🚀 𝗠𝗼𝗱𝗲𝗿𝗻 𝗖++ 𝗙𝗲𝗮𝘁𝘂𝗿𝗲: 𝗦𝗧𝗗::𝗘𝗫𝗣𝗘𝗖𝗧𝗘𝗗 (𝗖++𝟮𝟯) Error handling has always been an important part of writing 𝗿𝗼𝗯𝘂𝘀𝘁 𝗖++ 𝗰𝗼𝗱𝗲. Traditionally, developers relied on 𝗲𝘅𝗰𝗲𝗽𝘁𝗶𝗼𝗻𝘀 or 𝗲𝗿𝗿𝗼𝗿 𝗰𝗼𝗱𝗲𝘀. But both approaches come with trade-offs: ⚠️ 𝗘𝘅𝗰𝗲𝗽𝘁𝗶𝗼𝗻𝘀 can hide control flow ⚠️ 𝗘𝗿𝗿𝗼𝗿 𝗰𝗼𝗱𝗲𝘀 often make APIs 𝗵𝗮𝗿𝗱𝗲𝗿 𝘁𝗼 𝘂𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱 C++23 introduces a modern solution: 𝗦𝗧𝗗::𝗘𝗫𝗣𝗘𝗖𝗧𝗘𝗗. It represents 𝗲𝗶𝘁𝗵𝗲𝗿 𝗮 𝘃𝗮𝗹𝘂𝗲 𝗼𝗿 𝗮𝗻 𝗲𝗿𝗿𝗼𝗿 in a 𝗰𝗹𝗲𝗮𝗿 𝗮𝗻𝗱 𝘁𝘆𝗽𝗲-𝘀𝗮𝗳𝗲 𝘄𝗮𝘆. ❌ 𝗢𝗹𝗱 𝗔𝗽𝗽𝗿𝗼𝗮𝗰𝗵 (Error Codes) Developers often returned special values to indicate failure. int divide(int a, int b) { if (b == 0) return -1; // error code return a / b; } This works — but it creates problems. ❌ 𝗘𝗿𝗿𝗼𝗿 𝗰𝗼𝗱𝗲𝘀 𝗺𝗶𝘅 𝗳𝗮𝗶𝗹𝘂𝗿𝗲 𝗮𝗻𝗱 𝘃𝗮𝗹𝗶𝗱 𝗿𝗲𝘀𝘂𝗹𝘁𝘀 ❌ The caller must 𝗴𝘂𝗲𝘀𝘀 𝘄𝗵𝗮𝘁 -𝟭 𝗺𝗲𝗮𝗻𝘀 ✨ 𝗘𝗻𝘁𝗲𝗿 𝗦𝗧𝗗::𝗘𝗫𝗣𝗘𝗖𝗧𝗘𝗗 C++23 introduces a type that can explicitly represent 𝗲𝗶𝘁𝗵𝗲𝗿 𝗮 𝗿𝗲𝘀𝘂𝗹𝘁 𝗼𝗿 𝗮𝗻 𝗲𝗿𝗿𝗼𝗿. #include <expected> std::expected<int, std::string> divide(int a, int b) { if (b == 0) return std::unexpected("division by zero"); return a / b; } Now the function clearly communicates: ✔ 𝗘𝗶𝘁𝗵𝗲𝗿 𝗮 𝘃𝗮𝗹𝗶𝗱 𝗿𝗲𝘀𝘂𝗹𝘁 ✔ 𝗢𝗿 𝗮𝗻 𝗲𝘅𝗽𝗹𝗶𝗰𝗶𝘁 𝗲𝗿𝗿𝗼𝗿 ⚡ 𝗪𝗵𝘆 𝗦𝗧𝗗::𝗘𝗫𝗣𝗘𝗖𝗧𝗘𝗗 𝗶𝘀 𝗽𝗼𝘄𝗲𝗿𝗳𝘂𝗹 ✔ Enables 𝗲𝘅𝗽𝗹𝗶𝗰𝗶𝘁 𝗲𝗿𝗿𝗼𝗿 𝗵𝗮𝗻𝗱𝗹𝗶𝗻𝗴 ✔ Improves 𝗮𝗽𝗶 𝗰𝗹𝗮𝗿𝗶𝘁𝘆 ✔ Avoids 𝗺𝗮𝗴𝗶𝗰 𝗲𝗿𝗿𝗼𝗿 𝘃𝗮𝗹𝘂𝗲𝘀 ✔ Makes failures 𝗽𝗮𝗿𝘁 𝗼𝗳 𝘁𝗵𝗲 𝘁𝘆𝗽𝗲 𝘀𝘆𝘀𝘁𝗲𝗺 🧠 𝗞𝗲𝘆 𝗜𝗻𝘀𝗶𝗴𝗵𝘁 Modern C++ is moving toward 𝗲𝘅𝗽𝗹𝗶𝗰𝗶𝘁 𝗮𝗻𝗱 𝘁𝘆𝗽𝗲-𝘀𝗮𝗳𝗲 𝗔𝗣𝗜 𝗱𝗲𝘀𝗶𝗴𝗻. Instead of hiding failures, modern C++ encourages developers to 𝗺𝗼𝗱𝗲𝗹 𝗲𝗿𝗿𝗼𝗿𝘀 𝗱𝗶𝗿𝗲𝗰𝘁𝗹𝘆 𝗶𝗻 𝘁𝗵𝗲 𝘁𝘆𝗽𝗲 𝘀𝘆𝘀𝘁𝗲𝗺. 🏆 𝗧𝗮𝗸𝗲𝗮𝘄𝗮𝘆 Sometimes the best APIs are the ones that 𝗺𝗮𝗸𝗲 𝗶𝗻𝘁𝗲𝗻𝘁 𝗰𝗹𝗲𝗮𝗿. std::expected helps developers write 𝗺𝗼𝗿𝗲 𝗲𝘅𝗽𝗿𝗲𝘀𝘀𝗶𝘃𝗲, 𝘀𝗮𝗳𝗲𝗿, and 𝗺𝗮𝗶𝗻𝘁𝗮𝗶𝗻𝗮𝗯𝗹𝗲 𝗖++ 𝗰𝗼𝗱𝗲. #CPP #ModernCPP #CPP23 #SoftwareEngineering #Programming #CleanCode — 𝗔𝗕𝗛𝗜𝗦𝗛𝗘𝗞 𝗦𝗜𝗡𝗛𝗔
C++23: Error Handling with std::expected
More Relevant Posts
-
🧠 DRY Principle — Don’t Repeat Yourself 🔁 Most developers write code that works… but not code that scales. 💡 The problem? Repetition. Same logic. Same code. Copied everywhere. --- ⚠️ What is DRY? Don’t Repeat Yourself = Avoid duplicate code and logic 👉 Write once, reuse everywhere --- 🚫 Without DRY: • Duplicate code • Hard to maintain • Bugs in multiple places • More effort for small changes --- ✅ With DRY: • Clean code • Reusable components • Easy maintenance • Faster development --- 💡 Example: Instead of writing validation in every API ❌ 👉 Create a common service / middleware ✔️ --- ⚠️ Common Mistake: ❌ Copy-paste coding ❌ Rewriting same logic in multiple layers --- 💡 Best Practices: ✔️ Use functions & services ✔️ Create reusable components ✔️ Use common utilities ✔️ Apply design patterns --- 💡 Final Insight: DRY is not just about code— it’s about thinking smart. Write less. Reuse more. Maintain easily. --- ❓ Are you writing code… or rewriting it again and again? #CleanCode #DRY #SoftwareEngineering #BestPractices #TechCareer #DotNet
To view or add a comment, sign in
-
An open-source engineering system for Claude Code that helps teams ship faster. Describe what you want, review the plan once, and the system takes care of building, testing, and deploying automatically. It only pauses for merging PRs and deploying to production. Enforces quality standards with key checks, supports TDD in 16 languages, auto-formats code, and performs type checks before proceeding. Six verification gates ensure real evidence of completion—actual servers and content, not just passing tests. Every mistake turns into a rule to prevent the next one, making the process smarter over time. https://lnkd.in/dSz8EXkH https://lnkd.in/dxrhzjcD #ClaudeCode #AIEngineering #DeveloperTools
To view or add a comment, sign in
-
Every developer eventually faces it: opening a file written by someone else and seeing little to no comments, unclear variable names, and logic that feels impossible to follow. Instead of immediately rewriting everything, here are a few strategies that can help you understand the code first: - Start with the big picture Before diving into individual functions, identify the purpose of the file or module. Look at how it’s used in the application and what problem it’s solving. -Trace the execution flow Follow the code from the entry point. Track how data moves through functions, components, or modules. Debuggers and logs can be incredibly helpful here. -Run the code and experiment Change small things and observe the results. Writing a quick test or console logging key variables can reveal how the system behaves. -Look for patterns in the project Often the code will follow conventions used elsewhere in the codebase. Other files may provide clues about naming, structure, or expected behavior. -Document as you go Once you figure something out, add comments or documentation. Future developers (and your future self) will thank you. -When possible, ask questions If the original developer is still around, don’t hesitate to ask for clarification. A 5-minute conversation can save hours of reverse engineering. Uncommented code can be frustrating, but it’s also an opportunity to improve the codebase while deepening your understanding of the system. Good developers write code that works. Great developers leave code that others can understand. #SoftwareDevelopment #Programming #CleanCode #WebDevelopment #CodeQuality
To view or add a comment, sign in
-
Your API is taking 5 seconds to respond, even though each individual downstream call only takes 1 second. Why? I often see developers awaiting independent async calls one after the other. It looks like this: await _service.GetProfileAsync(); await _service.GetOrdersAsync(); await _service.GetSettingsAsync(); This is sequential execution. You are forcing the code to wait for the profile data before even starting the orders request. If these tasks don't depend on each other, you're inflating your latency for no reason. The senior move here is to initiate the tasks first, then await their completion collectively using Task.WhenAll. By doing this, you fire all three requests simultaneously. Your total response time drops from the sum of all tasks to just the duration of the longest one. Takeaway: Don’t just make it async—make it concurrent when the logic allows. Efficiency isn't just about non-blocking code; it's about smart execution flow. Interview Questions: 1. What is the main difference between Task.WhenAll and Task.WaitAll? 2. If multiple tasks passed to Task.WhenAll fail, how does the Exception handling behave and how do you access all errors? 3. Why shouldn't you use Task.WhenAll to run multiple queries against a single EF Core DbContext instance simultaneously? #dotnet #csharp #performance #backend #programming
To view or add a comment, sign in
-
🧩 SOLID Principles — The Foundation of Clean Code If you want to write code that scales, survives change, and stays maintainable, you’ll keep hearing one word: SOLID. It’s not about memorizing definitions — it’s about writing code that doesn’t break every time requirements change. Here’s the idea in a simple, practical way 👇 🔹 S — Single Responsibility Principle A class should have one reason to change. If your class handles business logic, logging, and validation… it’s doing too much. 🔹 O — Open/Closed Principle Code should be open for extension, but closed for modification. Instead of changing existing logic, extend it (think interfaces, inheritance, strategies). 🔹 L — Liskov Substitution Principle If you replace a base class with a derived class, nothing should break. If it does — your design is wrong. 🔹 I — Interface Segregation Principle Don’t force classes to implement things they don’t need. Small, focused interfaces > large, bloated ones. 🔹 D — Dependency Inversion Principle Depend on abstractions, not concrete implementations. High-level code shouldn’t care about low-level details. 💡 Why this matters SOLID isn’t just theory. It helps you: ✔ Write cleaner, more readable code ✔ Reduce bugs when requirements change ✔ Make testing easier ✔ Build systems that scale over time 🚀 The takeaway You don’t need to apply all principles perfectly. But the more you think in terms of SOLID, the less your code will fight you later. #dotnet #dotnet10 #csharp #linq #aspnetcore #softwareengineering #backenddevelopment #codingtips #developer #programming
To view or add a comment, sign in
-
-
References and Pointers are one of the widely used concepts in C++ development. When you build a product, many times you have to decide whether to use reference or pointer and most of the time people are confused about the real difference between them. References and pointers are fundamental concepts in C++ development, and understanding the differences b/w the two is very crucial when deciding which one to use in your code. So let's try to understand the key differences b/w the two(I have explained them in more detail, link in the comment section): Declaration and Initializing: You can declare the pointer without initializing it(int* ptr) but you can not declare the reference without initialization. Assignment: You can assign a new address/value to the pointer but you can't assign a new value to a reference(internally reference is nothing but the alias for another variable), It will always refer to the same memory location. Initialization inside the constructor: Inside a constructor, you can only provide value to a reference using the list-initializer method. But you can assign the new value to a pointer inside the constructor body using the assignment operator as well. NULL-Pointer: A pointer can contain nullptr but a reference can never point/refer to nullptr. Memory Address: You can access the memory address of a reference using &(address-of operator), which is the address of the original variable it means references do not have their own address. But pointers do have their own address and again you can access it using the address-of the operator. De-Referencing: You can print the value pointed by the pointer using the * operator ie *ptr. But because a reference is nothing but an alias for a variable you can print its value without using the de-referencing operator.
To view or add a comment, sign in
-
🧱 SOLID Principles — The foundation of clean and maintainable code As developers, we often focus on making code work. But in real projects, the bigger challenge is making code easy to maintain, extend, and test. That’s where SOLID Principles come in. 🔹 S — Single Responsibility Principle A class should have only one reason to change. 👉 One class = one responsibility Example: A ReportService should not generate the report, save it, email it, and log it all together. 🔹 O — Open/Closed Principle Software entities should be open for extension, closed for modification. 👉 Add new behavior without changing existing tested code Example: Instead of modifying a payment class every time a new payment type is added, use interfaces and separate implementations. 🔹 L — Liskov Substitution Principle A subclass should be able to replace its parent class without breaking behavior. 👉 Child class should behave like a proper substitute If replacing Bird with Penguin breaks fly(), the design is wrong. 🔹 I — Interface Segregation Principle Clients should not be forced to depend on methods they do not use. 👉 Prefer small, specific interfaces over one large interface Example: Instead of one huge Worker interface, split into Workable, Eatable, Manageable, etc. 🔹 D — Dependency Inversion Principle High-level modules should not depend on low-level modules. Both should depend on abstractions. 👉 Depend on interfaces, not concrete classes This is the principle behind Spring Dependency Injection. 💡 Why SOLID matters in real projects Without SOLID: Code becomes tightly coupled changes break existing features Testing becomes difficult Scaling the codebase becomes painful With SOLID: Code is cleaner easier to extend easier to test easier to maintain in team environments 🎯 Interview one-liner SOLID principles are five object-oriented design principles that help build maintainable, extensible, and loosely coupled software. 🏦 Real backend takeaway In enterprise Java applications, SOLID is not just a theory. It directly helps in: service layer design Strategy Pattern Implementation cleaner controller-service-repository separation extensible payment/workflow modules testable Spring Boot applications #java #solidprinciples #cleancode #softwaredesign #backenddeveloper #springboot #programming #softwareengineering
To view or add a comment, sign in
-
-
𝐖𝐡𝐚𝐭 𝐘𝐞𝐚𝐫𝐬 𝐨𝐟 𝐃𝐞𝐛𝐮𝐠𝐠𝐢𝐧𝐠 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 𝐓𝐞𝐚𝐜𝐡 𝐘𝐨𝐮 One thing I’ve learned over the years is that debugging mostly comes with experience. Sometimes you can spend hours chasing a problem… only to realise the issue was something very small. 𝐴 𝑚𝑖𝑠𝑠𝑖𝑛𝑔 𝑐𝑜𝑚𝑚𝑎. 𝐴 𝑤𝑟𝑜𝑛𝑔 𝑓𝑖𝑒𝑙𝑑 𝑛𝑎𝑚𝑒. 𝐴 𝑐𝑜𝑛𝑑𝑖𝑡𝑖𝑜𝑛 𝑡ℎ𝑎𝑡 𝑛𝑒𝑣𝑒𝑟 𝑒𝑣𝑎𝑙𝑢𝑎𝑡𝑒𝑠 𝑡𝑜 𝑡𝑟𝑢𝑒. We often say “good developers are good at debugging”. But I think that statement is slightly misleading. Even experienced developers still encounter completely new problems all the time. What really improves is 𝐩𝐚𝐭𝐭𝐞𝐫𝐧 𝐫𝐞𝐜𝐨𝐠𝐧𝐢𝐭𝐢𝐨𝐧. When you work with large systems long enough, you start seeing the same categories of problems again and again. And when something breaks, you already have a mental map of: • 𝑤ℎ𝑒𝑟𝑒 𝑡𝑜 𝑠𝑡𝑎𝑟𝑡 𝑙𝑜𝑜𝑘𝑖𝑛𝑔 • 𝑤ℎ𝑖𝑐ℎ 𝑐𝑜𝑚𝑝𝑜𝑛𝑒𝑛𝑡𝑠 𝑎𝑟𝑒 𝑖𝑛𝑣𝑜𝑙𝑣𝑒𝑑 • ℎ𝑜𝑤 𝑡ℎ𝑒 𝑠𝑦𝑠𝑡𝑒𝑚 𝑏𝑒ℎ𝑎𝑣𝑒𝑠 I’ve also noticed that specialisation helps a lot. For example, I can debug a Frappe application much faster than I could debug a Spring Boot system. Not because one is easier than the other, but because familiarity gives you intuition. And sometimes that intuition is the difference between solving a problem in 5 minutes… or 5 hours. #SoftwareDevelopment #Debugging #ERPNext #FrappeFramework
To view or add a comment, sign in
-
𝟳 .𝗡𝗘𝗧 𝗺𝗶𝘀𝘁𝗮𝗸𝗲𝘀 𝘁𝗵𝗮𝘁 𝗽𝗮𝘀𝘀 𝗰𝗼𝗱𝗲 𝗿𝗲𝘃𝗶𝗲𝘄 𝗯𝘂𝘁 𝗰𝗿𝗮𝘀𝗵 𝗶𝗻 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻. I have seen senior devs get rejected in interviews for every single one of these. And I have seen the same mistakes take down production systems at scale. . . . The worst part? They all look correct in a PR diff. They only break under real concurrency, real failure conditions, or real load -- the exact things your local machine will never simulate. Here is what the carousel covers: 𝟭. Retrying payments without idempotency -- double charges 𝟮. Using lock() instead of concurrency tokens -- throughput dies 𝟯. Believing in "exactly-once delivery" -- it does not exist end-to-end 𝟰. Logging without correlation IDs -- good luck debugging across services 𝟱. Mocking the database in integration tests -- passes locally, explodes in prod 𝟲. Synchronous calls between services -- one slow service kills everything 𝟳. No dead letter queue -- poison messages loop forever Each slide shows the 𝗿𝗲𝗷𝗲𝗰𝘁𝗲𝗱 answer, the 𝗵𝗶𝗿𝗲𝗱 answer, and the actual C# code fix. These are not toy examples. This is the kind of stuff that separates a mid-level dev from someone who builds systems that survive real traffic. I run a paid hands-on workshop where you write production-grade code that avoids every one of these mistakes. 6 Saturday sessions. You leave with a GitHub repo you can walk into any interview with. First session starts 𝗦𝗮𝘁𝘂𝗿𝗱𝗮𝘆 𝗔𝗽𝗿𝗶𝗹 𝟱 at 𝟱𝗽𝗺 𝗟𝗼𝗻𝗱𝗼𝗻 𝘁𝗶𝗺𝗲. DM me or comment "workshop" for details. ♻ Repost if this would help someone on your team.
To view or add a comment, sign in
-
Excellent post highlighting real production scenarios caused by the incompetence of back-end engineers. These cases should be — and indeed are — discussed in senior-level interviews, as they help reveal an engineer’s true level of experience.
𝟳 .𝗡𝗘𝗧 𝗺𝗶𝘀𝘁𝗮𝗸𝗲𝘀 𝘁𝗵𝗮𝘁 𝗽𝗮𝘀𝘀 𝗰𝗼𝗱𝗲 𝗿𝗲𝘃𝗶𝗲𝘄 𝗯𝘂𝘁 𝗰𝗿𝗮𝘀𝗵 𝗶𝗻 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻. I have seen senior devs get rejected in interviews for every single one of these. And I have seen the same mistakes take down production systems at scale. . . . The worst part? They all look correct in a PR diff. They only break under real concurrency, real failure conditions, or real load -- the exact things your local machine will never simulate. Here is what the carousel covers: 𝟭. Retrying payments without idempotency -- double charges 𝟮. Using lock() instead of concurrency tokens -- throughput dies 𝟯. Believing in "exactly-once delivery" -- it does not exist end-to-end 𝟰. Logging without correlation IDs -- good luck debugging across services 𝟱. Mocking the database in integration tests -- passes locally, explodes in prod 𝟲. Synchronous calls between services -- one slow service kills everything 𝟳. No dead letter queue -- poison messages loop forever Each slide shows the 𝗿𝗲𝗷𝗲𝗰𝘁𝗲𝗱 answer, the 𝗵𝗶𝗿𝗲𝗱 answer, and the actual C# code fix. These are not toy examples. This is the kind of stuff that separates a mid-level dev from someone who builds systems that survive real traffic. I run a paid hands-on workshop where you write production-grade code that avoids every one of these mistakes. 6 Saturday sessions. You leave with a GitHub repo you can walk into any interview with. First session starts 𝗦𝗮𝘁𝘂𝗿𝗱𝗮𝘆 𝗔𝗽𝗿𝗶𝗹 𝟱 at 𝟱𝗽𝗺 𝗟𝗼𝗻𝗱𝗼𝗻 𝘁𝗶𝗺𝗲. DM me or comment "workshop" for details. ♻ Repost if this would help someone on your team.
To view or add a comment, sign in
Explore related topics
- How to Write Clean, Error-Free Code
- Strategies for Writing Error-Free Code
- Tips for Exception Handling in Software Development
- Clear Coding Practices for Mature Software Development
- Writing Functions That Are Easy To Read
- Strategies for Writing Robust Code in 2025
- Modern Strategies for Improving Code Quality
- Coding Best Practices to Reduce Developer Mistakes
- Principles of Elegant Code for Developers
Explore content categories
- Career
- Productivity
- Finance
- Soft Skills & Emotional Intelligence
- Project Management
- Education
- Technology
- Leadership
- Ecommerce
- User Experience
- Recruitment & HR
- Customer Experience
- Real Estate
- Marketing
- Sales
- Retail & Merchandising
- Science
- Supply Chain Management
- Future Of Work
- Consulting
- Writing
- Economics
- Artificial Intelligence
- Employee Experience
- Workplace Trends
- Fundraising
- Networking
- Corporate Social Responsibility
- Negotiation
- Communication
- Engineering
- Hospitality & Tourism
- Business Strategy
- Change Management
- Organizational Culture
- Design
- Innovation
- Event Planning
- Training & Development