing clean, extensible systems is what separates a developer from an engineer. Next time you write a class, ask yourself: 👉 “Will this design still work if requirements change tomorrow?” #SystemDesign #OOP #SoftwareEngineering #Java #CleanCode #SOLID #BackendDevelopment #TechLearning
To view or add a comment, sign in
-
🔄 Continuing my Design Patterns journey… After exploring Creational and Structural patterns, today I focused on Behavioral Design Patterns — which define how objects communicate and interact with each other. 💡 Why Behavioral Patterns? They help manage complex communication between objects, making systems more flexible, maintainable, and easier to extend. 📌 Types of Behavioral Design Patterns (GoF – 11 patterns): 1️⃣ Strategy – Defines a family of algorithms and makes them interchangeable 2️⃣ Observer – Notifies multiple objects when one object changes 3️⃣ Command – Encapsulates a request as an object 4️⃣ Chain of Responsibility – Passes requests along a chain of handlers 5️⃣ State – Changes behavior when internal state changes 6️⃣ Template Method – Defines a skeleton of an algorithm with customizable steps 7️⃣ Mediator – Centralizes communication between objects 8️⃣ Iterator – Provides a way to access elements sequentially 9️⃣ Memento – Saves and restores object state 🔟 Visitor – Adds new operations without modifying existing classes 1️⃣1️⃣ Interpreter – Defines grammar and interprets expressions 🧠 Key takeaway: Behavioral patterns focus on how objects interact, helping reduce tight coupling and improving flexibility in code. 🚀 Tomorrow, I’ll implement these patterns with simple code examples. #DesignPatterns #BehavioralPatterns #ObjectOrientedDesign #Java #ProgrammingConcepts #SoftwareEngineering #CodingJourney
To view or add a comment, sign in
-
🚀 Design Patterns Series – Observer Pattern In my previous posts, we explored design patterns in detail with definitions and real-world scenarios. Today, let’s do a quick recall of one of the most powerful behavioral design patterns — the Observer Pattern. 👀 What is Observer Pattern? It is a design pattern where an object (called the Subject) maintains a list of its dependents (Observers) and notifies them automatically whenever there is a change in its state. 💡 Think of it like subscribing to a YouTube channel or stock market updates — whenever something new happens, all subscribers get notified instantly! This pattern is widely used in event-driven systems, UI frameworks, messaging systems, and real-time applications. 🔄 Why is it important? * Promotes loose coupling between components * Enables real-time updates * Makes systems more scalable and maintainable 📌 Stay tuned as we dive deeper into real-world examples and implementation in upcoming posts! #ObserverPattern #DesignPatterns #SystemDesign #OOPS #CSharp #Java #Python #SoftwareDevelopment #Coding #DeveloperJourney
To view or add a comment, sign in
-
🔁 Behavioral Design Patterns Behavioral Design Patterns focus on how objects communicate and interact with each other. They help make systems more flexible, maintainable, and loosely coupled. Common Behavioral Patterns: Strategy → choose behavior at runtime Observer → notify multiple objects on change Command → wrap request as an object State → change behavior based on state Template Method → define flow, allow custom steps Chain of Responsibility → pass request through multiple handlers Mediator → centralize communication between objects Why does it matter? Used in real applications for: workflow handling event-driven systems notifications request processing dynamic business rules 🎯 Interview One-Liner: Behavioral Design Patterns define how objects interact and share responsibilities in a flexible and maintainable way. #java #designpatterns #softwaredesign #backenddeveloper #springboot #programming
To view or add a comment, sign in
-
-
🧠 15 Must-Know Design Patterns Every Developer Should Learn Design patterns aren’t just theory — they are proven solutions to recurring problems in software design. Mastering them can significantly improve your code structure, scalability, and interview performance 🚀 Here are 15 essential design patterns to level up your development skills: 🔹 Creational Patterns Singleton Factory Method Builder 🔹 Structural Patterns 4. Adapter 5. Decorator 6. Facade 7. Proxy 8. Composite 🔹 Behavioral Patterns 9. Observer 10. Strategy 11. Command 12. Iterator 13. State 14. Template Method 15. Chain of Responsibility 💡 These patterns help you write clean, maintainable, and flexible code — something every strong backend developer should aim for. 📚 If you're preparing for interviews or improving system design skills, exploring each of these patterns in depth is a game changer. 👉 Start learning with these resources: Singleton: https://lnkd.in/gGNe7TVM Factory Method: https://lnkd.in/gRypyrgG Builder: https://lnkd.in/gkdUad_v Adapter: https://lnkd.in/gm4GHWG4 Decorator: https://lnkd.in/gSQ6yBtU Facade: https://lnkd.in/g4k5ZKai Proxy: https://lnkd.in/g-qQcQbG Composite: https://lnkd.in/gvP6QMHg Observer: https://lnkd.in/gjcaR8UG Strategy: https://lnkd.in/g_Uux2CN Command: https://lnkd.in/gcH7BT7K Iterator: https://lnkd.in/gA4KJgAh State: https://lnkd.in/gGvv247K Template Method: https://lnkd.in/gGFxUuhR Chain of Responsibility: https://lnkd.in/gw_BFihR 💬 Save this post for quick revision and share it with someone preparing for tech interviews! #DesignPatterns #Java #SystemDesign #BackendDevelopment #SoftwareEngineering
To view or add a comment, sign in
-
-
Architecture isn’t about the code. I finally started a deep dive into Software Architecture today. Honestly? I had a big misconception cleared up within the first 10 mins. I thought architecture was just “more complex coding.” Turns out — it’s the complete opposite. Think of a cafeteria vs. a house. A cafeteria is built for 500 people to eat and leave in 20 minutes. A house is built for 4 people to live in for 30 years. You can't just "tweak" a house to become a cafeteria without the whole thing falling apart. That's why structure beats everything: 1. It's about the major components and how they talk. 2. It’s about meeting constraints (speed, budget, scale). 3. It's technology-agnostic (the blueprints don't care if you use Java or Python). If you get the foundation wrong, no amount of "clean code" will save you from a scalability nightmare later. 😅 Curious to hear from the architects in my feed: What’s one thing you wish you’d known about "structure" before you started building? #SoftwareArchitecture #LearnInPublic #SystemDesign
To view or add a comment, sign in
-
Understanding the Singleton Pattern can feel straightforward at first, but it often gets tricky when you dive into its implementation. I’ve written an article that breaks it down in a simple and easy-to-understand way. In this article, I’ve covered: • What the Singleton Pattern is and why it is used • Real-world intuition to understand where it fits in practical systems 🌍 • Different ways to implement it: Eager Loading and Lazy Loading • Thread-safety issues in lazy loading and how to solve them using: synchronized method double check locking (with volatile) Bill Pugh Singleton approach • Pros and cons of using the Singleton Pattern ⚖️ The goal was to keep things simple so that even someone new to design patterns can understand it without confusion. You can read the full article here 👇 https://lnkd.in/gH2JPivE If you’re preparing for interviews or building your foundation in system design, this might be useful 🚀 #systemdesign #java #designpatterns #softwareengineering #coding #learning
To view or add a comment, sign in
-
As part of my learning journey in Design Principles… I’ve started exploring SOLID principles, and my first deep dive was into the Single Responsibility Principle (SRP). One simple idea stood out: A piece of code should do only one thing. It sounds basic, but in real-world projects, we often mix multiple responsibilities into a single class — making code harder to maintain, test, and scale. A quick analogy: Think of a Swiss Army Knife vs a single-purpose knife In software, clarity and simplicity always win. One component → One responsibility → Cleaner code My key takeaway: Always ask: “Does this code have more than one reason to change?” If yes — it’s time to refactor. I’ve written a detailed article explaining SRP with examples and practical insights. Read here: https://lnkd.in/gKCtHtu5 Would love to hear your thoughts and feedback! #LearningJourney #CleanCode #DesignPrinciples #SOLID #SoftwareEngineering #Java #AIEngineerJourney
To view or add a comment, sign in
-
Explore related topics
- Applying Code Patterns in Real-World Projects
- Why Use Object-Oriented Design for Scalable Code
- Code Design Strategies for Software Engineers
- How to Design Software for Testability
- Patterns for Solving Coding Problems
- How Pattern Programming Builds Foundational Coding Skills
- How Software Engineers Identify Coding Patterns
- Understanding Context-Driven Code Simplicity
- Form Design Best Practices
- Onboarding Flow Design Patterns
Explore content categories
- Career
- Productivity
- Finance
- Soft Skills & Emotional Intelligence
- Project Management
- Education
- Technology
- Leadership
- Ecommerce
- User Experience
- Recruitment & HR
- Customer Experience
- Real Estate
- Marketing
- Sales
- Retail & Merchandising
- Science
- Supply Chain Management
- Future Of Work
- Consulting
- Writing
- Economics
- Artificial Intelligence
- Employee Experience
- Workplace Trends
- Fundraising
- Networking
- Corporate Social Responsibility
- Negotiation
- Communication
- Engineering
- Hospitality & Tourism
- Business Strategy
- Change Management
- Organizational Culture
- Design
- Innovation
- Event Planning
- Training & Development