OOP Design Principles for Real-World Systems

I thought I understood OOP. Until I tried to design something real. --- I could explain: * Encapsulation * Inheritance * Polymorphism But when it came to designing a simple system… I didn’t know: * where logic should go * what a class should actually do * how objects should behave --- I would write classes like this: class Product { BigDecimal price; int stock; } It worked. But something felt off. --- Then I started noticing: * Stock could go negative * Logic was scattered * Objects had no responsibility That’s when things started to change. --- Now I try to think like: 👉 This object should protect its state 👉 This object should own its behavior Not just hold data. --- Another shift: Not all fields are equal. In a Book: * Title is descriptive * Author is shared * Book Number is identity And that one decision changes everything. --- This is the way I’m trying to think about OOP now. Would love to know — How do you approach designing objects in real projects? #Java #OOP #BackendDevelopment

Simple but powerful point. Really liked this !!

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