Naty Hoffman

Naty Hoffman

San Francisco Bay Area
2K followers 500+ connections

Activity

Experience

  • Meta Graphic

    Meta

    Burlingame, California, United States

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    San Francisco, CA

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    Novato, CA

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  • -

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Education

Publications

  • Physically Based Shading in Theory and Practice

    SIGGRAPH 2014 (Course)

  • Appearance Modeling in Videogames: State of the Art, Challenges and Opportunities

    Workshop on Material Appearance Modeling 2014

  • Outside the Echo Chamber: Learning from Other Disciplines, Industries, and Art Forms

    ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013 (Keynote)

  • Uses of Physically-Based Light-Material Interaction Models in Videogame and Feature Film Computer Graphics

    Optical Society of Southern California (Invited Presentation)

  • Cinematography in Video Games

    CineGear Expo 2012

    Other authors
  • Sharing Technical Ideas in the Games Industry

    ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2012 (Panel)

    Other authors
  • Videogame Graphics Trends

    High Performance Graphics 2011 (Keynote)

  • Physically Grounded Shading Models

    Dreamworks Animation (Invited Talk)

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