C# struct vs class: Choosing Between Value and Reference Types

C# Deep Dive: struct vs class — When to use which? Many developers know that struct is a value type and class is a reference type. But the real question is: When should you actually use struct instead of class? 🔹 class (Reference Type) • Allocated on the heap • Passed by reference • Supports inheritance • Can be null • Better for complex domain models Example: public class User { public string Name { get; set; } } Use class when: ✔ The object is large ✔ You need inheritance ✔ The object represents a business entity 🔹 struct (Value Type) • Allocated on the stack (usually) • Passed by value (copied) • Cannot inherit from another class • Cannot be null (unless nullable struct) • Better for small, immutable data Example: public struct Point { public int X; public int Y; } Use struct when: ✔ The object is small (under ~16 bytes recommended) ✔ It represents a single value ✔ It is immutable ✔ High performance matters ⚠️ Important: Large structs can hurt performance because they are copied by value. Rule of thumb: If it behaves like a value → struct If it behaves like an entity → class Understanding this difference is critical in performance-sensitive .NET systems. Follow for more advanced C# and backend engineering content. #csharp #dotnet #backend #softwareengineering #systemdesign #performance

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