React Hooks Execution Order Explained

🚀 Do you REALLY understand React Hooks execution order? Most developers think they do… until logs prove otherwise 👀 I created a small React example using almost every core hook to deeply understand what runs when — during mount, render, and re-render. 👇 Hooks used in this example: useState useReducer useMemo useRef useLayoutEffect useEffect 🧠 What’s happening here? ✅ useMemo runs during render, not after ✅ useLayoutEffect runs after DOM mutation but before paint ✅ useEffect runs after paint ✅ useLayoutEffect can block UI — use it intentionally ⚠️ ✅ State update inside useEffect triggers a full re-render ✅ Parent renders → Child renders → effects execute ✅ Cleanup runs before next effect cycle or unmount This setup helps visualize: 🔹 When Parent & Child functions are called 🔹 When useMemo runs (spoiler: during render 👀) 🔹 Difference between useLayoutEffect vs useEffect 🔹 How state updates trigger re-renders 🔹 Cleanup execution timing 🔹 Why refs are updated before paint 🔹 How dispatching useReducer affects render cycle 🧪 Key takeaways (VERY IMPORTANT 👇) ✅ useMemo is NOT async — it runs during render ✅ useLayoutEffect blocks paint (use carefully ⚠️) ✅ useEffect runs after UI is painted ✅ State updates inside useEffect always trigger re-render ✅ Cleanup runs before the next effect cycle ✅ Parent renders → then Child → effects run bottom-up 🧪 Bonus detail Try clicking the button 👇 It dispatches a reducer action and shows: 💠 Which hooks re-run 💠 Which ones stay memoized 💠 Why dependency arrays matter more than we think If you ever struggled with: ❓ “Why is this log printing twice?” ❓ “Why is my UI flickering?” ❓ “Why does this effect run before that one?” 👉 THIS is the mental model you need. #ReactJS #JavaScript #FrontendDevelopment #ReactHooks #WebDevelopment #LearningInPublic #SoftwareEngineering #DeveloperLife #ReactTips

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Cool example! For me, understanding when effects run in the React Fiber lifecycle was the unlock. Once you internalize render vs commit vs paint, you start writing effects with intent, and your code quality jumps fast. If you drop this into a CodeSandbox, people can tinker with it. That “hands on the code” loop is what really makes these timing concepts stick for me.

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