How do you prevent god objects in object-oriented design?

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God objects are a common anti-pattern in object-oriented design, where a single class or module has too much responsibility, data, and logic, violating the principles of cohesion, coupling, and modularity. God objects make your code hard to read, maintain, test, and reuse, and can introduce bugs, performance issues, and security risks. How do you prevent god objects in object-oriented design? Here are some tips and best practices to follow.

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