Jim Brown

Jim Brown

Raleigh, North Carolina, United States
3K followers 500+ connections

About

Jim Brown spent three decades in the video game industry as a designer, mentor, and…

Activity

Experience

  • Epic Games Graphic
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    Naval Post Graduate School, Monterey, CA

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    San Diego, CA

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    San Diego, CA

Education

  • UCSD, Revelle College

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    Activities and Societies: Independent research on Breeding Behavior of Hippocampus ingens (Giant Pacific Seahorse) in association with the Birch Aquarium and the Scripps Institute of Oceanography. Rowed as a member of the UCSD Crew Team

    Graduated with Bachelor of Science degree in Ecology, Behavior, and Evolution; Minor in French Literature; Areas of Focus in Chemistry, Physics, Mathematics, and Humanities.

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Volunteer Experience

Publications

  • Video Games: The Movie

    Jeremy Snead / Zach Braff

    From executive producer Zach Braff comes an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, VIDEO GAMES: THE MOVIE is a celebration of gaming from Atari to Xbox, and an eye-opening look at what lies ahead.

    See publication
  • Speaking History

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    Game UX Summit 2016: "Game Design and User Experience" (Masterclass)

    GDC 2018: "Bridging the Gap Between Game Design and UX
    GDC 2017: "Rational to Emotional: Designs That Increase Retention"
    GDC 2016: "The Illusion of Choice"
    GDC 2014: "The Importance of Nothing: Negative Space and Level Design"
    GDC 2014: "The Importance of Everything: Analytics and Level Design"
    GDC 2013: "Giving Players the Freedom to Tell Their Own Stories"
    GDC 2012: "The Legacy of Fail: Level Design…

    Game UX Summit 2016: "Game Design and User Experience" (Masterclass)

    GDC 2018: "Bridging the Gap Between Game Design and UX
    GDC 2017: "Rational to Emotional: Designs That Increase Retention"
    GDC 2016: "The Illusion of Choice"
    GDC 2014: "The Importance of Nothing: Negative Space and Level Design"
    GDC 2014: "The Importance of Everything: Analytics and Level Design"
    GDC 2013: "Giving Players the Freedom to Tell Their Own Stories"
    GDC 2012: "The Legacy of Fail: Level Design in a Day"
    GDC 2011: "What it Actually Means to be a Level Designer"
    GDC 2010: "Tools: Making a Better Game"

    GDC Europe 2015: "Lessons in Open Development"​
    GDC Europe 2014: "A Crash Course in Design Analytics"​
    GDC Europe 2013: "Once Upon a Time"​

    LiU Game Festival:
    2019: Speaker
    2018: Design Masterclass
    2017: "Game Design and User Experience"

    Boston Festival of Independent Games 2014: “Community Collaboration in Game Development”
    Boston Festival of Independent Games 2013: “Once Upon a Time”

    East Coast Gaming Conference (2014): "Building an Online community"
    East Coast Gaming Conference (2013): "Empowering Player Stories"

    Escapist Expo 2013, "From the Garage to the Laboratory: How Science Impacts Game Design and Development"​
    Escapist Expo 2012, "The Future of Competitive Gaming"​

    DragonCon 2018, Video Game Track (various panels)
    DragonCon 2012, Video Game Track (various panels)

    PAX East 2014
    PAX Prime 2014

    RTP180 2015: "Practical Applications for Game Technology"​

    Ubisoft LD Days 2014: Keynote "How I Stopped Designing And How It Made Me A Better Designer"

    Guest Lecturer, North Carolina State University, CSC 482 Game Design and Development 2014
    Guest Lecturer, Staffordshire University, 2013
    Guest Lecturer, North Carolina State University, CSC 482 Game Design and Development 2012
    Guest Lecturer, Nanyang Polytechnic, 2012

    Various public presentations, tutorials, and interviews for Epic Games and the Unreal Engine (2002 - current)

  • Writing contributions (contributor, (ghost) writer, editor)

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    Level Design in a Book (Working title, WIP)
    Designing the User Experience of Game Development Tools (2015)
    Gears of War: Judgment: Kilo Squad: The Survivor's Log (2014)
    Gears of War: Aspho Fields (2008)
    Gears of War: Jacinto's Remnant (2009)
    Gears of War: Anvil Gate (2010)
    Gears of War: Coalitions End (2012)
    Gears of War: The Slab (2013)
    Mastering Unreal Technology: Volume 1 (2009)
    Mastering Unreal Technology: Volume 2 (2009)
    Infinity Blade: Awakening…

    Level Design in a Book (Working title, WIP)
    Designing the User Experience of Game Development Tools (2015)
    Gears of War: Judgment: Kilo Squad: The Survivor's Log (2014)
    Gears of War: Aspho Fields (2008)
    Gears of War: Jacinto's Remnant (2009)
    Gears of War: Anvil Gate (2010)
    Gears of War: Coalitions End (2012)
    Gears of War: The Slab (2013)
    Mastering Unreal Technology: Volume 1 (2009)
    Mastering Unreal Technology: Volume 2 (2009)
    Infinity Blade: Awakening (2011)
    Infinity Blade: Redemption (2013)

Projects

Languages

  • French

    Elementary proficiency

  • English

    Native or bilingual proficiency

Organizations

  • The Interaction Design Foundation

    Design League Coach

    - Present

    Professional Education, User Experience and Interaction Design Cross discipline training and certification in the fields of UX, Design, HCI, Psychology, Interaction Design, Web Design, and User Research.

  • IGDA

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