From the course: InfraWorks 2021: Animating Infrastructure Designs
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Basic road materials - InfraWorks Tutorial
From the course: InfraWorks 2021: Animating Infrastructure Designs
Basic road materials
- [Instructor] Now let's have a look at how we can adjust the way in which our roads and infrastructure look in Twinmotion. Now, we brought all of this in as an FBX. So, if I click on this particular road, you'll see that it's actually one large mesh. Now that's good for bringing in big infrastructure projects, long corridors, that type of thing, but it's not always what we want if you want to enhance a specific junction or piece of the road. So, we're going to enhance our entrance to our little business park over here, and the first thing we're going to do, is we're going to have a look at the material the road's made of. So let's zoom in, here we go. So let's have a look, right. Now you can see, that we have a material and we've got those line stripes. Now, the only problem with this is, have a look at that. You know, it kind of looks like it's balancing above the road, so that's not really what you want. So what…
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Contents
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Basic road materials4m 15s
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Using decals on a road4m 59s
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Add decals to a user library1m 23s
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Decal drawing order2m 36s
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Parking decals4m 14s
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Adding city furniture2m 33s
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Adding parking barriers8m 16s
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Adding a vehicle path4m
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Creating a custom vehicle path3m 45s
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Custom path options5m 20s
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