Yu-Jen Lin

Yu-Jen Lin

Redmond, Washington, United States
850 followers 500+ connections

About

Hello, I am Yu-Jen Lin, a software engineer with UX design/research's mind inside. I've…

Articles by Yu-Jen

Activity

Join now to see all activity

Experience

  • Meta Graphic

    Meta

    Redmond, Washington, United States

  • -

  • -

    Greater Seattle Area

  • -

    Orlando, Florida Area

  • -

    Ann Arbor

  • -

    Orlando, Florida Area

  • -

    Greater Chicago Area

  • -

    Taipei City, Taiwan

Education

Patents

  • Object orientation detection system

    Issued US 10825196

    A face orientation system of a ride that includes one or more sensors and a controller. The controller receives ride cart data from the one or more sensors indicative of a presence and position of the ride cart on the ride, determines ride cart orientation based on the ride cart data, receives position data of a guest from the one or more sensors indicative of a position of a body, a face, or a combination thereof, of the guest, determines face orientation, face rotation, or a combination…

    A face orientation system of a ride that includes one or more sensors and a controller. The controller receives ride cart data from the one or more sensors indicative of a presence and position of the ride cart on the ride, determines ride cart orientation based on the ride cart data, receives position data of a guest from the one or more sensors indicative of a position of a body, a face, or a combination thereof, of the guest, determines face orientation, face rotation, or a combination thereof, of the guest based on the ride cart orientation and position data, and transmits data indicative of the determined face orientation, face rotation, or a combination thereof to a downstream controller for subsequent control based upon the determined face orientation, face rotation, or the combination thereof.

    See patent
  • Dynamic convergence adjustment in augmented reality headsets

    Issued US 10778953

    Systems and methods are disclosed that dynamically and laterally shift each virtual object displayed by an augmented reality headset by a respective distance as the respective virtual object is displayed to change virtual depth from a first virtual depth to a second virtual depth. The respective distance may be determined based on a lateral distance between a first convergence vector of a user's eye with the respective virtual object at the first virtual depth and a second convergence vector of…

    Systems and methods are disclosed that dynamically and laterally shift each virtual object displayed by an augmented reality headset by a respective distance as the respective virtual object is displayed to change virtual depth from a first virtual depth to a second virtual depth. The respective distance may be determined based on a lateral distance between a first convergence vector of a user's eye with the respective virtual object at the first virtual depth and a second convergence vector of the user's eye with the respective virtual object at the second virtual depth along the display, and may be based on an interpupillary distance. In this manner, display of the virtual object may be adjusted such that the gazes of the user's eyes may converge where the virtual object appears to be.

    See patent

Courses

  • Computer Vision

    EECS498

  • Contextual Inquiry and Project Management

    SI501

  • Design of Complex Websites

    SI539

  • Digital Fabriction

    ARTDES 217

  • Engineering Applications of Media Technology

    PAT511

  • Evaluation of Systems and Services

    SI622

  • Fabrication: Wood & Metal

    ARTDES215

  • Fundamentals of Human Behavior

    SI688

  • Game Design

    EECS494

  • Human Interaction in Information Retrieval

    SI531

  • Information in Social Systems: Collecting Flows and Processing

    SI500

  • Interactive Media Design I

    PAT551

  • Introduction to Interaction Design

    SI582

  • Introduction to Statistics and Data Analysis

    SI544

  • Machine Learning

    EECS545

  • Mobile Application Development and Entrepreneurship

    EECS441

  • Networked Computing: Storage, Communication, and Processing

    SI502

  • Personal Informatics Design

    SI606

  • Social Interaction Experience (CSCW)

    SI689

Projects

  • Boba3

    -

  • Tiramisu

    -

  • Retinal-resolution Varifocal VR

    -

    We develop a virtual reality head-mounted display that achieves near retinal resolution with an angular pixel density up to 56 pixels per degree, supporting a wide range of eye accommodation from 0 to 4 diopter (i.e., infinity to 25 cm), and matching the dynamics of eye accommodation.

    In this project, I am responsible for conceiving and executing the design and development of the demonstration experience that complements the research headset crafted by our esteemed research…

    We develop a virtual reality head-mounted display that achieves near retinal resolution with an angular pixel density up to 56 pixels per degree, supporting a wide range of eye accommodation from 0 to 4 diopter (i.e., infinity to 25 cm), and matching the dynamics of eye accommodation.

    In this project, I am responsible for conceiving and executing the design and development of the demonstration experience that complements the research headset crafted by our esteemed research partners.

    "The focus being correct made the virtual world and the objects within it suddenly look and feel more "real". In fact, some of the demo objects were so detailed I'd go as far to say they felt entirely real." - UploadVR

  • Butterscotch Retina Resolution Experience Prototype

    -

    Built the software stack to drive the retina resolution VR headset, Butterscotch. Created high resolution oriented experience to showcase the power of retina resolution VR display.

    See project
  • Olegoru:A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects

    -

    TEI 15' Work in Progress
    Learning storytelling is beneficial for children's development. Various tools have been proposed to expand the set of materials children can use to compose their stories. However, most previous research focuses on enhancing the visual aspect of storytelling and underexplores the acoustic elements needed for children's stories. In this paper, Olegoru1, a sound composition tool in the form of magic gloves and soul stones, is proposed to augment children's storytelling…

    TEI 15' Work in Progress
    Learning storytelling is beneficial for children's development. Various tools have been proposed to expand the set of materials children can use to compose their stories. However, most previous research focuses on enhancing the visual aspect of storytelling and underexplores the acoustic elements needed for children's stories. In this paper, Olegoru1, a sound composition tool in the form of magic gloves and soul stones, is proposed to augment children's storytelling when using physical objects. Children can create contextual and regional sound effects as well as event-based acoustics through speech, non-verbal and gestural interaction, and could potentially enable children to create more immersive story-worlds. To investigate the technical feasibility of such tool, a preliminary prototype was built that accepts a limited number of vocalized sound effects and vocabulary.

    Other creators
    See project
  • Pavilions of Dream II

    -

    Other creators
    See project
  • A Dream Journey In Taipei

    -

    • First exhibition highly integrated with more than 500 playable android smartphones (Open from Aug 2013 to Sep 2014).
    • Used Unity3D game engine as well as home-made android native plugins.
    • Built a wireless interior localization system using wireless signal only.
    • Used AR, face replacement, realtime server-to-end communication and synchronization, and NFC technique.

    See project
  • Microsoft Windows Reimagined

    -

    • Exhibited at “7th Digital Art Festival Taipei 2012: Artificial Nature”
    • Used an AIO Win8 with touch screen as a terminal to interact with the virtual world in the exhibition room.
    • Created a playable and fun environment to demonstrate the new Win8 UI and features to visitors.

    See project
  • Usability Evaluation for LectureBook, A Web-Based e-Textbook Service Provider

    -

    Role: User Experience Researcher
    • Conducted user interviews, created personas and scenarios as well as applied competitive analysis and heuristic evaluation to identify major usability issues.

    Other creators

Honors & Awards

  • expoSItion 2016 1st place : Academic/Research

    University of Michigan, School of Information

    DoIIIT Together
    Priyank Chandra, Gaurav Paruthi, Chuan-Che Huang
    The DoIIITogether initiative embraces the interdisciplinarity of UMSI, providing a creative space where researchers with diverse backgrounds and interests can collaborate and create.

  • 2014 MUSE Award Winners : Games and Augmented Reality

    American Alliance of Museums

    Silver: Techart group

    The Square of Aspiration

    It is just like a dream comes true, romantic but tangible. In the Square of Aspiration, visitors explored and recalled their childhood through the diversity dream windows. Through a smart phone and augmented reality (AR) technology visitors can become the characters in tiny miniature landscapes, taking pictures as digital souvenirs for the journey.

  • 2014 MUSE Award Winners : Mobile Applications

    American Alliance of Museums

    Silver: Techart group

    The Dream Time Machine

    Jurors said this project is "Immersive, participatory and surprising. Visitors are taken on a magical adventure with the help of a mobile device and digital exhibits. It takes the immersive experience up several notches, creates an engaging and fully interactive experience for users, moves the device to an integral part of the experience." And "Their innovative use of location-based technologies and augmented reality ensures that this…

    Silver: Techart group

    The Dream Time Machine

    Jurors said this project is "Immersive, participatory and surprising. Visitors are taken on a magical adventure with the help of a mobile device and digital exhibits. It takes the immersive experience up several notches, creates an engaging and fully interactive experience for users, moves the device to an integral part of the experience." And "Their innovative use of location-based technologies and augmented reality ensures that this mobile experience bleeds into the physical environment."

  • expoSItion 2012 1st place

    University of Michigan School of Information

    Our team's app "Sgraffi" which allows users to revisit their childhood by creating Sgraffitos of their own, wons UMSI's expoSItion 2012 1st place.

    https://itunes.apple.com/us/app/sgraffi/id510464972?ls=1&mt=8
    http://www.si.umich.edu/newsandevents/press/si-exposition-winners-announced

Languages

  • English

    Professional working proficiency

  • Chinese

    Native or bilingual proficiency

More activity by Yu-Jen

View Yu-Jen’s full profile

  • See who you know in common
  • Get introduced
  • Contact Yu-Jen directly
Join to view full profile

Other similar profiles

Explore top content on LinkedIn

Find curated posts and insights for relevant topics all in one place.

View top content

Add new skills with these courses