VR Software Engineer
Dreamscape Learn
Culver City, CA
See who Dreamscape Learn has hired for this role
See who Dreamscape Learn has hired for this role
Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Unity programmer to help build and maintain our educational content that is built on our next-generation learning platforms. You’ll work on interactive applications across VR environments, backend systems, and integrations that connect our immersive experiences with real-world learning outcomes.
This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.
Roles & Responsibilities
Software Development
This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.
Roles & Responsibilities
Software Development
- Design, develop, and maintain VR/AR applications, backend services, and supporting tools.
- Write clean, efficient, and reusable code following established best practices.
- Debug, optimize, and refactor existing code to improve performance and scalability.
- Work with Product, Design, and Educational Content teams to translate requirements into technical solutions.
- Collaborate with other engineers on system design, architecture discussions, and code reviews.
- Participate in team standups, sprint planning, and cross-functional project reviews.
- Develop and maintain unit and integration tests to ensure code stability and reliability.
- Ensure that content products run to specifications on all desired platforms.
- Help monitor system performance across deployments and assist in troubleshooting production issues.
- Contribute to documentation, internal tools, and shared coding standards.
- 3–5 years of professional software development experience, with at least one shipped or production-level project.
- Proficiency in C# and/or C++, with strong understanding of object-oriented programming and design principles.
- Experience in using version control for software development
- Knowledgeable in integrating assets from other departments (Arts, Sound, Animation, etc.) into scene hierarchy
- Knowledgeable in software design patterns that work well in the Unity applications.
- Experience using the Unity game engine for interactive or immersive applications.
- Experience in Unity workflows and package management
- A strong understanding in the following Unity packages: Render Pipelines, Timelines, Jobs, Burst, uGUI, UI Toolkit, and Addressable
- Experience developing for VR/AR/XR or other 3D interactive systems.
- Strong problem-solving skills and an ability to work effectively in a collaborative, cross-functional environment.
- Familiarity with networking, multiplayer systems, and/or real-time data pipelines.
- Familiar with AI development tools
- Experience with using and writing task tickets for scrum workflow
- Experience in open world environments
- Experience and/or understanding of Tech Art techniques (shaders, VFXs, etc.)
- Bachelor’s degree in computer science, Software Engineering, or a related field (or equivalent experience).
- Compensation $120,000- $130,000 per annum
- Employee Stock Option Plan (ESOP)
- Comprehensive Medical, Dental, & Vision Plans
- Employee Assistance Program, Talkspace and One Medical membership to support the health & well-being of our team
- Generous Paid Parental Leave
- Open Paid Time Off
- Dog-Friendly Office
- Stocked Kitchen & Snacks
-
Seniority level
Mid-Senior level -
Employment type
Full-time -
Job function
Engineering and Information Technology -
Industries
Education
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