“Jim loves the community and the gamers who play the games he creates. He listens to the requests, filters the responses and makes fun out of mere suggestions. He has always been helpful and willing to work hard to get the job done within any time constraint. His knack for finding the fun helped us get some resolution on a variety of game modes and options that could have been possible in Gears of War multiplayer, but the ones that were truly a joy to play were finally shipped.”
About
Jim Brown spent three decades in the video game industry as a designer, mentor, and…
Activity
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As of this Tuesday (23rd July) the Visualize Sound Effects setting in Fortnite is on by default for everyone! Its been cool to see this feature go…
As of this Tuesday (23rd July) the Visualize Sound Effects setting in Fortnite is on by default for everyone! Its been cool to see this feature go…
Liked by Jim Brown
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One of many great memories from 2017: LiU Game Conference! Thanks all participants, partners and helpers!! Merry Christmas! Leanne Loombe (Riot…
One of many great memories from 2017: LiU Game Conference! Thanks all participants, partners and helpers!! Merry Christmas! Leanne Loombe (Riot…
Liked by Jim Brown
Experience
Education
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UCSD, Revelle College
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Activities and Societies: Independent research on Breeding Behavior of Hippocampus ingens (Giant Pacific Seahorse) in association with the Birch Aquarium and the Scripps Institute of Oceanography. Rowed as a member of the UCSD Crew Team
Graduated with Bachelor of Science degree in Ecology, Behavior, and Evolution; Minor in French Literature; Areas of Focus in Chemistry, Physics, Mathematics, and Humanities.
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Volunteer Experience
Publications
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Video Games: The Movie
Jeremy Snead / Zach Braff
See publicationFrom executive producer Zach Braff comes an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, VIDEO GAMES: THE MOVIE is a celebration of gaming from Atari to Xbox, and an eye-opening look at what lies ahead.
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Speaking History
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Game UX Summit 2016: "Game Design and User Experience" (Masterclass)
GDC 2018: "Bridging the Gap Between Game Design and UX
GDC 2017: "Rational to Emotional: Designs That Increase Retention"
GDC 2016: "The Illusion of Choice"
GDC 2014: "The Importance of Nothing: Negative Space and Level Design"
GDC 2014: "The Importance of Everything: Analytics and Level Design"
GDC 2013: "Giving Players the Freedom to Tell Their Own Stories"
GDC 2012: "The Legacy of Fail: Level Design…Game UX Summit 2016: "Game Design and User Experience" (Masterclass)
GDC 2018: "Bridging the Gap Between Game Design and UX
GDC 2017: "Rational to Emotional: Designs That Increase Retention"
GDC 2016: "The Illusion of Choice"
GDC 2014: "The Importance of Nothing: Negative Space and Level Design"
GDC 2014: "The Importance of Everything: Analytics and Level Design"
GDC 2013: "Giving Players the Freedom to Tell Their Own Stories"
GDC 2012: "The Legacy of Fail: Level Design in a Day"
GDC 2011: "What it Actually Means to be a Level Designer"
GDC 2010: "Tools: Making a Better Game"
GDC Europe 2015: "Lessons in Open Development"
GDC Europe 2014: "A Crash Course in Design Analytics"
GDC Europe 2013: "Once Upon a Time"
LiU Game Festival:
2019: Speaker
2018: Design Masterclass
2017: "Game Design and User Experience"
Boston Festival of Independent Games 2014: “Community Collaboration in Game Development”
Boston Festival of Independent Games 2013: “Once Upon a Time”
East Coast Gaming Conference (2014): "Building an Online community"
East Coast Gaming Conference (2013): "Empowering Player Stories"
Escapist Expo 2013, "From the Garage to the Laboratory: How Science Impacts Game Design and Development"
Escapist Expo 2012, "The Future of Competitive Gaming"
DragonCon 2018, Video Game Track (various panels)
DragonCon 2012, Video Game Track (various panels)
PAX East 2014
PAX Prime 2014
RTP180 2015: "Practical Applications for Game Technology"
Ubisoft LD Days 2014: Keynote "How I Stopped Designing And How It Made Me A Better Designer"
Guest Lecturer, North Carolina State University, CSC 482 Game Design and Development 2014
Guest Lecturer, Staffordshire University, 2013
Guest Lecturer, North Carolina State University, CSC 482 Game Design and Development 2012
Guest Lecturer, Nanyang Polytechnic, 2012
Various public presentations, tutorials, and interviews for Epic Games and the Unreal Engine (2002 - current) -
Writing contributions (contributor, (ghost) writer, editor)
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Level Design in a Book (Working title, WIP)
Designing the User Experience of Game Development Tools (2015)
Gears of War: Judgment: Kilo Squad: The Survivor's Log (2014)
Gears of War: Aspho Fields (2008)
Gears of War: Jacinto's Remnant (2009)
Gears of War: Anvil Gate (2010)
Gears of War: Coalitions End (2012)
Gears of War: The Slab (2013)
Mastering Unreal Technology: Volume 1 (2009)
Mastering Unreal Technology: Volume 2 (2009)
Infinity Blade: Awakening…Level Design in a Book (Working title, WIP)
Designing the User Experience of Game Development Tools (2015)
Gears of War: Judgment: Kilo Squad: The Survivor's Log (2014)
Gears of War: Aspho Fields (2008)
Gears of War: Jacinto's Remnant (2009)
Gears of War: Anvil Gate (2010)
Gears of War: Coalitions End (2012)
Gears of War: The Slab (2013)
Mastering Unreal Technology: Volume 1 (2009)
Mastering Unreal Technology: Volume 2 (2009)
Infinity Blade: Awakening (2011)
Infinity Blade: Redemption (2013)
Projects
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Unreal Engine
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Design on various sample games, tutorials, user experience design, and editor tool development.
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Gears of War 4
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Unreal Championship
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https://en.wikipedia.org/wiki/Unreal_Championship
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HomeLAN Alliance
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HomeLAN Federation
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Everquest
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See projectThe Ruins of Kunark (April 2000) - GM
The Scars of Velious (December 2000) - GM
The Shadows of Luclin (December 2001) - Apprentice Designer -
Nocturne Map Pack (Unreal Tournament), Diamond Multimedia
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Misc contributions to various Epic Projects
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Gears of War: Ultimate Edition (2015)
Infinity Blade III (2013)
Vote: The Game (2012)
Infinity Blade II (2011)
Bulletstorm (2011)
Infinity Blade (2010)
Citadel (2010)
Unreal 2 (2002)
Languages
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French
Elementary proficiency
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English
Native or bilingual proficiency
Organizations
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The Interaction Design Foundation
Design League Coach
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IGDA
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Recommendations received
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