Design Patterns for Scalable Solutions

"Good code solves a problem. Great code is designed to survive change." Design Patterns have become one of my primary area of new learning. I've started at the very beginning of design patterns and am slowly working my way up to the advanced concepts. At first I didn't have really good coding practices; my code was really in a mess; classes were tightly coupled, each of my objects were created at different places, when I made any small change it caused multiple files to break. Until; I found out that there are three groups of design pattern: (1) Creational Patterns - define how to create an object (examples are Factory, Singleton or Builder) (2) Structural Patterns - define how classes and objects are organized (examples are Adapter, Decorator or Facade) (3) Behavioral Patterns - define how objects interact with each other (examples are Observer, Strategy or Command). After I learned about these groups of design patterns, it has been easier to build my systems. Instead of writing code randomly I now think; Which pattern would be the most appropriate for the specific design challenge I have? Takeaway: Design Patterns are not just a means to prepare for an interview, they can also be viewed as way of thinking, providing a standard framework for developing scalable solutions. What are some of the design patterns that you work or use in real-world systems? #Java #ProblemSolving #CodingJourney #DeveloperCommunity #DesignPatterns #SoftwareArchitecture

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